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Dragon God (Summon unit) — ANSWERED
Posted: Sun Oct 16, 2016 12:08 pm
by Skelegonsans
Since nobody made a summon unit yet, here is my idea: the kobold shaman can summon a god dragon (i think someone talked about adding a summon ability to kobold shaman before) by sacrificing three units around him. Idea for stats:
Dragon God (Flying) (disappears after 8 turns)
Hp 100
Atk 30 (area damage:1)
Arm/p.arm 7/7
Speed 5
Sight 7
Description: A god that descended in the form of a dragon. Is absurdly powerful, but wont be able to maintain physical form for too long.
(Has fire breath and healing breath (see white dragon))
As always, someone make sprite pls. (Since this is the strongest dragon, i guess it should be 64x64). What do u think

Re: Dragon God (Summon unit)
Posted: Sun Oct 16, 2016 10:33 pm
by Alexander82
I don't think it is balanced. 3 units are the same cost of the orc dragon but this is way stronger...
Re: Dragon God (Summon unit)
Posted: Sun Oct 16, 2016 10:34 pm
by Midonik
4 units? More? Is it even passible?
Re: Dragon God (Summon unit)
Posted: Sun Oct 16, 2016 10:39 pm
by Skelegonsans
Ok maybe its too op..

maybe raise unit cost to 4... or lower stats, whichever is better
Re: Dragon God (Summon unit)
Posted: Sun Oct 16, 2016 10:41 pm
by Skelegonsans
And hey, dont forget that this unit disappears after 8 turns. So font nerf it too much
Re: Dragon God (Summon unit)
Posted: Sun Oct 16, 2016 10:44 pm
by Alexander82
yes, but vanishing 8 is still a lot (and you can summon another one the next turn)
I would lower the stats, also we should set the cost of the kobold shaman to at least 4
Re: Dragon God (Summon unit)
Posted: Sun Oct 16, 2016 11:01 pm
by Skelegonsans
Ok stats can be lowered, but dont mess with kobold shaman, its already pretty balanced imo.
Re: Dragon God (Summon unit)
Posted: Mon Oct 17, 2016 12:07 pm
by MightyGuy
it should have a cooldown. [#1] maybe 4 turns cooldown and 80% possible spawns.
this is dragon god so i think this is the alternative way to summon dragon god.
or
[#2] 4 turns cooldown then 50% possible to spawn dragon god. (50-50, Random choice)
Re: Dragon God (Summon unit)
Posted: Mon Oct 17, 2016 2:35 pm
by Midonik
O think one of this version would be good.
Re: Dragon God (Summon unit)
Posted: Mon Oct 17, 2016 3:30 pm
by Skelegonsans
I dont think there should be a "chance" to summon. Just a big cooldown. Maybe 6 turns? Is that good?
Re: Dragon God (Summon unit)
Posted: Mon Oct 17, 2016 4:08 pm
by Midonik
He got 8 vashining. I think it should got 9 cooldown
Re: Dragon God (Summon unit)
Posted: Mon Oct 17, 2016 4:13 pm
by Skelegonsans
9 is a bit too much. 8 is fine.
Re: Dragon God (Summon unit)
Posted: Mon Oct 17, 2016 4:19 pm
by Midonik
So, when dragon you creat disapperas,you can summon next one?
Re: Dragon God (Summon unit)
Posted: Mon Oct 17, 2016 4:49 pm
by Skelegonsans
Yeah
Re: Dragon God (Summon unit)
Posted: Mon Oct 17, 2016 8:42 pm
by MightyGuy
6 cooldown is nice for me.

Re: Dragon God (Summon unit)
Posted: Tue Oct 18, 2016 11:03 am
by Skelegonsans
Actually, 8 is better, or elsr is gonna be a little op
Re: Dragon God (Summon unit)
Posted: Tue Oct 18, 2016 11:13 am
by Skelegonsans
Guys, i guess its better if the snakeman shaman summon god dragon rather than kobold shaman, since kobold is basic unit and snakeman is more advanced.
Re: Dragon God (Summon unit)
Posted: Tue Oct 18, 2016 7:17 pm
by MightyGuy
you mean Serpentine Shaman?
Re: Dragon God (Summon unit)
Posted: Tue Oct 18, 2016 7:31 pm
by Skelegonsans
Isnt it the same thing?.

Re: Dragon God (Summon unit)
Posted: Wed Oct 19, 2016 5:45 am
by MightyGuy
serpent shaman was forgotten. snake shaman is the changes.
Re: Dragon God (Summon unit)
Posted: Wed Oct 19, 2016 10:21 am
by Skelegonsans
What? I thought we had decided that snakeman shaman was ready back at the race topic?...
Re: Dragon God (Summon unit)
Posted: Wed Oct 19, 2016 10:53 am
by MightyGuy
i mean serpent shaman changed to snake shaman.
snake shaman is still alive right now.

Re: Dragon God (Summon unit)
Posted: Thu Oct 20, 2016 2:58 pm
by Skelegonsans
Oh, ok.
Re: Dragon God (Summon unit)
Posted: Thu Oct 20, 2016 2:59 pm
by Skelegonsans
So everyone agree with this unit so far?
Re: Dragon God (Summon unit)
Posted: Thu Oct 20, 2016 3:14 pm
by Alpha
Sort of
Re: Dragon God (Summon unit)
Posted: Thu Oct 20, 2016 8:15 pm
by Alexander82
My suggestion:
cost: 4 sacrifices
Hp 100
Atk 15
Arm/p.arm 2/2
Speed 5
Sight 7
heal rate 20
fire breath
trample
heal
Flying
Vanishing 6
cooldown 6 (you can't summon more than 1 at once for every priest)
how it is now is stil far better of both orc and human dragons, and it has some stats (like armors) more in line with dragons in game.
Re: Dragon God (Summon unit)
Posted: Fri Oct 21, 2016 9:18 am
by Skelegonsans
I wanted to make it a high atk/def unit. Also since healing breath has area healing, healing rate should be around 10. My suggestion is to keep these stats, except:
Hp 70
Atk 25 (area 1)
Arm/p.arm 5/5
Healing rate 10
Does it look balanced?
Re: Dragon God (Summon unit)
Posted: Fri Oct 21, 2016 1:18 pm
by MightyGuy
Alexander's Suggesting is good but Skelegonsans's Stats is the better than Alexander.
One suggestion, should the armor and p.armor is 4 instead of 5, since it can heal.
Re: Dragon God (Summon unit)
Posted: Fri Oct 21, 2016 1:19 pm
by MightyGuy
Alexander's Suggesting is good but Skelegonsans's Stats is the better than Alexander.
One suggestion, should the armor and p.armor is 4 instead of 5, since it can heal.
Re: Dragon God (Summon unit)
Posted: Fri Oct 21, 2016 2:28 pm
by Skelegonsans
True, maybe its better to let arm/p.arm at 4.