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Rocket Artillery IMPLEMENTED

Posted: Thu Nov 17, 2016 4:14 pm
by samuelch
Multiple rocket launchers with low accuracy but huge damage. Good to deal a lot of units.

Re: Rocket Artillery

Posted: Thu Nov 17, 2016 4:30 pm
by Midonik
We can use stats if katysha here:
Cost:3
Hp:25
Attack:15
Range:3
Action: 2
P armor:0
Bio armor:0
Speed:5
Sight:3
Accuary peanalty: 25%
Deal phisical damage.
OR
We cloud make it more like catapult-high range,power,but big accuary peanalty,area damage, and lower speed. I think we cloud keep two actions anyway. It cloud have bonus aganist buldings too.

Re: Rocket Artillery

Posted: Tue Oct 17, 2017 6:30 pm
by Midonik
*Katyusha

Re: Rocket Artillery

Posted: Wed Oct 18, 2017 12:41 am
by Sunrise Samurai
As an artillery, I think area damage is a good idea. Maybe a chemical dispersement variation could work nicely, doing area damage and poisoning anything it damages​.

Re: Rocket Artillery

Posted: Wed Oct 18, 2017 5:16 am
by Midonik
As albitly?

Re: Rocket Artillery

Posted: Wed Oct 18, 2017 10:49 am
by Sunrise Samurai
As base attack. Give it area damage, like catapult, and poisoned weapon effect, like poison archer. It will deal damage and poison units in an area with it's basic attacks that way.

Re: Rocket Artillery

Posted: Wed Oct 18, 2017 11:59 am
by Midonik
Hmmm... Its good idea,but wont it fit better for other race? When Geneva convenction became outdated :lol: ?

Re: Rocket Artillery

Posted: Wed Oct 18, 2017 10:02 pm
by Sunrise Samurai
The Geneva convention went out of date the moment extraterrestrials invaded anywhere near earth. This sounds like humans pulling out some of the biological weaponry they outlawed using on each other just to gain an edge against the aliens.

Re: Rocket Artillery

Posted: Thu Oct 19, 2017 1:27 pm
by Midonik
If you prefer it,they can have chemical artillery,but I think that we cloud keep rocket one too. Mayby as huge range unit with big accuary penalty,as intercontinnental artillery.

Re: Rocket Artillery

Posted: Thu Oct 19, 2017 3:57 pm
by Sunrise Samurai
Might work

Re: Rocket Artillery

Posted: Thu Oct 19, 2017 4:42 pm
by Midonik
So,lets talk here about rocket version,and I will create a new topic for chemical. (So we dont have to change topic name)

Stars for rocket artillery:
Cost:6
Hp: 15
Attack:15
Range:7
P armor and bio armor:0
Speed:3
Sight:4
Accuary peanalty:30%
Area damege range:2
It might have bonus aganist buldings.

We can make it diffrent-no accuary peanalty,but no area damege and mayby 2 actions or more attack.

Re: Rocket Artillery

Posted: Thu Oct 19, 2017 5:04 pm
by Sunrise Samurai
Range 7? Might call it an ICBM launcher, not artillery :lol:

Re: Rocket Artillery

Posted: Thu Oct 19, 2017 5:15 pm
by Midonik
ICBM! That ms how intercontinnental missiles were called!

Re: Rocket Artillery

Posted: Wed Aug 01, 2018 10:22 am
by Midonik
I thought of three types of rocket artillery:
ICBM: this topic
Mobile rocket artillery: stats similar to katyusha's
Rocket artillery (it should have some additions in name, but I can't think of a good one): like hotwizers-on ground, one movement, but rocket. Cheapest.