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Swamp Barracks - Redesign — ARCHIVED
Posted: Sat Oct 15, 2016 2:10 am
by MightyGuy
swamp barracks new edited.
Re: Swamp Barracks - Redesign
Posted: Sat Oct 15, 2016 2:17 am
by MightyGuy
Here is the old version of swamp barracks.
Re: Swamp Barracks - Redesign
Posted: Sat Oct 15, 2016 3:40 am
by Alpha
Ya maybe the original will be good but this one is also good too!
Re: Swamp Barracks - Redesign
Posted: Sat Oct 15, 2016 5:07 am
by MightyGuy
thank you!

Re: Swamp Barracks - Redesign
Posted: Sat Oct 15, 2016 7:49 am
by Midonik
Frist was ok but this is better.
Re: Swamp Barracks - Redesign
Posted: Sat Oct 15, 2016 8:45 am
by MightyGuy
yup! thanks
Re: Swamp Barracks - Redesign
Posted: Sun Oct 16, 2016 12:20 pm
by Skelegonsans
This one is a bit better noice job
Re: Swamp Barracks - Redesign
Posted: Tue Nov 08, 2016 11:20 am
by Skelegonsans
Wait... im a bit confused... The hunters hut spawns kobolds and the swamp barracks spawn lizardmen... or is it the opposite? Or either? Or neither? Arent they the same?...

*Head explodes.*
Re: Swamp Barracks - Redesign
Posted: Tue Nov 08, 2016 11:49 am
by MightyGuy
No! Read these ↓
Swamp Barracks: Infantry units (Lizard/Kobolds/etc...)
Hunters Hut: Ranged Unit
Fort: Mounted, Siege, Tech
Great Statue: Active Tower, Special Units
Snake Pit: Snake Units
And more!
Re: Swamp Barracks - Redesign
Posted: Tue Nov 08, 2016 9:42 pm
by Skelegonsans
I think strutcture ideas are disorganized...
We should open a topic about it.
Re: Swamp Barracks - Redesign
Posted: Wed Nov 09, 2016 5:45 am
by MightyGuy
i think yes, but Dwarves Race first.....

, i mean wait for the dwarves implementation.
Re: Swamp Barracks - Redesign
Posted: Tue Aug 03, 2021 11:20 am
by makazuwr32
Archived