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Design Rules
Posted: Wed Nov 16, 2016 8:40 pm
by MightyGuy
Hello everyone!
This is the rules of AOU.
(The Design Leader or Site Admin will make the rules, not me...)
Rules:
♦Unit Design Rules♦
- ?
♠Unit Rules♠
- ?
Re: Design Rules
Posted: Wed Nov 16, 2016 8:58 pm
by Midonik
There is no design leader right now.
Re: Design Rules
Posted: Wed Nov 16, 2016 9:00 pm
by MightyGuy
yes i know, i'm just prepared this.
Re: Design Rules
Posted: Wed Nov 16, 2016 11:33 pm
by Alpha
I really want to try out for Design leader

Re: Design Rules
Posted: Thu Nov 17, 2016 4:05 am
by MightyGuy
I think Alexander must be the DESIGN LEADER

Re: Design Rules
Posted: Thu Nov 17, 2016 6:58 am
by Midonik
I aggre. Alex,do you want to be design leader?
Re: Design Rules
Posted: Thu Nov 17, 2016 12:01 pm
by MightyGuy
probably yes, Sir Daniel could be agree

... Alexander, Please Accept it

Re: Design Rules
Posted: Thu Nov 17, 2016 8:31 pm
by MightyGuy
My Suggestion Rules:
::Unit Design::
-32x32 (1x1 unit) (normal)
-64x64 (2x2 unit) (big)
-32x64 (1x2 unit) (tall)
-Default team colors
::Unit Types::
-Infantry (natural and artificial robot machine)
-Ranged (natural and artificial robot machine)
-Mounted or Necromorph/Host/Monster
-Seige or big Machines robots (e.g 15 feet tall huge robot machine destroyer)
-Others (flying,land,water..etc)
Unit Weakness & Strongest
(left side= The strongest than)
(right side= The weakest)
Infantry vs. Structures, Ranged (close combat)
Infantry (Anti Mounted) vs. Mounted
Ranged vs. Infantry, Seige (range attack)
Seige vs. Mounted,Structure
Mounted vs. Infantry,Ranged
Re: Design Rules
Posted: Fri Nov 25, 2016 10:44 am
by samuelch
Should tank be 64x64?
Re: Design Rules
Posted: Fri Nov 25, 2016 11:41 am
by MightyGuy
No, It can affect the movement tile of other unit.
Re: Design Rules
Posted: Fri Nov 25, 2016 2:41 pm
by Midonik
I think they should. BULDINGS are 64×64. Tanks CANT be smaller. Also,about movement-tanks will got some problems,and block moves of other units,but its good.
Re: Design Rules
Posted: Fri Nov 25, 2016 5:13 pm
by Alpha
Agree, also include ruins.
Re: Design Rules
Posted: Fri Nov 25, 2016 7:11 pm
by MightyGuy
Ok, I Agree but how about the others?
Re: Design Rules
Posted: Fri Sep 22, 2017 9:15 pm
by Midonik
Well,becouse "scale change" both tanks and buldings 32×32.
Re: Design Rules
Posted: Fri Sep 22, 2017 9:21 pm
by Puss_in_Boots
I think it would work well with adventure campaign stories or maps. Being in an alien setting that is.
Re: Design Rules
Posted: Sat Sep 23, 2017 8:44 am
by Midonik
Should we make images with teams (like in AoWw) or single? (AoF and AoS)
Re: Design Rules
Posted: Sat Sep 23, 2017 12:30 pm
by Sunrise Samurai
My vote, teams. It's on AoWW scale for range, and the time setting depicts larger armies, in well organized groups, rather than armies of individuals on smaller scales. We're talking world's armies, rather than the forces a single city can muster.
Re: Design Rules
Posted: Sat Sep 23, 2017 12:35 pm
by Midonik
Yeah,I aggre,thats why I asked. But if its about units like brutes (see topic in aliens) should be single thought.
Re: Design Rules
Posted: Sat Sep 23, 2017 12:51 pm
by Sunrise Samurai
Yeah. Psychic units, heroes, and some monstrous individuals should be depicted as individuals. Basic, uninteresting things should be in groups.
Re: Design Rules
Posted: Sat Sep 23, 2017 1:05 pm
by Midonik
What others think?
Re: Design Rules
Posted: Sat Sep 23, 2017 1:36 pm
by Puss_in_Boots
Sounds okay too me.
Re: Design Rules
Posted: Sat Sep 23, 2017 1:47 pm
by Midonik
There are 5 forumers acctualy active in AoU,so vote passed.