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Basilisk
Posted: Mon Oct 17, 2016 5:24 pm
by Skelegonsans
Finished version with final stats and image.
Not THAT good at fighting, but has a very special and useful skill: the "petrifying gaze". Usable every 5 turns, it targets an enemy that is in the same line or column than the basilisk (that is, an enemy that is in a + area centered on the basilisk), ignoring distance, and the target is petrified. Petrified targets are unable to act, but also dont take any damage. They can be cured with any sort of healing (regeneration included). (I hope it's not too much work to code

) It also has poison attack. If the petrifying gaze is too complicate, make it have a Curse spell instead. Stats:
Cost: 3 (ground) (can use petrifying gaze. Has poison attack. Gem upgrade unit.)
Hp 20
Atk 9
Arm/p.arm 1/2
Speed 3
Sight 5
Description: This deadly reptile can petrify enemies with a cursed gaze, and also have a lethal poison. However, it is not very resistent or fast, so use it cautiously.
Re: Basilisk
Posted: Mon Oct 17, 2016 5:25 pm
by Midonik
Its classic of folklor. Its also cool.
Re: Basilisk
Posted: Mon Oct 17, 2016 5:27 pm
by Skelegonsans
Yes, i also think it really cool

id love to see such unit in game
Re: Basilisk
Posted: Mon Oct 17, 2016 6:10 pm
by Alpha
You did stated its not good at fighting. Decrease its attack power.
Re: Basilisk
Posted: Mon Oct 17, 2016 6:36 pm
by Skelegonsans
Not just the attack defines an units fighting ability. Do you think its strong for a cost 3 unit? These stats would suit a cost 2 basic unit. I just raised to 3 because of poison and petrifying gaze.
Re: Basilisk
Posted: Mon Oct 17, 2016 8:25 pm
by Alexander82
Being a gaze it would be nice if the unit can actually see it, so it should be the first one in range (maybe it is complex) but not at infinite distance. 10 should be more than enough. The healing should be easy to script.
Re: Basilisk
Posted: Tue Oct 18, 2016 9:13 am
by Skelegonsans
What do you mean?
Re: Basilisk
Posted: Tue Oct 18, 2016 7:47 pm
by Skelegonsans
You mean that any unit in a 10+ range centered on the basilisk can be petrified? (Remember that this effect only petrifies one unit, or else its gonna be a liytle op.)
Re: Basilisk
Posted: Tue Oct 18, 2016 8:44 pm
by Alexander82
no, i meant that the first unit in line of sight (the closest to the basilisk) should be petrified
Re: Basilisk
Posted: Tue Oct 18, 2016 9:14 pm
by Skelegonsans
That seems a bit too complicated, but also makes more sense.
Re: Basilisk
Posted: Tue Oct 18, 2016 10:07 pm
by Alexander82
it shouldn't be too complicated since you suggested a cross range
Re: Basilisk
Posted: Wed Oct 19, 2016 9:07 am
by Skelegonsans
So the closest unit in a cross range of 10 will be petrified?
Re: Basilisk
Posted: Wed Oct 19, 2016 10:51 am
by Alexander82
yes. it would be nice if you can choose the direction
Re: Basilisk
Posted: Wed Oct 19, 2016 7:50 pm
by MightyGuy
cross range attack is good for me range 7 is good.
other victims hard to attack by basilisk causing of his cross attacking.
Re: Basilisk
Posted: Wed Oct 19, 2016 8:55 pm
by Alexander82
Directly from MTG:

Re: Basilisk
Posted: Wed Oct 19, 2016 9:11 pm
by MightyGuy
on the card, the card said basilisk is summonable unit, so i wish we will make cobold shaman able to summon basilisk but its getting vanishing (4 turns) but this one is a costly unit & permanent but upgrade gem unit so needs gem to unlock the unit.
agree?
Re: Basilisk
Posted: Wed Oct 19, 2016 9:14 pm
by MightyGuy
btw, the image is perpect but maybe you make it more scary? ,otherwise its really perpect. ★★★★
Re: Basilisk
Posted: Wed Oct 19, 2016 9:26 pm
by Alexander82
in mtg any creature is a summon lol xD
Re: Basilisk
Posted: Wed Oct 19, 2016 10:22 pm
by MightyGuy
lol
Re: Basilisk
Posted: Wed Oct 19, 2016 10:43 pm
by Alpha
Lol
Re: Basilisk
Posted: Thu Oct 20, 2016 12:04 am
by MightyGuy
what do you think?

Re: Basilisk
Posted: Thu Oct 20, 2016 12:10 am
by Alpha
I think it is good!
Re: Basilisk
Posted: Thu Oct 20, 2016 11:59 am
by Alexander82
scarier version
Re: Basilisk
Posted: Thu Oct 20, 2016 2:16 pm
by Skelegonsans
MightyGuy wrote:cross range attack is good for me range 7 is good.
other victims hard to attack by basilisk causing of his cross attacking.
Really liked the idea!
Re: Basilisk
Posted: Thu Oct 20, 2016 2:19 pm
by Skelegonsans
MightyGuy wrote:on the card, the card said basilisk is summonable unit, so i wish we will make cobold shaman able to summon basilisk but its getting vanishing (4 turns) but this one is a costly unit & permanent but upgrade gem unit so needs gem to unlock the unit.
agree?
However, i did not like this. I dont think we should make it summon unit, just gem unit. Not sure which building will make it tho.
Re: Basilisk
Posted: Thu Oct 20, 2016 2:20 pm
by Skelegonsans
Alexander82 wrote:scarier version
Noice
Re: Basilisk
Posted: Thu Oct 20, 2016 2:34 pm
by Skelegonsans
Ok, heres my idea for petrifying gaze:
Cooldown 4. The basilisk chooses a direction (up, down, left, right) and the closest unit in that direction has 100% chance of getting petrified. Chance can be reduced by mag. res.
What do u think
Re: Basilisk
Posted: Thu Oct 20, 2016 2:36 pm
by Midonik
Ok (petrificed work like curse)
Re: Basilisk
Posted: Thu Oct 20, 2016 2:46 pm
by Skelegonsans
Skelegonsans wrote:Ok, heres my idea for petrifying gaze:
Cooldown 4. The basilisk chooses a direction (up, down, left, right) and the closest unit in that direction has 100% chance of getting petrified. Chance can be reduced by mag. res.
What do u think
Edit: obviously, the basilisk must be seeing the unit that will be petrified. If theres no visible unit in that direction, the gaze will fail. Petrified units' sprites turn gray, and they will be unable to act and will take no damage. Lasts forever, but Can be removed with simple healing spells.
Re: Basilisk
Posted: Thu Oct 20, 2016 7:04 pm
by MightyGuy
the image is good
