Turn cost: 4
effect: The elven parapet slots increase by +1
Treetop Archery level 2
Turn cost: 4
effect: The elven parapet slots increase by +1
I thought it was for basic archers only...Alexander82 wrote:This could still be a great defense tech for elves.
We could make that tech only for the basic archer (that is a bit left behind compared to the fast archer)
Yes. The fire archer reach already range 7 with techsPuss_in_Boots wrote:I thought it was for basic archers only...Alexander82 wrote:This could still be a great defense tech for elves.
We could make that tech only for the basic archer (that is a bit left behind compared to the fast archer)
I think you might be over exaggerating their power, if this were true they wouldn't have been called one of the weakest race. It is because they fall prone to the Orcish giant spam strategy. If you really think this would turn that around than why go against it?LordOfAles wrote:Orc giant?Do you mean trolls ettins etc?Id ont think so.They would get overhelmed if blacksmith upgrades are researched.
I'm pretty sure I can get an 80 hp behemoth close enough to archers to shoot a fireball at their paraphets before they can overwhelm it with arrows. Catapults can be mass produced and are ranged 8, the elven fire archers should keep at around range 7. Catapults also have high armor pierce making it difficult if somebody wagons three of them over to your base, to destroy them with regular archers.LordOfAkes wrote:Dragons?Really? Elvish craftsman can take care of catapult
LordOfAles wrote:He died easily with so many arrows,and i dont think one makes 7-8 of them before attacking
Start deleting archery ranges and begin constructing Ent Trainers when you have them cornered and built paraphets around them. If you hold them down succesfully then you will win the match.LordOfAles wrote:Demolishers might work,but you cant create that many of them
I don't agree with the elf outpost since we need to differentiate it more from the parapet.Sunrise Samurai wrote:Honestly I don't see much issue with the idea. Elf archers would at least have a purpose at this point, since they are otherwise so completely outclassed by quick archers it isn't funny. Add elf outpost to the list of buildings they get this in. Even fully upgraded with this, elf archers will still be nothing more than long range support to the quick archers.
but it has!Alexander82 wrote:What you mean?
I didn't know that the outpost had the effect to increase range of units inside.