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Hungry Warg
Posted: Tue Sep 20, 2016 11:16 am
by samuelch
This unit costs 4 turns and have a very strong attack. This unit is trained in chained condition (slow speed but controlable and no attack power). This unit can be unchained and will be uncontrolable by player and attack anyone including your own units. Built in volcanoes/TCs.
Re: Hungry Warg
Posted: Tue Sep 20, 2016 11:24 am
by Alexander82
Nice idea
Re: Hungry Warg
Posted: Wed Sep 21, 2016 4:54 pm
by DoomCarrot
Cool idea. Maybe it could work like:
chained: how the unit comes out of production, can be controlled like any other unit. Has relatively low attack. (Maybe 3-5).
unchained: once unchained is used, the unit can not become chained again. The unit gets +10-15 or more attack, and joins grey team, thus attacking anything within sight.
Re: Hungry Warg
Posted: Wed Sep 21, 2016 5:10 pm
by Alexander82
Grey team would also attack your units
Re: Hungry Warg
Posted: Wed Sep 21, 2016 5:37 pm
by Alpha
I agree.
Re: Hungry Warg
Posted: Wed Sep 21, 2016 6:54 pm
by DoomCarrot
Exactly Alexander, I think that was samuel's idea.
This is a powerful, uncontrollable unit when it is unleashed, but it can be good to distract and slow down the enemy in areas where they are strong and you are not.
Re: Hungry Warg
Posted: Wed Sep 21, 2016 7:01 pm
by Alexander82
I don't think it was. For 4 turnsi can make a warg rider that i can control as i like. That way would be pointless. I think it is like the green dragon that you can't control but is your ally.
Re: Hungry Warg
Posted: Thu Sep 22, 2016 10:52 am
by samuelch
How about 3 turns in the volcano/monster cave. Also you can lure this unit with your other unit.
Re: Hungry Warg
Posted: Thu Sep 22, 2016 11:02 am
by Alexander82
I think that a unit that can kill your own units shouldn't cost more than 1 turn and should have a priority to attack units instead of buildings (you maki it when enemies are near and you are short of units.
Re: Hungry Warg
Posted: Thu Sep 22, 2016 11:10 am
by samuelch
How about 2 cost in monster cave?
Re: Hungry Warg
Posted: Thu Sep 22, 2016 11:31 am
by Alexander82
For 2 turns i can do a relyable orc warrior
Re: Hungry Warg
Posted: Mon Aug 28, 2017 8:31 pm
by LordOfAles
I think we could revive this too,i really think idea is unique,just needs some polishing
Re: Hungry Warg
Posted: Mon Aug 28, 2017 11:34 pm
by LordOfAles
Here r images
Re: Hungry Warg
Posted: Tue Nov 14, 2017 4:51 pm
by Typhoon
In final will it work like green dragon in your team or will just join grey team
Re: Hungry Warg
Posted: Tue Nov 14, 2017 5:22 pm
by Menselot
It looks like a hyena !!!
Re: Hungry Warg
Posted: Mon Sep 24, 2018 4:07 pm
by Savra
Got perfect thing for this.
Re: Hungry Warg
Posted: Mon Sep 24, 2018 4:23 pm
by Savra
For stats you could do:
Warg/ Hunting Warg/ War Warg
Buildable: monster cave, tc.



Cost:2
Hp:20/24/28
Atk:10/12/14
Rng:1
Sight:6/7/8 can see invisible.
Spd:5/6/7
Dge:30%/30%/30%
Arm:0/1/2
P.arm:1/2/3
Res:20%
Uncontrollable like green dragon. To make things simple.
Can't capture.
100%- 50% Bonus to archers.
This way it's worth 2 turns and technically is still loyal to you, just doesn't listen.
Re: Hungry Warg
Posted: Mon Sep 24, 2018 4:39 pm
by StormSaint373
. . . That is more on the line of cost 1, unless there are upgrades, then it would be worth cost 2.
Re: Hungry Warg
Posted: Mon Sep 24, 2018 7:30 pm
by Savra
We could do upgrades. But let's see what others think on ideas.
Updated stats.
Re: Hungry Warg
Posted: Tue Sep 25, 2018 3:37 pm
by Savra
Ok, so if we are going down the upgrade route how's this?
Re: Hungry Warg
Posted: Wed Sep 26, 2018 4:51 am
by Savra
Besides the upgrade variants, @Alexander82 is this more acceptable? We could probably change last one to mountain warg and give it mountain walk 1 since they technically are a thing, if upgrades are added too that is.
Re: Hungry Warg
Posted: Sat Oct 06, 2018 5:24 am
by Tankhead
This would be good after Orcs get their Revamp
Re: Hungry Warg
Posted: Sun Oct 21, 2018 6:03 pm
by Savra
Updated to add more use. Ready.
Re: Hungry Warg
Posted: Sun Jan 27, 2019 8:36 am
by Lynx Shafir
I think it's not ready.
Remove dodges
Too high hp
Better no bonuses.
Or lower attack and add minor bonus to "animals"and" infantry"
Max speed is 6
I don't like 3 tiers idea!
Upgrade
Where is upgraded?
Better chose mass Orks tech upgrades
U don't put precious armor to an uncontrollable beast what may never returns
No ork is so dumb.
I suggest keep feral warg
- summonable from monster cave every 2 turn!
Savage, uncontrollable. - Grey team
Cost summonable 2
Hp 16
Attak 10, 50% infantr/cheap archers", 25% animals
Arm 1/0
Speed 6
Sight 6
Dodge counter 30%
Sp res 15%
May add vanishing 3 too
Re: Hungry Warg
Posted: Sat Feb 16, 2019 8:11 pm
by General Brave
This can be done easily, if accepted.
Re: Hungry Warg
Posted: Tue Feb 19, 2019 7:42 am
by Alexander82
I like the 3 upgrades tough.
We can adjust stats (I wouldn't give it dodge since it is mostly elven trump card and this is a low cost unit, tough).
I would give it bonus against any land unit (infantry, archers, throwers, casters) but no other bonus
Also they should be upgrades with cavalry upgrades (since they are the upgrades for the wolves/wargs used by orcs).
Re: Hungry Warg
Posted: Wed Feb 27, 2019 5:17 am
by General Brave
Seems fine.
Re: Hungry Warg
Posted: Mon Sep 23, 2019 5:25 pm
by ethanking5
is this discussion active @Alexander82
Re: Hungry Warg
Posted: Mon Aug 02, 2021 12:30 pm
by makazuwr32
Will be changed to summon for a tower (cooldown 3 and vanishing 3).