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Jack of all traderoutes

Posted: Mon Oct 24, 2016 1:41 pm
by Alexander82
my campaign idea are the adventures of a trader that needs a multiracial security to travel from a city to another

I would like to build cities that are neutral and aren't attacked by -ai players but i don't know how to make it.
Do someone have some tips?

Image

Re: Jack of all traderoutes

Posted: Mon Oct 24, 2016 1:49 pm
by Alpha
Holy crud that is alot of dead trees, and why are the humans and orc's allied

Re: Jack of all traderoutes

Posted: Mon Oct 24, 2016 1:51 pm
by Midonik
Every rase helping this trader
This elves are probably from city he dont trade or they are just bandits

Re: Jack of all traderoutes

Posted: Mon Oct 24, 2016 1:52 pm
by Alexander82
They are mercs and are from all races (just renegades or people interested in some gold)

I've put that trees to defend from melee

Re: Jack of all traderoutes

Posted: Mon Oct 24, 2016 1:59 pm
by Alpha
Never knew priests accepted cash ;)

Re: Jack of all traderoutes

Posted: Mon Oct 24, 2016 2:08 pm
by Midonik
Mayby they help becouse they want?

Re: Jack of all traderoutes

Posted: Mon Oct 24, 2016 2:57 pm
by Alexander82
Those one accept donations for their orphanages xD

Re: Jack of all traderoutes

Posted: Mon Oct 24, 2016 3:00 pm
by Alpha
Lol :o

Re: Jack of all traderoutes

Posted: Mon Oct 24, 2016 3:54 pm
by Alpha
Who will be the trader? The Wagon, a hero, or just a simple Warrior?

Re: Jack of all traderoutes

Posted: Mon Oct 24, 2016 6:00 pm
by Stratego (dev)
nice map, but i suggest using less units, and spawn new units by triggers.
this way it can be laggy, and all AI units will get stumble in each other way.

there is approx 70% of all tiles have units on this image, being above 30% it is too much imho.

also a few unit can symbolize bigger amount of units, eg. on "300" map in AOS i made only 3 spartans indicating the "300" spartans.

Re: Jack of all traderoutes

Posted: Mon Oct 24, 2016 8:07 pm
by Alexander82
ok, i was just avoiding putting in more triggers xD

Re: Jack of all traderoutes

Posted: Mon Oct 24, 2016 8:08 pm
by Alexander82
btw, what triggers should i use and with which conditions?

Re: Jack of all traderoutes

Posted: Mon Oct 24, 2016 8:17 pm
by MightyGuy
i think he like to said that the humans make a bit stronger by using triggers or use the triggers for functions or to control the story.


btw, you're map is very realistic, very nice! :P :D

Re: Jack of all traderoutes

Posted: Mon Oct 24, 2016 8:27 pm
by MightyGuy
or clear some human units and spawn by using triggers

Re: Jack of all traderoutes

Posted: Mon Oct 24, 2016 9:02 pm
by Alpha
Indeed!

Re: Jack of all traderoutes

Posted: Mon Oct 24, 2016 10:00 pm
by Alexander82
Image

reduced units

can you test the map once Daniel put in?

Re: Jack of all traderoutes

Posted: Tue Oct 25, 2016 10:27 pm
by Alexander82
map 2

Image

enemies will spawn on key points

Re: Jack of all traderoutes

Posted: Tue Oct 25, 2016 10:35 pm
by Alpha
Quite intresting, maybe add a normal Orc Camp

Re: Jack of all traderoutes

Posted: Tue Oct 25, 2016 10:39 pm
by Alexander82
there are a couple

Re: Jack of all traderoutes

Posted: Tue Oct 25, 2016 10:50 pm
by MightyGuy
cool map! i like it! :D

Re: Jack of all traderoutes

Posted: Tue Oct 25, 2016 10:55 pm
by Alpha
Oops did not notice them

Re: Jack of all traderoutes

Posted: Wed Oct 26, 2016 12:40 am
by MightyGuy
im not played the map, i like to say that the map is look nice!

Re: Jack of all traderoutes

Posted: Wed Oct 26, 2016 5:20 am
by Midonik
Assasin in left down narrow?

Re: Jack of all traderoutes

Posted: Wed Oct 26, 2016 11:55 am
by Alexander82
It is to avoid the game to finish after the enemy defeat. Your objective is to reach the end of the route

Re: Jack of all traderoutes

Posted: Wed Oct 26, 2016 12:07 pm
by MightyGuy
Awesome!

Re: Jack of all traderoutes

Posted: Wed Oct 26, 2016 12:59 pm
by Alpha
Great! XD, also is this your first ever campaign you are making?

Re: Jack of all traderoutes

Posted: Wed Oct 26, 2016 4:11 pm
by Alexander82
Yes. I tried a orc campaign but it was a bit too long to make

Re: Jack of all traderoutes

Posted: Wed Oct 26, 2016 8:35 pm
by MightyGuy
even it's first time, it's still perpect!

Re: Jack of all traderoutes

Posted: Wed Oct 26, 2016 9:49 pm
by Alexander82
Thanks! By th way i really like your avatar. Nice work!

Re: Jack of all traderoutes

Posted: Wed Oct 26, 2016 10:01 pm
by Alexander82
3d map

Image