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Orc Tech - Uruk Hai upgrades - IMPLEMENTED
Posted: Sun Oct 02, 2016 11:42 am
by Alexander82
Upgrades for uruk units
Isengard Armor
All Uruk Hai gain +1/+1 armor/pierce
Cost 6
Researchable at uruk tent
Mordor Armor
All Uruk Hai gain +1/+1 armor/pierce
Cost 6
Researchable at uruk tent
Isengard Weapon
All Uruk Hai gain +1 attack
Cost 6
Researchable at uruk tent
Mordor Weapon
All Uruk Hai gain +1 attack
Cost 6
Researchable at uruk tent
Re: Orc Tech - Uruk Hai upgrades
Posted: Sun Oct 02, 2016 12:41 pm
by MightyGuy
cool ideas! i like uruks
Re: Orc Tech - Uruk Hai upgrades
Posted: Sun Oct 02, 2016 4:22 pm
by ejm29
Cool idea, but I think directly naming the armour's after lotr might lead some people to believe that AOF is set in middle earth.

just a thought.
Re: Orc Tech - Uruk Hai upgrades
Posted: Sun Oct 02, 2016 6:16 pm
by Alexander82
Well... uruk hai are only in lotr world... but we might call them "weapons/armor of the white hand" and "Weapons/armor of many colors"
Re: Orc Tech - Uruk Hai upgrades
Posted: Mon Oct 03, 2016 4:38 pm
by ejm29
I know, I just think that sharing a race, (such as hobbits) is common practice in the fantasy gene. But named places are usually kept in the original world.
That might be better.
But that's just me.
Re: Orc Tech - Uruk Hai upgrades
Posted: Mon Oct 03, 2016 4:41 pm
by Midonik
But AoF havent got own story. It connection of many stories for camping and this make by you.
Re: Orc Tech - Uruk Hai upgrades
Posted: Mon Oct 03, 2016 4:52 pm
by Alexander82
We can still call them improved and superior... not very original but it works
Re: Orc Tech - Uruk Hai upgrades
Posted: Mon Oct 03, 2016 5:00 pm
by Midonik
No,I think its better. AoF us also connection of many unit ideas from other games/books
Re: Orc Tech - Uruk Hai upgrades
Posted: Mon Oct 10, 2016 9:54 am
by Alexander82
Daniel, is it possible to make an upgrade give an extra bonus to a specific units?
For example i wanted to increase the uruk warrior attack by 2 or 3 for every upgrade but i prefer to increase the pikeman and the archer by 1 only (cause the pikeman works with bonuses and the archer should be less powerful than melee)
Re: Orc Tech - Uruk Hai upgrades
Posted: Mon Oct 10, 2016 10:01 am
by MightyGuy
i think. those upgrades are possible
Re: Orc Tech - Uruk Hai upgrades
Posted: Mon Oct 10, 2016 10:24 am
by Alexander82
weapon upgrades icons
Re: Orc Tech - Uruk Hai upgrades
Posted: Mon Oct 10, 2016 10:45 am
by MightyGuy
very nice image! i like them.
Re: Orc Tech - Uruk Hai upgrades
Posted: Mon Oct 10, 2016 11:31 am
by Alexander82
HP (training)
Re: Orc Tech - Uruk Hai upgrades
Posted: Mon Oct 10, 2016 2:04 pm
by Alpha
Maybe a sword and shield Icon?
Re: Orc Tech - Uruk Hai upgrades
Posted: Mon Oct 10, 2016 2:27 pm
by Alexander82
One update is for armors only and the other for weapons only, that's why i didn't make that kind of icon
Re: Orc Tech - Uruk Hai upgrades
Posted: Mon Oct 10, 2016 7:21 pm
by MightyGuy
Re: Orc Tech - Uruk Hai upgrades
Posted: Thu Oct 20, 2016 12:06 am
by Alexander82
armor
Re: Orc Tech - Uruk Hai upgrades
Posted: Thu Oct 20, 2016 12:11 am
by Alpha
Nice Shield! Can this change the appearance of the Uruk Hai
Re: Orc Tech - Uruk Hai upgrades
Posted: Thu Oct 20, 2016 12:14 am
by MightyGuy
Wow!

! !! very realistic images!

it's super fine!

i like that!
Re: Orc Tech - Uruk Hai upgrades
Posted: Thu Oct 20, 2016 12:15 am
by Alexander82
Effects:
Weapons:
Level 1: cost 4
+1 attack to all uruks, extra +2 attack to uruk hai swordman and axeman +1 range to uruk archer
Level 2: cost 5
+1 attack to all uruks, extra +2 attack to uruk hai swordman and axeman +1 range to uruk archer
Level 3: cost 6
+1 attack to all uruks, extra +2 attack to uruk hai swordman and axeman +1 range to uruk archer
Armor:
Level 1: cost 4
+1 armor +1 pierce to all uruks
Level 2: cost 5
+1 armor +1 pierce to all uruks
Level 3: cost 6
+1 armor +1 pierce to all uruks
Training
Level 1: cost 4
+4 hp to all uruks, extra +4 hp to uruk hai swordman and axeman
Level 2: cost 5
+4 hp to all uruks, extra +4 hp to uruk hai swordman and axeman
Level 3: cost 6
+4 hp to all uruks, extra +4 hp to uruk hai swordman and axeman
Re: Orc Tech - Uruk Hai upgrades
Posted: Thu Oct 20, 2016 12:17 am
by MightyGuy
+1
Those are really balanced.
Re: Orc Tech - Uruk Hai upgrades
Posted: Thu Oct 20, 2016 12:24 am
by MightyGuy
4×3+5×3+6×3=45 Turns!

it's too long to wait but ultimately strong!

wow!

other intelligent strategist people don't do that because it will decrease the production of units but will increase the stats of uruks by using tech

hahaha

Re: Orc Tech - Uruk Hai upgrades
Posted: Thu Oct 20, 2016 2:01 am
by Alpha
..... Thats a lot of turns to wait.
Re: Orc Tech - Uruk Hai upgrades
Posted: Thu Oct 20, 2016 5:02 am
by Alexander82
I've chosen long times because i tought that human smith has similar times
Re: Orc Tech - Uruk Hai upgrades
Posted: Thu Oct 20, 2016 5:09 am
by MightyGuy
Re: Orc Tech - Uruk Hai upgrades
Posted: Thu Oct 20, 2016 7:06 am
by Alexander82
Let's ask daniel for its opinion. We might make 4 turns each (that is still a combined 36 turns time)
Re: Orc Tech - Uruk Hai upgrades
Posted: Thu Oct 20, 2016 1:58 pm
by Alexander82
WORKER1212 wrote:Nice Shield! Can this change the appearance of the Uruk Hai
no, because we should script a new unit (too bad i wanted to make something like that for orcs and add a look change with new techs instead of single upgrades, nut it isn't possible)
Re: Orc Tech - Uruk Hai upgrades
Posted: Thu Oct 20, 2016 1:58 pm
by Alexander82
MightyGuy wrote:Wow!

! !! very realistic images!

it's super fine!

i like that!
thanks!
Re: Orc Tech - Uruk Hai upgrades
Posted: Fri Oct 21, 2016 9:21 pm
by Alexander82
i would add +1 range for archers like human techs
Re: Orc Tech - Uruk Hai upgrades
Posted: Sun Oct 23, 2016 12:37 am
by Alpha
I agree with Alexander, and I have a question. Will this effect ALL Uruk Hai units?