Page 1 of 1
Kobold priest — ARCHIVED
Posted: Mon Oct 17, 2016 4:20 pm
by Midonik
Git healing albitly,mayby armor and power buff too.
Re: Kobold priest
Posted: Mon Oct 17, 2016 5:11 pm
by Skelegonsans
Noice. Ideas for stats:
cost:3 (ground) (spells: healing (10), strenghten and double strike.)
Hp 14
Atk 2
Arm/p.arm 0/0 (i generally put kobold units with 1/1 but this is a priest so armor should be zero..)
Speed 3
Sight 4
Is it good?
Re: Kobold priest
Posted: Mon Oct 17, 2016 5:24 pm
by Midonik
Yes,I think
Re: Kobold priest
Posted: Mon Oct 17, 2016 5:26 pm
by Skelegonsans
Any sprite yet?
Re: Kobold priest
Posted: Mon Oct 17, 2016 5:27 pm
by Midonik
You mean image? I totaly cant make them.
Re: Kobold priest
Posted: Mon Oct 17, 2016 5:30 pm
by Skelegonsans
Can anyone else make a sprite for it?
Re: Kobold priest
Posted: Tue Nov 08, 2016 10:47 am
by Skelegonsans
?
Re: Kobold priest
Posted: Tue Nov 08, 2016 2:36 pm
by Alexander82
isn't the same as the kobold shaman? We shouldn't make 2/3 spellcaster for any subrace.
1 kobold caste, 1 liard caster and 1 snake caster are more than enough to start.
If you look at elves, humans and orcs they have 2 casters each and they work perfectly. There is no point into making 10 spellcaster for a race (not at this point at least)
Re: Kobold priest
Posted: Tue Nov 08, 2016 3:32 pm
by Midonik
Kobold shaman havent got healing,bit mayby you right.
Re: Kobold priest
Posted: Tue Nov 08, 2016 5:52 pm
by MightyGuy
i agree with alexander,
Re: Kobold priest
Posted: Tue Nov 08, 2016 8:21 pm
by Alexander82
We will discuss the spellcaster to give them different roles (like healing, support or attack) but let's avoid making too many overlapping units
Re: Kobold priest
Posted: Tue Nov 08, 2016 9:19 pm
by Skelegonsans
Human has THREE spellcasters counting with battlemage. And this one is just for healing and maybe 1 or 2 support spells. The other spellcasters are for support and offense spells, but no healing spells. Imo all races should have a basic healer, and this one seems to be the one. STILL, i agree with you alex, other than the spellcasters suggested so far, no more should be added.
Re: Kobold priest
Posted: Tue Nov 08, 2016 9:26 pm
by MightyGuy
i agree but need to change the name. priest is sounds wierd. maybe kobold healer.
Re: Kobold priest
Posted: Tue Nov 08, 2016 9:40 pm
by Alexander82
Skelegonsans wrote:Human has THREE spellcasters counting with battlemage. And this one is just for healing and maybe 1 or 2 support spells. The other spellcasters are for support and offense spells, but no healing spells. Imo all races should have a basic healer, and this one seems to be the one. STILL, i agree with you alex, other than the spellcasters suggested so far, no more should be added.
The warmage is a melee unit that seems like a spellcaster but it definitely works as a meee fighter. His spells are autocasting (he can't buff other units) it mostly for flavor reasons and it doesn't cover any spellcaster role (it isn't a healer, nor a buff/debuff unit and has no aoe spells)
We need to focus our casters with their role in mind.
Until now we made some sort of suggestion brainstorming having a lot of units that cover the same roles (it happenned also with spearmen). We need to project a bit more what we're going to make or wel'll end up with a army where you don't know which unit do what.
We might make 2/3 infantry units, 1/2 anti cavalry, 2/3 ranged units, 2/3 spellcasters, 1 or 2 heavy hitters, 1 or 2 flying units and so on...
Re: Kobold priest
Posted: Tue Nov 08, 2016 9:45 pm
by Skelegonsans
Not quite.
Kobold shaman: Supportive/main spellcaster.
Snakeman shaman: offensive & suportive/special spellcaster (like troll shaman)
Kobold priest: Main healer
See?
But yeah. When creating unit ideas, the creator should give unit role.
Re: Kobold priest
Posted: Tue Nov 08, 2016 9:51 pm
by Alexander82
Instead of 2 kobolds caster why not a lizard healer? (or make the kobold healer and the lizard support)
Re: Kobold priest
Posted: Wed Nov 09, 2016 8:32 am
by MightyGuy
make this as a basic unit
Re: Kobold priest
Posted: Wed Nov 09, 2016 9:43 am
by Skelegonsans
Well then, lets make this unit "lizardman priest" instead
Re: Kobold priest
Posted: Wed Nov 09, 2016 9:57 am
by MightyGuy
k
Re: Kobold priest
Posted: Wed Nov 09, 2016 10:05 am
by Skelegonsans
New Ideas for stats:
cost:3 (ground/swim) (spells: healing (10), strenghten and Dragon's Influence (Choose a square up to range 5. All friendly units in a 2 area around that point get +3 attack for 2 turns, and enemy units in same area get -3 attack for 2 turns. Cooldown 3.))
Hp 16
Atk 2
Arm/p.arm 0/0
Speed 3 (move cost at water: 2, except if swim tech has been researched)
Sight 5
Is it good?
Re: Kobold priest
Posted: Wed Nov 09, 2016 1:11 pm
by Alexander82
I would make the spellcaster with a progressive cost (also to make them different)
Considering that the base lizard is 3 this one might be 4 or 5 and the snake 6 or 7
Obviously stats will be scaled with the unit itself
Re: Kobold priest
Posted: Thu Nov 10, 2016 11:39 am
by Skelegonsans
Ok, then i will reduce cooldown of dragon influence and raise stats to have a cost 4 unit. What about now:
New Ideas for stats:
cost:3 (ground/swim) (spells: healing (10), strenghten and Dragon's Influence (Choose a square up to range 5. All friendly units in a 2 area around that point get +3 attack for 2 turns, and enemy units in same area get -3 attack for 2 turns. Cooldown 3.))
Hp 17
Atk 4
Arm/p.arm 1/1
Speed 3 (move cost at water: 2, except if swim tech has been researched)
Sight 5
Is it good?
EDIT: Raised cooldown.
Re: Kobold priest
Posted: Thu Nov 10, 2016 2:10 pm
by Alexander82
I didn't read the spell. It seems a bit strong. If you only gave a bonus it would br ok but this way you are both buffing your units and debuffing others. I would make a longer cooldown or i would rethink the spell a bit
Re: Kobold priest
Posted: Thu Nov 10, 2016 2:24 pm
by Alpha
I agree
Re: Kobold priest
Posted: Thu Nov 10, 2016 2:56 pm
by Skelegonsans
Its just for 2 turns. Besides, the attack increase/decrease is not that high, nor is the aoe very big. But indeed, i think a cooldown of 3 or maybe even 4 is better. (I prefer 3.)
Re: Kobold priest
Posted: Thu Nov 10, 2016 8:00 pm
by MightyGuy
i agree
Re: Kobold priest
Posted: Tue Aug 03, 2021 11:13 am
by makazuwr32
Archived