Play speed requirement
Posted: Wed Oct 19, 2016 4:54 pm
We have a reliablity filter that does math to keep quiters from ruining good games by giving players a shield rating to qualify for a game.
I am proposing a speed filter uses the average time to make a move. Rules of the filter.
1) Tracking for the math is based on multiplayer games from where the last human player made a turn (player A) to the time the next player (plauer B) finishes the turn. if 2) if there is an AI between the two human players, such as player A, Computer B, Player C, player C time starts when Computer B is finish.
3) Last 50 turns are used to calculate the average.
4) Settings could be any whole number that the game maker wants just like the gem, privste game, reliabilty setting.
I am proposing a speed filter uses the average time to make a move. Rules of the filter.
1) Tracking for the math is based on multiplayer games from where the last human player made a turn (player A) to the time the next player (plauer B) finishes the turn. if 2) if there is an AI between the two human players, such as player A, Computer B, Player C, player C time starts when Computer B is finish.
3) Last 50 turns are used to calculate the average.
4) Settings could be any whole number that the game maker wants just like the gem, privste game, reliabilty setting.