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Strelets IMPLEMENTED
Posted: Fri Oct 21, 2016 1:37 pm
by Sviatoslav-Horobre
Strelets is gunpowder Russian infantry.They played the role of musketeers in the wars with the Swedes, Poles and Tatars. formed for Ivan The Terrible and disbanded for Peter the Great

Re: Strelets
Posted: Fri Oct 21, 2016 1:40 pm
by Alpha
does this seem a little too modern
Re: Strelets
Posted: Fri Oct 21, 2016 1:48 pm
by Sviatoslav-Horobre
WORKER1212 wrote:does this seem a little too modern
No they (the Streltsy what is translated like Shooters) were serving from 1550 to 1698
Re: Strelets
Posted: Fri Oct 21, 2016 1:59 pm
by MightyGuy
it's too expensive. i like this unit! you should give him a role.
example:
it can hide in forest, can steal....
Re: Strelets
Posted: Fri Oct 21, 2016 2:02 pm
by MightyGuy
it's too expensive. i like this unit! you should give him a role.
example:
it can hide in forest, can steal....
Re: Strelets
Posted: Fri Oct 21, 2016 2:11 pm
by Sviatoslav-Horobre
MightyGuy wrote:it's too expensive. i like this unit! you should give him a role.
example:
it can hide in forest, can steal....
Yes this is ranged gunpowder unit. and the role is can shoot with gunpowder tecnology
Re: Strelets
Posted: Fri Oct 21, 2016 2:15 pm
by Sviatoslav-Horobre
Streltsy
Cost:2 turns
Hp:25
Attackpower:8
Range:6
Armor:1
Pierce Armor:1
Speed:4
Sight:5
Action/turn:1
Spell resistance:50
Convert resistance :10
Bonuses:
swordsmans
archers
Pikiners
workers
scouts
slinger
axe thrower
Re: Strelets
Posted: Fri Oct 21, 2016 8:30 pm
by MightyGuy
nice stats but something Overpower ... fixing..
Streltsy
Cost:3 turns
Hp:25
Attackpower:8
Range:6
Armor:1
Pierce Armor:1
Speed:4
Sight:5
Action/turn:1
Spell resistance:50
Accuracy/Shooting Rate: 80% (possibly targets enemy)
Builders: Castle
Bonuses:
swordsman 375% (30)
archer 125% (10)
Pikeman 275% (22)
worker 275% (22)
scouts 275% (22)
slinger 125% (10)
axe thrower 125% (10)
Re: Strelets
Posted: Fri Oct 21, 2016 9:58 pm
by MightyGuy
Streltsy Images. first try
Re: Strelets
Posted: Sat Oct 22, 2016 6:36 am
by Sviatoslav-Horobre
MightyGuy wrote:Streltsy Images. first try
Ok the second image is better
Re: Strelets
Posted: Sun Oct 23, 2016 12:08 am
by DoomCarrot
I like this concept, but I am confused why it has 4 move, as it seems like a heavy infantry (bardiche and a musket)
Re: Strelets
Posted: Sun Oct 23, 2016 6:09 am
by MightyGuy
New improved!
Re: Strelets
Posted: Sun Oct 23, 2016 6:26 am
by MightyGuy
I think COOLguy agreed to my suggestion, i wish that
the gunpowder units having a factory structure called
"Fort"
stats not discussed, i will make a topic soon.
here is the Image. *_^
Re: Strelets
Posted: Sun Oct 23, 2016 7:45 am
by Sviatoslav-Horobre
MightyGuy wrote:I think COOLguy agreed to my suggestion, i wish that
the gunpowder units having a factory structure called
"Fort"
stats not discussed, i will make a topic soon.
here is the Image. *_^
OkI support and accept your opinion
Re: Strelets
Posted: Sun Oct 23, 2016 8:14 am
by Sviatoslav-Horobre
DoomCarrot wrote:I like this concept, but I am confused why it has 4 move, as it seems like a heavy infantry (bardiche and a musket)
interesting fact: The Streltsy are used mainly for poleaxe or bardiche supplies for arquebus of musket which was called pishcal.
Re: Strelets
Posted: Sun Oct 23, 2016 9:53 am
by Alexander82
i've got a suggestion: just make this unit an haberdier with a ranged skill with cooldown 1, so it is basically an anti cavalry that can shoot when needed
What do you think?
Re: Strelets
Posted: Sun Oct 23, 2016 10:53 am
by Sviatoslav-Horobre
Alexander82 wrote:i've got a suggestion: just make this unit an haberdier with a ranged skill with cooldown 1, so it is basically an anti cavalry that can shoot when needed
What do you think?
you mean to this unit at the same time shooting and wielded poleax? You can do just that other people will say
Re: Strelets
Posted: Sun Oct 23, 2016 10:59 am
by Sviatoslav-Horobre
Alexander82 wrote:i've got a suggestion: just make this unit an haberdier with a ranged skill with cooldown 1, so it is basically an anti cavalry that can shoot when needed
What do you think?
I remind you that the streltsy were armed with: basic weapon Pishcal or wick musket poleaxe bardiche and if poleaxe is broken the sable
Re: Strelets
Posted: Sun Oct 23, 2016 11:42 am
by Alexander82
the unit has stats similar to an haberdier and has range 1
it should have a button that act as a "spell" that is just a ranged attack non-piercing
Re: Strelets
Posted: Sun Oct 23, 2016 11:56 am
by Sviatoslav-Horobre
Alexander82 wrote:the unit has stats similar to an haberdier and has range 1
it should have a button that act as a "spell" that is just a ranged attack non-piercing
Ok
Re: Strelets
Posted: Sun Oct 23, 2016 12:44 pm
by MightyGuy
halberd + musket + trained man + statistics = Strelsy
builders: Fort
like ashigaru but no helberd. this unit wielding haelberd & russian musket
Re: Strelets
Posted: Sun Oct 23, 2016 3:17 pm
by Alpha
I agree with mightyguy
Re: Strelets
Posted: Sun Oct 23, 2016 3:18 pm
by Alpha
I agree with mightyguy
Re: Strelets
Posted: Sun Oct 23, 2016 3:29 pm
by Sviatoslav-Horobre
ok
Re: Strelets
Posted: Tue Oct 25, 2016 2:04 am
by COOLguy
Please only one topic per thread! It makes it very hard to read when we mix things up.
Re: Strelets
Posted: Tue Oct 25, 2016 2:29 pm
by DoomCarrot
Alexander's idea is excellent imo.
Although I am not sure this should have strong bonuses. I think musket attack should be strong, but very innacurate, and melee should be very strong (bardiche is a very strong weapon), but not huge bonuses. This will give them the ability to take down cavalry if played right, but cavalry would still be dangerous (as they would be, a bardiche is not really a pike)
Re: Strelets
Posted: Tue Oct 25, 2016 8:14 pm
by MightyGuy
ok, i think it's true.

Re: Strelets
Posted: Tue Oct 25, 2016 10:40 pm
by Alpha
same here
Re: Strelets
Posted: Tue Oct 25, 2016 10:45 pm
by MightyGuy
any updated stats?
Re: Strelets
Posted: Tue Oct 25, 2016 10:52 pm
by Alpha
Wait what?