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red dragon
Posted: Tue Oct 04, 2016 12:17 pm
by Skelegonsans
Cost: 5 (ground unit) (has fire breath ability. Has area damage like human blue dragon.)
Hp 44
Atk 16 (area damage:1)
Arm/p.arm 3/3
Speed 4
Sight 6
Description: this fierce red-scaled dragon is too heavy to fly, but he has an incredibly destructive fiery breath.
Someone make sprite pls

Re: red dragon
Posted: Tue Oct 04, 2016 8:46 pm
by MightyGuy
coll idea! i think it is balanced. I agree to you!

Re: red dragon
Posted: Tue Oct 04, 2016 8:48 pm
by MightyGuy
here is the image
Re: red dragon
Posted: Sun Oct 09, 2016 11:08 pm
by Skelegonsans
Wow!! Really cool!!
Re: red dragon
Posted: Mon Oct 10, 2016 12:44 am
by Alexander82
We can't make 64 wide units (if possible we would have already done that)
Re: red dragon
Posted: Mon Oct 10, 2016 12:53 am
by Skelegonsans
What about the Great Dragon? Isnt he 64 wide?
Re: red dragon
Posted: Mon Oct 10, 2016 1:11 am
by Alexander82
It is a campaign unit
Re: red dragon
Posted: Mon Oct 10, 2016 3:57 am
by Stratego (dev)
Alexander82 wrote:We can't make 64 wide units (if possible we would have already done that)
we can make 64x64 units, but it needs to be very rare and mostly flying becuause a ground unit would not be able to pass tru an bridge (if it has 1 tile with), or a narrow passage.
maybe we can face problems on the production "spawning" part, but we can test it.
also structures can be almost any sized if they do not move
Re: red dragon
Posted: Mon Oct 10, 2016 5:22 am
by MightyGuy
i agree with sir Daniel
Re: red dragon
Posted: Mon Oct 10, 2016 8:39 am
by Alexander82
Daniel (the dev) wrote:Alexander82 wrote:We can't make 64 wide units (if possible we would have already done that)
we can make 64x64 units, but it needs to be very rare and mostly flying becuause a ground unit would not be able to pass tru an bridge (if it has 1 tile with), or a narrow passage.
maybe we can face problems on the production "spawning" part, but we can test it.
also structures can be almost any sized if they do not move
Ok. I remember that with the old dragons you told us to stay in the 32 width limit. If you say it is ok then perfect
Re: red dragon
Posted: Mon Oct 10, 2016 9:04 am
by MightyGuy
yes… btw, this unit is very rare to spawn said by Sir Daniel
Re: red dragon
Posted: Thu Oct 13, 2016 9:30 pm
by Skelegonsans
So i guess its better to make it real op but also really costy, like, maybe double all stats and cost?
Re: red dragon
Posted: Fri Oct 14, 2016 6:39 am
by MightyGuy
i think your idea is good but this is not a paying unit, this is summonable. I think this dragon should be spawn by a structure, structures that has a magical power that can summon a red dragon (in a one time).
if the dragon is died the specific structure could spawn again a red dragon. but you can spawn it by sacrifice 3 unkown but special units to the specific structure
Steps:
specific structure » 3 unkown but special units separate to the specific structure (move 3 unkown but special units to the specific structure,go to inside) » spawn dragon (instantly) » 3 unkown but special units sacrified (disapeared) » structure cant summon a red dragon again until the spawned dragon died.
Agree? its complicated but strong and very rarely.
Re: red dragon
Posted: Sun Oct 16, 2016 11:52 am
by Skelegonsans
No, i wanted to make this one a cost unit. But i do have an idea for a sacrifice unit tho... i will open a topic for it
Re: red dragon
Posted: Sun Oct 16, 2016 11:56 am
by Skelegonsans
New stats:
Cost: 7 or 8(tell me which one is better) (ground) (has the fire breath ability)
Hp 75
Atk 20 (area damage:1)
Arm./p.arm 5/5
Speed 5
Sight 6
I wanted to make it something like a cave troll but a bit stronger. Do u think it balanced?
Re: red dragon
Posted: Sun Oct 16, 2016 12:11 pm
by MightyGuy
this dragon is the strongest dragon in all races. so you want this unit is a costly unit, this unit is size 2x2 (64x64) big unit.
this unit is a high cost unit, i suggest it's 14 turns like "Tie Fighter" on AOS game.
Re: red dragon
Posted: Sun Oct 16, 2016 12:17 pm
by Skelegonsans
Actually, imo the strongest dragon should be "god dragon", that summon unit i talked about. (Already made a topic for it.) My idea was to make red dragon just a bit stronger than other dragons (that have cost 5), so i guess raising its cost to 14 is way too much.
Re: red dragon
Posted: Sun Oct 16, 2016 1:14 pm
by MightyGuy
cost 5 is super too OP, what will happen now to 5 turns units like humans (e.ge mage,templar knight, etc) 5 turn units is a bit a bit weaker
cost Abilities (based on often uses)
cost 1: really weak units but best for scouting
cost 2: basic units balanced unit
cost 3: more abilities/talents but lot of problems/offers
cost 4: hard to kill, talented(hero being)
cost 5: easy to kill but some talents
cost 6: very talented unit
cost 7: avarage unit
cost 8: very balanced unit
cost 14: bit weaker but powerful
these costs i observed.
i suggest it cost 7 and hp 50.
Re: red dragon
Posted: Sun Oct 16, 2016 1:25 pm
by Skelegonsans
No, what i meant is:
If u havent noticed, ALL dragon units created for scaledfolk so far have cost 5, so i wanted to have red dragon have cost 7/8.
Re: red dragon
Posted: Sun Oct 16, 2016 1:27 pm
by Skelegonsans
No, i think cost 7/8 and hp 70/75 will be better. I based its stats on cave troll. Imagine a slightly stronger and more costy cave troll.
Re: red dragon
Posted: Sun Oct 16, 2016 7:20 pm
by MightyGuy
cave troll is so slow but this dragon is fast or same speed to cavalry & can easily attacks enemies. (can't go away causedl of fast flying/moving). imagine it carefully. ('_')
Re: red dragon
Posted: Sun Oct 16, 2016 10:28 pm
by Alexander82
It is like a mix of human and orc dragon + troll armor and trample
It is really too strong for that cost...
Re: red dragon
Posted: Sun Oct 16, 2016 10:44 pm
by Skelegonsans
Ok maybe its too op. Allright, new stats:
Same as before, except:
Cost 8 (ground)
Hp 60
Speed 4
Sight 5
How about that
Re: red dragon
Posted: Sun Oct 16, 2016 10:46 pm
by Alexander82
what about the other stats?
Re: red dragon
Posted: Sun Oct 16, 2016 11:03 pm
by Skelegonsans
Same as before. (Up there)
Re: red dragon
Posted: Mon Oct 17, 2016 12:43 am
by Alpha
I am very confused

Re: red dragon
Posted: Mon Oct 17, 2016 4:09 pm
by Skelegonsans
Stats are:
Cost 7 (ground unit) (Has fire breath ability.)
Hp 60
Atk 20 (area damage: 1)
Arm/p.arm 5/5
Speed 4
Sight 5
Description: This fierce red-scaled dragon is too heavy to fly, but has an incredibly destructive fiery breath.
Any other doubts???
Re: red dragon
Posted: Mon Oct 17, 2016 8:49 pm
by MightyGuy
good

. let sir Daniel think that if it's balanced or not fit to the game.