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Animating corpuses IMPLEMENTED

Posted: Sun Oct 16, 2016 10:27 am
by Midonik
When we animate corpuse with bow,he can shoot,but cant move. It would be ok,but normal skeleton can move after animate. Also,skeletons with bow leave corpuses. Normal dont.

Re: Animating corpuses

Posted: Sun Oct 16, 2016 12:21 pm
by MightyGuy
what do you mean midonik? you mean that animate the corpse awaking?

Re: Animating corpuses

Posted: Sun Oct 16, 2016 12:28 pm
by Midonik
This normal,but archers can only shoot

Corpses

Posted: Tue Aug 29, 2017 2:55 am
by LordOfAles
Generic corpses(the ones without weapon),when reanimated,the reanimated skeletal creature can move and attack,but the ones with sword,bow and spear,when reanimated, skeletal creatures cant move in turn when animated,but can attack

Either make generic corpse act as these,or make these act as generic.Sometimes this can be really confusing when planning reanimations :|

Re: Corpses

Posted: Tue Aug 29, 2017 7:23 am
by Midonik
viewtopic.php?f=62&t=3291
I make topic about this,but I think no one undenstand it.

Re: Corpses

Posted: Tue Aug 29, 2017 12:44 pm
by LordOfAles
I think they will better understand this,but i know what you were thinking :)

Re: Animating corpuses IMPLEMENTED

Posted: Wed Aug 30, 2017 11:04 pm
by Stratego (dev)
they will all be disabled
uos in 24h