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Orc Tech - Uruk Hai upgrades - IMPLEMENTED

Posted: Sun Oct 02, 2016 11:42 am
by Alexander82
Upgrades for uruk units

Isengard Armor

All Uruk Hai gain +1/+1 armor/pierce

Cost 6

Researchable at uruk tent

Mordor Armor

All Uruk Hai gain +1/+1 armor/pierce

Cost 6

Researchable at uruk tent

Isengard Weapon

All Uruk Hai gain +1 attack

Cost 6

Researchable at uruk tent

Mordor Weapon

All Uruk Hai gain +1 attack

Cost 6

Researchable at uruk tent

Re: Orc Tech - Uruk Hai upgrades

Posted: Sun Oct 02, 2016 12:41 pm
by MightyGuy
cool ideas! i like uruks

Re: Orc Tech - Uruk Hai upgrades

Posted: Sun Oct 02, 2016 4:22 pm
by ejm29
Cool idea, but I think directly naming the armour's after lotr might lead some people to believe that AOF is set in middle earth. :lol: just a thought.

Re: Orc Tech - Uruk Hai upgrades

Posted: Sun Oct 02, 2016 6:16 pm
by Alexander82
Well... uruk hai are only in lotr world... but we might call them "weapons/armor of the white hand" and "Weapons/armor of many colors"

Re: Orc Tech - Uruk Hai upgrades

Posted: Mon Oct 03, 2016 4:38 pm
by ejm29
I know, I just think that sharing a race, (such as hobbits) is common practice in the fantasy gene. But named places are usually kept in the original world.

That might be better.
But that's just me.

Re: Orc Tech - Uruk Hai upgrades

Posted: Mon Oct 03, 2016 4:41 pm
by Midonik
But AoF havent got own story. It connection of many stories for camping and this make by you.

Re: Orc Tech - Uruk Hai upgrades

Posted: Mon Oct 03, 2016 4:52 pm
by Alexander82
We can still call them improved and superior... not very original but it works

Re: Orc Tech - Uruk Hai upgrades

Posted: Mon Oct 03, 2016 5:00 pm
by Midonik
No,I think its better. AoF us also connection of many unit ideas from other games/books

Re: Orc Tech - Uruk Hai upgrades

Posted: Mon Oct 10, 2016 9:54 am
by Alexander82
Daniel, is it possible to make an upgrade give an extra bonus to a specific units?
For example i wanted to increase the uruk warrior attack by 2 or 3 for every upgrade but i prefer to increase the pikeman and the archer by 1 only (cause the pikeman works with bonuses and the archer should be less powerful than melee)

Re: Orc Tech - Uruk Hai upgrades

Posted: Mon Oct 10, 2016 10:01 am
by MightyGuy
i think. those upgrades are possible

Re: Orc Tech - Uruk Hai upgrades

Posted: Mon Oct 10, 2016 10:24 am
by Alexander82
weapon upgrades icons

Re: Orc Tech - Uruk Hai upgrades

Posted: Mon Oct 10, 2016 10:45 am
by MightyGuy
very nice image! i like them.

Re: Orc Tech - Uruk Hai upgrades

Posted: Mon Oct 10, 2016 11:31 am
by Alexander82
HP (training)

Re: Orc Tech - Uruk Hai upgrades

Posted: Mon Oct 10, 2016 2:04 pm
by Alpha
Maybe a sword and shield Icon?

Re: Orc Tech - Uruk Hai upgrades

Posted: Mon Oct 10, 2016 2:27 pm
by Alexander82
One update is for armors only and the other for weapons only, that's why i didn't make that kind of icon

Re: Orc Tech - Uruk Hai upgrades

Posted: Mon Oct 10, 2016 7:21 pm
by MightyGuy
nice images! :) :P :P :lol:

Re: Orc Tech - Uruk Hai upgrades

Posted: Thu Oct 20, 2016 12:06 am
by Alexander82
armor

Re: Orc Tech - Uruk Hai upgrades

Posted: Thu Oct 20, 2016 12:11 am
by Alpha
Nice Shield! Can this change the appearance of the Uruk Hai

Re: Orc Tech - Uruk Hai upgrades

Posted: Thu Oct 20, 2016 12:14 am
by MightyGuy
Wow! :shock: :o! !! very realistic images! :D :D it's super fine! :mrgreen: i like that!

Re: Orc Tech - Uruk Hai upgrades

Posted: Thu Oct 20, 2016 12:15 am
by Alexander82
Effects:

Weapons:

Level 1: cost 4
+1 attack to all uruks, extra +2 attack to uruk hai swordman and axeman +1 range to uruk archer
Level 2: cost 5
+1 attack to all uruks, extra +2 attack to uruk hai swordman and axeman +1 range to uruk archer
Level 3: cost 6
+1 attack to all uruks, extra +2 attack to uruk hai swordman and axeman +1 range to uruk archer

Armor:

Level 1: cost 4
+1 armor +1 pierce to all uruks
Level 2: cost 5
+1 armor +1 pierce to all uruks
Level 3: cost 6
+1 armor +1 pierce to all uruks

Training

Level 1: cost 4
+4 hp to all uruks, extra +4 hp to uruk hai swordman and axeman
Level 2: cost 5
+4 hp to all uruks, extra +4 hp to uruk hai swordman and axeman
Level 3: cost 6
+4 hp to all uruks, extra +4 hp to uruk hai swordman and axeman

Re: Orc Tech - Uruk Hai upgrades

Posted: Thu Oct 20, 2016 12:17 am
by MightyGuy
+1

Those are really balanced.

Re: Orc Tech - Uruk Hai upgrades

Posted: Thu Oct 20, 2016 12:24 am
by MightyGuy
4×3+5×3+6×3=45 Turns! :o it's too long to wait but ultimately strong! :o :D wow! :mrgreen: other intelligent strategist people don't do that because it will decrease the production of units but will increase the stats of uruks by using tech :D hahaha :mrgreen:

Re: Orc Tech - Uruk Hai upgrades

Posted: Thu Oct 20, 2016 2:01 am
by Alpha
..... Thats a lot of turns to wait.

Re: Orc Tech - Uruk Hai upgrades

Posted: Thu Oct 20, 2016 5:02 am
by Alexander82
I've chosen long times because i tought that human smith has similar times

Re: Orc Tech - Uruk Hai upgrades

Posted: Thu Oct 20, 2016 5:09 am
by MightyGuy
;) :)

Re: Orc Tech - Uruk Hai upgrades

Posted: Thu Oct 20, 2016 7:06 am
by Alexander82
Let's ask daniel for its opinion. We might make 4 turns each (that is still a combined 36 turns time)

Re: Orc Tech - Uruk Hai upgrades

Posted: Thu Oct 20, 2016 1:58 pm
by Alexander82
WORKER1212 wrote:Nice Shield! Can this change the appearance of the Uruk Hai
no, because we should script a new unit (too bad i wanted to make something like that for orcs and add a look change with new techs instead of single upgrades, nut it isn't possible)

Re: Orc Tech - Uruk Hai upgrades

Posted: Thu Oct 20, 2016 1:58 pm
by Alexander82
MightyGuy wrote:Wow! :shock: :o! !! very realistic images! :D :D it's super fine! :mrgreen: i like that!
thanks!

Re: Orc Tech - Uruk Hai upgrades

Posted: Fri Oct 21, 2016 9:21 pm
by Alexander82
i would add +1 range for archers like human techs

Re: Orc Tech - Uruk Hai upgrades

Posted: Sun Oct 23, 2016 12:37 am
by Alpha
I agree with Alexander, and I have a question. Will this effect ALL Uruk Hai units?