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Goblin archer upgrades - IMPLEMENTED

Posted: Tue Oct 25, 2016 2:55 pm
by Alexander82
Elite goblin archer
Goblin Archer upgrade 1.png
Goblin Archer upgrade 1.png (20.43 KiB) Viewed 8644 times
stats:
Cost 2
HP 16
Attack 7
range 5
armor 1
pierce 1
speed 3
sight 6
action 1
spell resistance 0
reduced ranged miss chance
Master goblin archer
Goblin Archer upgrade 2.png
Goblin Archer upgrade 2.png (20.78 KiB) Viewed 8644 times
stats:
Cost 2
HP 20
Attack 8
range 6
armor 2
pierce 2
speed 3
sight 7
action 1
spell resistance 0
no miss chance

Re: Goblin archer upgrades

Posted: Tue Oct 25, 2016 2:58 pm
by Midonik
Daniel? Not sure about balanced.

Re: Goblin archer upgrades

Posted: Tue Oct 25, 2016 3:00 pm
by Alexander82
I used the same progression used for the human archer (+4hp +1 attack, +1 range) and the one for armore used for orcs (+1/+1)

Re: Goblin archer upgrades

Posted: Tue Oct 25, 2016 3:00 pm
by Alexander82
Restyle for the basic unit

To avoid an excess of gems and considering it is a basic unit i would make the goblin archer a default unit

Re: Goblin archer upgrades

Posted: Tue Oct 25, 2016 3:02 pm
by Midonik
Yes,but you change miss change. Its mean much.

Re: Goblin archer upgrades

Posted: Tue Oct 25, 2016 3:03 pm
by Midonik
If you want to shoot a single target,pecision is really inportant.

Re: Goblin archer upgrades

Posted: Tue Oct 25, 2016 3:03 pm
by Alpha
I don't think the damage should be high considering that the Human Archer should be better.

Re: Goblin archer upgrades

Posted: Tue Oct 25, 2016 3:07 pm
by Midonik
(remamber about upagrdes cost. Human will got crossbow archer)

Re: Goblin archer upgrades

Posted: Tue Oct 25, 2016 3:17 pm
by Alexander82
base damage is 6, o it is just raised by 1 per level. Remember that a human archer is a perfectly viable unit from the start of the game while the goblin archer will become useful after 8 turns at least (i believe that this isn't a minor issue)

Re: Goblin archer upgrades

Posted: Tue Oct 25, 2016 3:21 pm
by Midonik
Now,I think its balanced. New bulding for make tech?

Re: Goblin archer upgrades

Posted: Tue Oct 25, 2016 3:38 pm
by Alexander82
To be honest i've already made a building here but i rememberd that daniel wasn't very keen about that, so in alternative it would go to TC

Re: Goblin archer upgrades

Posted: Tue Oct 25, 2016 3:40 pm
by Midonik
But we will got tech now so think its good.

Re: Goblin archer upgrades

Posted: Tue Oct 25, 2016 5:09 pm
by Alexander82
And now the game is in a more advanced state. Elves will need better melee and orcs more ranged options. It seems fair.

Re: Goblin archer upgrades

Posted: Tue Oct 25, 2016 5:25 pm
by Midonik
Mayby it sounds stupid but best way to fight with elves archers are ranged. We can attack them from distance so we dont have to fight with etns.

Re: Goblin archer upgrades

Posted: Tue Oct 25, 2016 8:04 pm
by MightyGuy
alexander - the images are really good, btw, we need ranged for orcs and melee for elves.

i've found some units:
-Wolf Rider Archer
-Spider Rider Archer
-Night Goblin Archer (Assassin Ranger)
-Savage Orc Archer (Longbow)
-Chariot Goblin Archer

Re: Goblin archer upgrades

Posted: Tue Oct 25, 2016 9:19 pm
by Alexander82
yes, and at least we need some way to make sure that they are a viable choice, at least on the long run

Re: Goblin archer upgrades

Posted: Tue Oct 25, 2016 10:30 pm
by Alpha
Still not sure about the damage

Re: Goblin archer upgrades

Posted: Tue Oct 25, 2016 10:38 pm
by Alexander82
But it is their damage... they start from 6, 1st upgrade 7, 2nd upgrade 8

human archers also have smiths techs and reach 8 range and 8 damage, so they are still far superior

Re: Goblin archer upgrades

Posted: Tue Oct 25, 2016 10:52 pm
by Alpha
Oh...... I get it :shock:

Re: Goblin archer upgrades

Posted: Wed Oct 26, 2016 12:13 am
by MightyGuy
indeed