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Ancient greatswordsman — ARCHIVED
Posted: Sun Nov 13, 2016 9:10 am
by Midonik
Unit with big attack,but easier to kill than standard tomb guard,like uruk axeman.
Re: Tomb guard with greatsword
Posted: Mon Nov 14, 2016 5:08 pm
by Midonik
Cost:3
Hp:12
Attack: 11 (trample)
Armor:1
P armor:4
Speed:3
Re: Tomb guard with greatsword
Posted: Wed Nov 16, 2016 3:12 pm
by Midonik
*Name change to Ancient greatswordsman*
Re: Ancient greatswordsman
Posted: Mon Nov 21, 2016 5:10 am
by MightyGuy
cool unit! whats the benefits of this unit? anti giant?
Re: Ancient greatswordsman
Posted: Mon Nov 21, 2016 6:14 am
by Midonik
Anty-infantry
Re: Ancient greatswordsman
Posted: Mon Nov 21, 2016 9:19 am
by MightyGuy
cool! very similar to Elven Sentinel...
so this unit has bonus against structures and infantry.

Re: Ancient greatswordsman
Posted: Tue Nov 22, 2016 6:15 am
by Midonik
More similar to still not maked uruk axemen.
Re: Ancient greatswordsman
Posted: Tue Nov 22, 2016 8:32 am
by Alexander82
Yep. Those units will be weaker but we can make them reanimatable from their own corpses (we might however limit the amount of resurrections adding a specific voice that is like a counter).
Re: Ancient greatswordsman
Posted: Wed Mar 01, 2017 6:57 pm
by Midonik

Do you like it? Suggestions?
Re: Ancient greatswordsman
Posted: Wed Mar 01, 2017 7:45 pm
by DoomCarrot
It is certainly too small, and the image design seems a little basic (not enough elements to make it look 3d).
I would start with making it a bit bigger though and go from there. You might even be ok with the sword going a little up over 32 pixels.
Re: Ancient greatswordsman
Posted: Wed Mar 01, 2017 7:46 pm
by Midonik
Ok,I will try to edit all images.
Re: Ancient greatswordsman
Posted: Wed Mar 01, 2017 8:14 pm
by Midonik

What should I do now?
Re: Ancient greatswordsman
Posted: Wed Aug 04, 2021 1:22 pm
by makazuwr32
Archived