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Kobold warrior — IMPLEMENTED
Posted: Mon Oct 10, 2016 9:45 pm
by Alexander82
basic warrior
Re: Kobold warrior
Posted: Mon Oct 10, 2016 10:21 pm
by Alpha
it should be a cannon fodder like unit or the basic unit
Re: Kobold warrior
Posted: Tue Oct 11, 2016 8:54 am
by MightyGuy
Re: Kobold warrior
Posted: Tue Oct 11, 2016 1:28 pm
by Alexander82
Ok. I might make Orange with red spots
Re: Kobold warrior
Posted: Tue Oct 11, 2016 9:10 pm
by MightyGuy
nice job!

Re: Kobold warrior
Posted: Sun Oct 16, 2016 12:42 pm
by Skelegonsans
Try making the skin color look like other kobolds. Btw, stats:
Cost 2 (ground)
Hp 19
Atk 9
Arm/p.arm 1/1
Speed 3
Sight 5
Description: A good swordfighter that has a bonus against buildings.
(400% bonus against buildings, 2800% bonus against mega buildings.)
Do u think it good? I made it slightly stronger than human warrior but also slightly weaker than orc warrior. Is it balanced
Re: Kobold warrior
Posted: Sun Oct 16, 2016 12:45 pm
by Midonik
I dont know,lets wait for worker and Alexander
Re: Kobold warrior
Posted: Sun Oct 16, 2016 1:40 pm
by Alpha
Decrease the attack power to 7 to even up with the humans.
Re: Kobold warrior
Posted: Sun Oct 16, 2016 2:19 pm
by Skelegonsans
But the orc warrior costs 2 and its WAY more powerful than human fighter. Like i said, i want to make it a bit stronger than human and a bit weaker than orc.
Re: Kobold warrior
Posted: Sun Oct 16, 2016 2:37 pm
by Midonik
Cobolds was going to got same or realy little bigger power than humans.
Re: Kobold warrior
Posted: Sun Oct 16, 2016 6:44 pm
by Alexander82
Those concept was for lizardfolk that will be stronger, will walk water and will cost more. I think that kobolds shouldn't be stronger than human.
Re: Kobold warrior
Posted: Sun Oct 16, 2016 7:12 pm
by MightyGuy
orcs are powerful but weak in ranges.. orcs are just strong so dont make it better than strong orcs.
Re: Kobold warrior
Posted: Sun Oct 16, 2016 11:09 pm
by Skelegonsans
I guess that, with hp 19 atk 9 and arm 1, this guy would never defeat an orc. Even a human warrior can defeat it if he attacks first. But if u really think its a bit too high, how about changing atk to 8 and leaving the rest as it is?
Re: Kobold warrior
Posted: Mon Oct 17, 2016 5:28 am
by MightyGuy
i agree
Re: Kobold warrior
Posted: Fri Nov 04, 2016 10:30 am
by Skelegonsans
Is it good then?
Re: Kobold warrior
Posted: Fri Nov 04, 2016 8:32 pm
by MightyGuy
attack 8 is a bit op but a bit less armor or defense and attack 8 is the attack damage also of a basic human swordman.
Re: Kobold warrior
Posted: Fri Nov 04, 2016 8:37 pm
by Alexander82
As we stated before the kobolds will be based on human stats. Lizardman will be stronger. Both will have improvements instead of upgrades.
Re: Kobold warrior
Posted: Mon Nov 07, 2016 2:56 pm
by Skelegonsans
I belive all kobolds armor should be 1/1. We have already done all kobolds like that, too. But yeah, we agreed in unit traits that kobolds would have similar stats to humans. Ok, how about:
Everything just like before, except:
Hp 17
Atk 8
Arm/p.arm 1/1
Its just about same strenght as human now.
Re: Kobold warrior
Posted: Mon Nov 07, 2016 8:31 pm
by Alexander82
Sacrificing 1 hp to have +1/+1 armor is a bit too low.
I think 14 or 15 hp would be ok
Re: Kobold warrior
Posted: Tue Nov 08, 2016 6:40 am
by MightyGuy
i agree, humans had a lot of techs and upgrades to improve their races,basic scaledfolks are naturally bit stronger than other basic human units
Re: Kobold warrior
Posted: Tue Nov 08, 2016 9:16 am
by Skelegonsans
MightyGuy wrote:i agree, humans had a lot of techs and upgrades to improve their races,basic scaledfolks are naturally bit stronger than other basic human units
Exactaly. Thats why i believe that kobolds should be same strenght as humans or higher, but not lower.
Btw: imo 14 or 15 hp is too little. A human can take a kobold out in 2 blows like this. Imo hp should be AT LEAST 16, so kobold doesnt die with 2 attacks.
Re: Kobold warrior
Posted: Tue Nov 08, 2016 2:31 pm
by Alexander82
ok so no tech to improve kobolds but +1/+1 armor?
Re: Kobold warrior
Posted: Tue Nov 08, 2016 3:33 pm
by Midonik
Strong scales... But if you want it can work only at scaledfolks.
Re: Kobold warrior
Posted: Tue Nov 08, 2016 9:37 pm
by Skelegonsans
No, they still should have techs, but fewer than lizard, snakes & etc. For exemple, imo, they should have atk & armor techs like all others, but not the swim tech which is only for lizards.
Re: Kobold warrior
Posted: Tue Nov 08, 2016 9:58 pm
by Alexander82
So we might start from the basic human unit's stats and make those kobolds their techs?
I would make 2 basic techs for all the scalefolks that gives +1/+1 to armor
Kobolds wouldn't have a specific one but would benefit from the general scale tech (reaching +2/+2)
Lizard would have some extra techs for extra armor (not pierce, only melee since they are the main fighters) and snakes some extra tech to improve poison
Both lizard and kobolds would have some damage increase tech while snakes would be less strong but would rely more on poison and multiple attacks
What do you think?
Re: Kobold warrior
Posted: Wed Nov 09, 2016 8:34 am
by MightyGuy
anyone agrees? i cant decide
Re: Kobold warrior
Posted: Wed Nov 09, 2016 9:39 am
by Skelegonsans
Alexs idea sounds really nice!
The current stats for kobold warrior are alike to human, btw
Re: Kobold warrior
Posted: Wed Nov 09, 2016 9:59 am
by MightyGuy
good!
Re: Kobold warrior
Posted: Tue Aug 03, 2021 11:18 am
by makazuwr32
Implemented