Page 1 of 2
Acid Spitter — ARCHIVED
Posted: Wed Oct 05, 2016 5:37 pm
by samuelch
A snakeman that spits acid that melts buildings, non and flesh and blood units. The acid effect is similiar to poisoned but unhealable.
Re: Acid Spitter
Posted: Wed Oct 05, 2016 8:25 pm
by MightyGuy
it would be nice if you add more ability
Re: Acid Spitter
Posted: Thu Oct 06, 2016 11:34 am
by Skelegonsans
Stats?
Re: Acid Spitter
Posted: Thu Oct 06, 2016 1:37 pm
by Alexander82
By unhealable you mean that you can't heal its damage or you can't just heal the effect?
Re: Acid Spitter
Posted: Thu Oct 06, 2016 6:17 pm
by MightyGuy
he say that the acid or the effect cant heal (endless) The effect will disappeared after the death of enemy who affected of it.
Re: Acid Spitter
Posted: Thu Oct 06, 2016 10:43 pm
by Skelegonsans
Well, its like an infinite poison then? Well then u should make it with cost 3-4 and stats of a cost 2 unit, or something like that. Else, its gonna be tooo op.
Re: Acid Spitter
Posted: Fri Oct 07, 2016 5:39 am
by MightyGuy
my suggestion is what if this unit attacks 3 times (3x) with acid effect on enemy then the acid effect on enemy will be permanently is in it.
Re: Acid Spitter
Posted: Fri Oct 07, 2016 2:10 pm
by samuelch
Cost=4
Speed=2
Power=1
Ressist=0
Armor=1
P.armor=1
Action=1
Built in mega buildings.
Re: Acid Spitter
Posted: Fri Oct 07, 2016 2:13 pm
by Alexander82
I don't like permanent effects. Ok a stronger effect that affect alsowooden units
Re: Acid Spitter
Posted: Fri Oct 07, 2016 2:16 pm
by samuelch
I also have another version: not permanent effect but can only dissappear by itselves.
Re: Acid Spitter
Posted: Tue Oct 18, 2016 7:52 pm
by Skelegonsans
Stats are way too low
Re: Acid Spitter
Posted: Tue Oct 18, 2016 7:55 pm
by Alpha
Cost=3
Speed=4
Power=6
Resist=3
Armor=1
P.armor=1
Action=1
Built in mega buildings.
Re: Acid Spitter
Posted: Tue Oct 18, 2016 9:24 pm
by Skelegonsans
Sounds a bit better but i still dont like the unit general idea. Imo its acid shouldnt poison, but should do great damage to buildings. In short, id turn this unit into a "siege" unit.
Re: Acid Spitter
Posted: Wed Oct 19, 2016 1:14 pm
by samuelch
My concept for siege version:
Giant snake that spit acidic balls to melt down buildings. Acts like the scalefolks catapults that also give buildings poison-like effect.
Re: Acid Spitter
Posted: Wed Oct 19, 2016 7:15 pm
by MightyGuy
stats: (upgrade gem basic)
cost:5
hp:30
attack:5
speed:2
sight:4
range:4
action turn:1
armor:1
pierce:2 (acidic skin)
spell resistance:0%
builders: snake pit, mega building
Abilities:
-Permanent Acid
description: a giant snake with acid body can spits acid really deadly & can melt anything.
has bonus against structures 200% (-10), mega buildings 2000% (-100)
Re: Acid Spitter
Posted: Thu Oct 20, 2016 2:52 pm
by Skelegonsans
MightyGuy wrote:stats: (upgrade gem basic)
cost:5
hp:30
attack:5
speed:2
sight:4
range:4
action turn:1
armor:1
pierce:2 (acidic skin)
spell resistance:0%
builders: snake pit, mega building
Abilities:
-Permanent Acid
description: a giant snake with acid body can spits acid really deadly & can melt anything.
has bonus against structures 200% (-10), mega buildings 2000% (-100)
What does permanent acid mean? Btw, cost is too high. Speed should be 3 and cost should be 4.
Re: Acid Spitter
Posted: Thu Oct 20, 2016 6:49 pm
by MightyGuy
Type: Seige Mutant
stats: (upgrade gem basic)
cost:4
hp:30
attack:5
speed:2
sight:4
range:4
action turn:1
armor:1
pierce:2 (acidic skin)
spell resistance:0%
builders: Fort, Great Statue
Abilities:
-Permanent Acid (4 acid attacks in one object = permanently)
@skelogonsans: samuelch said this is a seige unit; mutant unit so the speed 2 and attack 5 is good.
Re: Acid Spitter
Posted: Fri Oct 21, 2016 11:39 am
by Skelegonsans
Then raise its hp and/or def, or else it will be easily destroyed with that speed.
Re: Acid Spitter
Posted: Fri Oct 21, 2016 1:25 pm
by MightyGuy
Type: Seige Mutant
stats: (upgrade gem basic)
cost:4
hp:35
attack:5
speed:2
sight:4
range:4
action turn:1
armor:2
pierce:2 (acidic skin)
spell resistance:0%
builders: Fort, Great Statue
Abilities:
-Permanent Acid (4 acid attacks in one object =
permanently)
Re: Acid Spitter
Posted: Fri Oct 21, 2016 2:45 pm
by Skelegonsans
I still dont get acid idea...

is it just a poison that affects buildings, or what?
Re: Acid Spitter
Posted: Fri Oct 21, 2016 10:43 pm
by MightyGuy
yes, but this is acid liquid spitting, poison is poisoning the enemies. acid is melting buildings
Re: Acid Spitter
Posted: Fri Oct 21, 2016 10:47 pm
by Alexander82
Then we need some consistency. In other proposals acid is treated as a stronger poison, so we shouldn't make both effect from the same source...
Re: Acid Spitter
Posted: Fri Oct 21, 2016 11:29 pm
by MightyGuy
image
Re: Acid Spitter
Posted: Mon Oct 24, 2016 1:01 am
by Skelegonsans
Ok, tell me if im wrong:
Then acid is simply like a poison that affects buildings?
Re: Acid Spitter
Posted: Mon Oct 24, 2016 1:02 am
by Skelegonsans
Btw: image is cool.
Re: Acid Spitter
Posted: Fri Nov 04, 2016 10:28 am
by Skelegonsans
Guys I still dont get acid idea..
Re: Acid Spitter
Posted: Fri Nov 04, 2016 9:02 pm
by MightyGuy
when poison archer attacks structure, the poison of arrow not effect to a structure , only units can affected the poison while the acud spitter affect only structure and units but the units gets affected but weaker damage.
Re: Acid Spitter
Posted: Mon Nov 07, 2016 2:51 pm
by Skelegonsans
So...... it "poisons" strutcures and lowers units' attack?
Re: Acid Spitter
Posted: Mon Nov 07, 2016 8:33 pm
by Alexander82
It is like far this way. I think it should have a specific effect.
For example acid might be like a corrosion to armor and might give a temporary -1/-1 to armor to both units and buildings (it is jut an idea)
Re: Acid Spitter
Posted: Tue Nov 08, 2016 6:46 am
by MightyGuy
very good!