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Turtleman — IMPLEMENTED

Posted: Thu Oct 06, 2016 11:19 am
by Alexander82
Heavy armored and heavy hitter (something similar to the orc cave troll. maybe 20 attack but more armor and far more pierce armor, obviously trample

Re: Turtleman

Posted: Thu Oct 06, 2016 11:31 am
by Skelegonsans
Nice idea, but i think a crocodile man would be better for this position :)

Re: Turtleman

Posted: Thu Oct 06, 2016 11:45 am
by Alexander82
I can make one in that position too :D

I generally start from big images to underline the unit silhouette
I will make a crocodile warrior too

Re: Turtleman

Posted: Thu Oct 06, 2016 8:47 pm
by MightyGuy
cool image!

Re: Turtleman

Posted: Fri Oct 07, 2016 12:22 pm
by Midonik
Cool! He looks little like https://goo.gl/images/2PYGfy he!

Re: Turtleman

Posted: Fri Oct 07, 2016 12:40 pm
by Alexander82
It is true. I used that armor a lot in darksoul 2 :D

Re: Turtleman

Posted: Fri Oct 07, 2016 12:47 pm
by Midonik
Too heavy,how for me. Tank arent my favorite play style.

Re: Turtleman

Posted: Fri Oct 07, 2016 12:50 pm
by Midonik
When I play as warrior,I used drangerlic/farams armor,and at early game drangerlic sword,later Claymore I used Murmuroku too.

Re: Turtleman

Posted: Fri Oct 07, 2016 2:34 pm
by Midonik
Ok,lets back to the topic.
Hp: 35-40
Attack: 20-25
Speed: 2-3
Priece and normal armor: 5-10
Cost: 8-10
Bulid at mega-buliding.
Somethink like this?

Re: Turtleman

Posted: Fri Oct 07, 2016 3:19 pm
by DoomCarrot
pierce and normal armor should be switched.

Re: Turtleman

Posted: Fri Oct 07, 2016 3:23 pm
by Alpha
Cost:6
Hp:40
Attack Power:18
Range:1
Armor:2
Pierce Armor:2
Speed:2
Sight:5

Re: Turtleman

Posted: Fri Oct 07, 2016 5:41 pm
by Alexander82
Armor and pierce are too low. It should like a troll but less attack (20 is ok), normal waterwalking and a bit more armor

Re: Turtleman

Posted: Fri Oct 07, 2016 7:17 pm
by Alpha
Cost:6
Hp:40
Attack Power:18
Range:1
Armor:4
Pierce Armor:6
Speed:2 land 4 Water
Sight:5

Re: Turtleman

Posted: Fri Oct 07, 2016 7:26 pm
by Alexander82
Wait, i meant normal walking on watr (not slowed down) It might be ok a 3 or 4 waterwalking but 7 it is a bit much xD

Re: Turtleman

Posted: Fri Oct 07, 2016 7:27 pm
by Alpha
Sorry! I edited it!

Re: Turtleman

Posted: Fri Oct 07, 2016 7:28 pm
by Alexander82
I think that if you make pierce 6 will be ok too

Re: Turtleman

Posted: Fri Oct 07, 2016 7:31 pm
by MightyGuy
there are 3 factories only on scaledfolks race.

-Swamp Barracks - Train Infantry Units
-Hunters Hut - Train Range Units
-Dragon Pit (Not Discussed)

Re: Turtleman

Posted: Sat Oct 08, 2016 10:41 am
by Alexander82
I would also make a shaman hut and a snakepit

Re: Turtleman

Posted: Sat Oct 08, 2016 10:58 am
by MightyGuy
those should be nice! :P

Re: Turtleman

Posted: Sat Oct 08, 2016 11:07 am
by MightyGuy
Factories now in progress

-Swamp Barracks - Train Infantry Units
-Hunters Hut - Train Range Units
-Dragon Pit (Not Discussed)
-Redoubt - Train Special/Other Units
-Snake Pit (Planning by Alexander)
-Shaman Hut (Planning by Alexander)

Re: Turtleman

Posted: Sun Oct 09, 2016 11:05 pm
by Skelegonsans
Stats look good imo. Sprite also nice.

Re: Turtleman

Posted: Tue Nov 08, 2016 11:03 am
by Skelegonsans
I think the unit is good to go, but where do we build it

Re: Turtleman

Posted: Tue Nov 08, 2016 2:39 pm
by Alexander82
I would totally rework how we want to make buildings. We need to decide if we want to set buidings by race (kobold, lizard, snake) or by role (melee, rnged, caster, giants)

Re: Turtleman

Posted: Tue Nov 08, 2016 5:45 pm
by MightyGuy
training at the great statue, a reptile species.

Re: Turtleman

Posted: Tue Nov 08, 2016 9:26 pm
by Skelegonsans
Good idea alex. Structures created so far are a bit disorganized, so we should create a topic to discuss ALL buildings, something like race trait topic (a general rule)

Re: Turtleman

Posted: Tue Nov 08, 2016 9:33 pm
by Alexander82
Yes, definitely ;)

Re: Turtleman

Posted: Wed Nov 09, 2016 8:37 am
by MightyGuy
All structures are here! viewtopic.php?f=119&t=3258&start=30

Re: Turtleman

Posted: Tue Nov 29, 2016 12:04 am
by Skelegonsans
Ok now that thats settled:

I think unit is good to go. But we still need to decide where to build it. Id say it can be built at ... that huge dragon head temple (I FORGOT THE NAME!! :mrgreen: )

Re: Turtleman

Posted: Tue Nov 29, 2016 7:39 am
by MightyGuy
It's called Great Statue

Re: Turtleman

Posted: Tue Nov 29, 2016 4:07 pm
by Skelegonsans
Yeh, that one! I think it should be spawned there.