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Squig Rider - IMPLEMENTED
Posted: Tue Oct 25, 2016 1:59 am
by MightyGuy
SQUIG RIDER
Type: Melee Cavalry
Upgrade: Yes (Basic Upgrade)
Gem To Unlock:4
Cost:4
Hp:30
Attack:10
Armor:1
Pierce Armor:1
Speed:4
Sight:4
Action Turn:1
Spell Resistance:0%
Builders: Orc Cave, TCs
Description: Thus the tradition of riding atop Squigs was born and the first mob of Squig Hoppers soon followed. When the living balls of muscle, teeth and claws.
Re: Squig Rider
Posted: Tue Oct 25, 2016 5:57 am
by Alexander82
Why should anyone build that when a wolf rider cost the same and is better?
Try confronting with existing units before making stats

Re: Squig Rider
Posted: Tue Oct 25, 2016 7:33 am
by MightyGuy
anyone make a better stats? thanks.
btw, abilities are: can skip walls but need to close to him to jump [2 tiles]. can skip enemies in any range.[3 Tiles].
Re: Squig Rider
Posted: Tue Oct 25, 2016 11:13 am
by Alexander82
So it had a special. What about a cooldown skill that allows it to move for 1 turn like is flying but the tile were it lands should be forestwalkable
Re: Squig Rider
Posted: Tue Oct 25, 2016 11:29 am
by MightyGuy
i agree Π_Π
Re: Squig Rider
Posted: Tue Oct 25, 2016 10:42 pm
by MightyGuy
what do you think?
Re: Squig Rider
Posted: Tue Oct 25, 2016 10:53 pm
by Alpha
That squig looks ugly

No Hate to you works just that the Squigs looks god damn ugly!
Re: Squig Rider
Posted: Tue Oct 25, 2016 10:55 pm
by Alexander82
try maing it taller than 32. With more space you might figure better how to make it look. Also goblins in game are more yellow than green, so try using the same colors
Re: Squig Rider
Posted: Tue Oct 25, 2016 11:36 pm
by MightyGuy
yes it's true, that's really ugly, i want to remake it later
.
Re: Squig Rider
Posted: Tue Oct 25, 2016 11:37 pm
by Alpha
Agree maybe add the goblin a small dagger or a small spear?
Re: Squig Rider
Posted: Wed Oct 26, 2016 12:21 am
by MightyGuy
sure!
Re: Squig Rider
Posted: Wed Oct 26, 2016 3:20 am
by MightyGuy
i didn't edit im just make a new one. now i made it.
Re: Squig Rider
Posted: Thu Oct 26, 2017 10:47 am
by Alexander82
i like the image from mightyguy. i think we should also make a progression for the unit.
Re: Squig Rider
Posted: Fri Nov 10, 2017 10:12 am
by MightyGuy
Thanks for reviving , Any problem with stats .. benefits...??? everyone?
Re: Squig Rider
Posted: Fri Nov 10, 2017 10:15 am
by MightyGuy
MightyGuy wrote:anyone make a better stats? thanks.
btw, abilities are: can skip walls but need to close to him to jump [2 tiles]. can skip enemies in any range.[3 Tiles].
Here its abilities, it is very useful at skipping (Like a Jumping Kangaroo)
Re: Squig Rider
Posted: Fri Nov 10, 2017 11:08 am
by Alexander82
mighty can you draw other 2 levels? I'd like to make it as other orc units. Also orcs have only upgrades and almost no techs so I think it is better to have it already leveled.
Re: Squig Rider
Posted: Fri Nov 10, 2017 11:13 am
by MightyGuy
what do you mean 2 levels? 2 variants? or 2 upgrade version?
Re: Squig Rider
Posted: Fri Nov 10, 2017 11:31 am
by Alexander82
Squig rider
Cost:4
Hp:30
Attack:6
Armor:2
Pierce Armor:2
Speed:4
Sight:6
Action Turn:2
Spell Resistance:30%
Builders: Monster's cave, TCs
Special: Jump (2 tiles)
Elite Squig rider
Cost:4
Hp:36
Attack:8
Armor:3
Pierce Armor:3
Speed:4
Sight:7
Action Turn:2
Spell Resistance:40%
Builders: Monster's cave, TCs
Special: Jump (3 tiles)
Master Squig rider
Cost:4
Hp:42
Attack:10
Armor:4
Pierce Armor:4
Speed:4
Sight:8
Action Turn:2
Spell Resistance:50%
Builders: Monster's cave, TCs
Special: Jump (4 tiles)
Re: Squig Rider
Posted: Fri Nov 10, 2017 11:33 am
by MightyGuy
what shall I make?
the existing image or make a new one?
Re: Squig Rider
Posted: Fri Nov 10, 2017 11:35 am
by Alexander82
I've edited the stats based on other orc units
It can use one of its two actions to jump (jump grows with levels)
The progression is slightly worse than the orc rider (that goes to speed 6 with warg riding, has poison and basically has a single big attack and it has high bonus against infantry) but jump is its trump card (provided in the future we make walls useful, even tough it is good in maps with many obstacles).
The attack would seem the same but two attacks means you apply armor two times and you take 2 counters instead than one.
Re: Squig Rider
Posted: Fri Nov 10, 2017 11:37 am
by Alexander82
The image you've made is not bad, you might increase a bit the contrast of light and shadow (you seem pretty used now). For the elite level you might add some armor on the goblin and for master level you might consider improving the goblin armor and adding some protection on the squig too.
Re: Squig Rider
Posted: Fri Nov 10, 2017 11:46 am
by MightyGuy
Your idea about him is cool and I Agree...
The Image, I will work it but It may take a long time to finish...

Re: Squig Rider
Posted: Fri Nov 10, 2017 12:47 pm
by Alexander82
Would you like me to do edit your images or do you prefer to do it by yourself?
Re: Squig Rider
Posted: Fri Nov 10, 2017 12:49 pm
by MightyGuy
I feel I'm gonna doing a wrong image again xd...
I mean , feel free to edit it...
Re: Squig Rider
Posted: Fri Nov 10, 2017 1:02 pm
by Alexander82
the image is good, it just need some polishing
Re: Squig Rider
Posted: Fri Nov 10, 2017 1:03 pm
by MightyGuy
OK, I will try to do it.
Re: Squig Rider
Posted: Fri Nov 10, 2017 2:07 pm
by MightyGuy
I really can't, my traditonal method of shading was like this
Re: Squig Rider
Posted: Fri Nov 10, 2017 2:15 pm
by LordOfAles
Might lend you a hand?
Re: Squig Rider
Posted: Fri Nov 10, 2017 3:31 pm
by Alexander82
I'll do it later. It shouldn't require much time.
Re: Squig Rider
Posted: Fri Nov 10, 2017 10:45 pm
by Alexander82
I don't know if you like it but i searched for many squig images and found about multiple eyes and fangs so i was trying to add them to the concept but they resulted in a pretty different image.
What do you think?