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Kobold Warden — ARCHIVED
Posted: Sun Oct 16, 2016 9:07 pm
by MightyGuy
warden is a kobold blood who has been entrusted
with the oversight (sharp eyes) of something
important to
the community, such as a base, tower,allies,
gate, war or fighting.
Warden is the Defender of The Race, it defense the important allies, units, and also structures.
Stats: (Basic Unit)
Cost:4
Hp:30
Attack:5
Armor:3 (Shield & Really Defensive)
Pierce Armor:2
Speed:3
Water Speed:0
Sight:4
Action Turn:2
Buildable At: Swamp Barracks, TCs
Has Bonuses againts Mounted Units 450%,
Ranged Units 200%
Description: A mighty kobold warrior with great
fighting capabilities against cavalry, and a great
defensive strenght.
Re: Warden Hoplite
Posted: Sun Oct 16, 2016 9:14 pm
by MightyGuy
i will make his arm had a muscles.

Later
Warden Hoplite: stats (mentally)
Intelligence: Very Excellent
Eye Sight: Sharp
Reaction: Agressive
Re: Warden Hoplite
Posted: Sun Oct 16, 2016 9:21 pm
by Midonik
Think its cool,but lizardlolks units was going to be higer.
Re: Warden Hoplite
Posted: Sun Oct 16, 2016 11:23 pm
by Skelegonsans
Yes, kobolds are 32x32 and lizardmen are 64x32.
Btw, raise attack just a little bit so it equals a bit more with knight (that also has cost 4). But actually, this unit overlaps too much with lizard blademan. The stats and battle role are essentially the same. So this makes the two units be the same

Re: Warden Hoplite
Posted: Sun Oct 16, 2016 11:25 pm
by Alexander82
if the unit s an anti mounted attack shouldn't be too high, i'l check them tomorrow
Re: Warden Hoplite
Posted: Sun Oct 16, 2016 11:29 pm
by Skelegonsans
Wait. Is it infantry or anti mounted?? (Imo it should be anti mounted. it looks like halberdier...)
Re: Warden Hoplite
Posted: Mon Oct 17, 2016 12:45 am
by Alpha
IT looks like a Antimounted.
Re: Warden Hoplite
Posted: Mon Oct 17, 2016 5:04 am
by MightyGuy
this is half spearman & shielder, this is kobold blood, i will change his skin later. this kobold is weaker but useful & talented = 4 turns.

Re: Warden Hoplite
Posted: Mon Oct 17, 2016 3:58 pm
by Skelegonsans
Well if its an anti mounted i agree with stats. Just needs an anti-cavalry bonus:
(Bonus against cavalry: 700% bonus against cavalry. (40 damage))
Is it good
Re: Warden Hoplite
Posted: Mon Oct 17, 2016 5:04 pm
by Alpha
I agree.
Re: Warden Hoplite
Posted: Mon Oct 17, 2016 8:22 pm
by Alexander82
I think that 500% (30 damage) should be good. Also we should raise armor a bit to compensate.
Re: Warden Hoplite
Posted: Tue Oct 18, 2016 11:11 am
by Skelegonsans
I think damage should be AT LEAST 35, since this unit is a lizardman, attack against cavalry in this case has to be high. If it were a kobold, yes, i would prefer 25-30 damage, but for a lizardman, it is at least 35.
Re: Warden Hoplite
Posted: Tue Oct 18, 2016 11:56 am
by MightyGuy
sorry but this is not a lizardman, this is kobold blood. and 450% attacks against cavalries should be okay!

Re: Warden Hoplite
Posted: Tue Oct 18, 2016 1:39 pm
by Alexander82
Skelegonsans wrote:I think damage should be AT LEAST 35, since this unit is a lizardman, attack against cavalry in this case has to be high. If it were a kobold, yes, i would prefer 25-30 damage, but for a lizardman, it is at least 35.
with 35/40 dmages you oneshot every basic cavalry and you also have a resistant unit
MightyGuy wrote:sorry but this is not a lizardman, this is kobold blood. and 450% attacks against cavalries should be okay!

