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Scaledfolks tech:Strong Sense — ARCHIVED

Posted: Wed Oct 05, 2016 5:47 pm
by samuelch
Gives snakesmen ability to discover stealth units 3 tiles from them.

Re: Scaledfolks tech:Strong Sense

Posted: Thu Oct 06, 2016 11:22 am
by MightyGuy
cool idea! i think AI players didn't use it (Assassin,Orc Assasin...etc) But this is useful for multiplayer

Re: Scaledfolks tech:Strong Sense

Posted: Thu Oct 06, 2016 11:24 am
by Alexander82
The idea is nice, but isn't range 3 a bit too much? the would probably make most of assassins useless

Re: Scaledfolks tech:Strong Sense

Posted: Thu Oct 06, 2016 11:34 am
by MightyGuy
i agree with alexander.. assassins are slow because it is slowly hiding on enemies

Re: Scaledfolks tech:Strong Sense

Posted: Fri Oct 07, 2016 1:50 pm
by samuelch
Range 2?

Re: Scaledfolks tech:Strong Sense

Posted: Fri Oct 07, 2016 8:44 pm
by MightyGuy
ok! its good if the range is 2.

Re: Scaledfolks tech:Strong Sense

Posted: Tue Aug 03, 2021 11:40 am
by makazuwr32
Archived