yes, having changed the concept this one should be a kobold
also guys i think we are making many units that overlaps with other units of the same race
Let's start wit 3 units for both kobolds and lizard (archer/swordman/spearman) and add some elite snakeman and some unique units but avoid making 10 units that cover the same roles (e.g. anti_cavalry), at least now.
Re: Warden Hoplite
Posted: Tue Oct 18, 2016 6:19 pm
by MightyGuy
indeed kobolds, lizards, and snakes had swordmen,antimounted,ranged & shamans
::INFANTRY::
kobolds:
-kobold warrior
-kobold shaman
lizards:
-blademan
-shaman
-maceman
-spearman
snakes:
-serpent warrior
-serpent shaman
-snake pikeman
-snake dual sword
::RANGERS::
kobolds:
-Slinger
lizards:
-archer
-spear thrower
snakes:
-serpent archer
-venom spitter
Re: Warden Hoplite
Posted: Tue Oct 18, 2016 6:28 pm
by Alexander82
There is a kobold slinger (ranged) and it seems that all kobolds, luzard and sarpent have anti_cavalry.
I think that is inevitable tha one will outshine the others, so i think we should carefully think which one we want in game and how to make all viable choices
Re: Warden Hoplite
Posted: Tue Oct 18, 2016 7:42 pm
by Skelegonsans
Imo:
Kobolds should be basic. They should have upgrades.
Lizardmen should be gem units, but most of them, not ALL of them. Some can also have upgrades. Instead of having the swim ability right from the start, there should be a swimming upgrade for them.
Snakemen should all be gem units and have no upgrades.
Re: Warden Hoplite
Posted: Tue Oct 18, 2016 7:47 pm
by Alpha
Maybe a A Armored Lizard Warrior that has mossy armor that it scavenged from a long dead soldier
Re: Warden Hoplite
Posted: Tue Oct 18, 2016 9:22 pm
by MightyGuy
WARDEN HOPLITE TO HEAVY WARDEN HOPLITE UPGRADE
Re: Warden Hoplite
Posted: Tue Oct 18, 2016 9:25 pm
by Skelegonsans
Is this a kobold or a lizardman?? Im confused
Re: Warden Hoplite
Posted: Tue Oct 18, 2016 9:49 pm
by Alexander82
can we change the name to be ust warden? hoplite is very specific
Re: Warden Hoplite
Posted: Tue Oct 18, 2016 10:30 pm
by Alpha
Agree and ice Warden Upgrade!
Re: Kobold Warden
Posted: Wed Oct 19, 2016 5:38 am
by MightyGuy
♠Stats: (Basic Unit)
Cost:4
Hp:26
Attack:5
Armor:2 (Shield)
Pierce Armor:1
Speed:3
Water Speed:1
Sight:5
Action Turn:2
Spell Resistance:0%
Buildable At: Swamp Barracks, TCs
Has Bonuses againts Mounted Units 450%,
Ranged Units 200%
★Stats: (Upgrade Unit)
Cost:4
Hp:28
Attack:6
Armor:2 (Shield)
Pierce Armor:1
Speed:3
Water Speed:1
Sight:5
Action Turn:2
Spell Resistance:0%
Buildable At: Swamp Barracks, TCs
Has Bonuses againts Mounted Units 460%,
Ranged Units 210%
Re: Kobold Warden
Posted: Wed Oct 19, 2016 5:44 am
by Alexander82
Both are nice, but isn't that in contrast with the idea we talked in the lizard swordman topic? Instead of single unit upgrades we might just make racial upgrades
Re: Kobold Warden
Posted: Wed Oct 19, 2016 6:13 am
by MightyGuy
ok

Re: Kobold Warden
Posted: Wed Oct 19, 2016 10:19 am
by Skelegonsans
Thats true.
btw, i think you should lower cost to 3, 4 is too much for an anti cavalry unit that deals only about 25 damage to cavalry. Also hp is a bit too high for anti cavalry
Re: Kobold Warden
Posted: Wed Oct 19, 2016 10:31 am
by MightyGuy
your wish is my command, master skelegonsans xD

Re: Kobold Warden
Posted: Wed Oct 19, 2016 10:53 am
by Alexander82
the question is: "is this one the only kobold anti cavalry?"
if we want a basic 2 turn spearman i agree with a 4 turn unit that is also more resistant. If we want to have a single anti cavalry we mght lower something and going for a turn cost of 2, like human and orc spearman
Re: Kobold Warden
Posted: Wed Oct 19, 2016 11:05 am
by MightyGuy
i'm getting troubled xD, which one is the better either cost 3 or 4, i think cost 4 is the better that gives a reason about resistance.
Re: Kobold Warden
Posted: Wed Oct 19, 2016 11:06 am
by MightyGuy
i'm getting troubled xD, which one is the better either cost 3 or 4, i think cost 4 is the better that gives a reason about resistance.