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Light Cavalry upgrades - IMPLEMENTED

Posted: Fri Nov 18, 2016 7:32 pm
by Alpha
Alexander did metion this in a post sooooo why not?

Will have similar stats just like in AOS

Re: Light Cavalry

Posted: Fri Nov 18, 2016 7:34 pm
by MightyGuy
cool idea!

Re: Light Cavalry

Posted: Fri Nov 18, 2016 8:43 pm
by Alexander82
I agree

Re: Light Cavalry

Posted: Fri Nov 18, 2016 10:23 pm
by Alpha
The only thing that might shange is the image and some of the stats as Alexander also mentioned about being more powerful.

Re: Light Cavalry

Posted: Fri Nov 18, 2016 10:24 pm
by Alexander82
Yes, in AoS it was mainly for exploring. This one should at least be decent a fighting

Re: Light Cavalry

Posted: Fri Nov 18, 2016 10:41 pm
by Alexander82
This one is a slightly edited basic swordman on the light cvalry horse. What do you think?

Re: Light Cavalry

Posted: Fri Nov 18, 2016 10:44 pm
by Alexander82
I'm thinking to give him a white horse since the whole image it looks too brown

Re: Light Cavalry

Posted: Fri Nov 18, 2016 10:46 pm
by Alexander82
opinions?

Re: Light Cavalry

Posted: Fri Nov 18, 2016 11:00 pm
by Alexander82
Those are AoS light cavalry stats:
HP 15
Attack 5
Range 1
Armor 0
Pierce 1
Speed 6
Sight 8
Action 1
Resistance 0
I have 2 possible ideas for the unit:

1) Add some pierce armor and attack and make it more resilient and good against archers

2) Give him a double attack (this is more "light" themed) and raise a bit hp (like 20 or 25) to better withstand a double counter

The first one is probably better at the start of the game since a few arrows might end this unit easily

The second one is probably better in the long run (every damage upgrade will basically apply twice and the additional armor from techs will make it survive more easily)

If you have other suggestions they're welcome

Re: Light Cavalry

Posted: Fri Nov 18, 2016 11:44 pm
by Alpha
Looks gud ;3

Re: Light Cavalry

Posted: Sat Nov 19, 2016 12:15 am
by MightyGuy
looks great!

Re: Light Cavalry

Posted: Sat Nov 19, 2016 1:10 am
by Alpha
Also I was thinking of adding some decorations to its armor to make it look distinct.

Re: Light Cavalry

Posted: Sat Nov 19, 2016 9:22 am
by Midonik
Alexander82 wrote:
I have 2 possible ideas for the unit:

1) Add some pierce armor and attack and make it more resilient and good against archers

2) Give him a double attack (this is more "light" themed) and raise a bit hp (like 20 or 25) to better withstand a double counter

The first one is probably better at the start of the game since a few arrows might end this unit easily

The second one is probably better in the long run (every damage upgrade will basically apply twice and the additional armor from techs will make it survive more easily)

If you have other suggestions they're welcome
I will prefer 1 version,becuse it should be early-game unit.

Re: Light Cavalry

Posted: Sat Nov 19, 2016 9:37 am
by MightyGuy
i prefer the second

Re: Light Cavalry

Posted: Sat Nov 19, 2016 4:59 pm
by Alexander82
Edited position

Re: Light Cavalry

Posted: Sat Nov 19, 2016 5:38 pm
by Constantin
I prefer 2 variant and I think he needs a little bonus against infantry

Re: Light Cavalry

Posted: Sat Nov 19, 2016 6:20 pm
by MightyGuy
looks better! :D

Re: Light Cavalry

Posted: Sun Nov 20, 2016 3:40 am
by Alpha
Indeed!

Re: Light Cavalry

Posted: Wed Nov 23, 2016 4:37 pm
by MightyGuy
so it's ready now to implement?

Re: Light Cavalry

Posted: Thu Nov 24, 2016 2:14 am
by Alpha
I hope.

Re: Light Cavalry

Posted: Sun Mar 19, 2017 6:00 pm
by Alexander82
1st upgrade

Re: Light Cavalry

Posted: Sun Mar 19, 2017 6:15 pm
by Alexander82
2nd upgrade

Re: Light Cavalry

Posted: Sun Mar 19, 2017 6:23 pm
by Alexander82
Light Cavalry

Stats:
HP 20
Attack 4
Range 1
Armor 0
Pierce 2
Speed 6
Sight 7
Action 2
Resistance 0
Elite Light Cavalry

Stats:

HP 24
Attack 5
Range 1
Armor 0
Pierce 2
Speed 6
Sight 7
Action 2
Resistance 0
Master Light Cavalry

Stats:
HP 28
Attack 6
Range 1
Armor 0
Pierce 2
Speed 6
Sight 7
Action 2
Resistance 0

Re: Light Cavalry

Posted: Mon Apr 03, 2017 6:28 pm
by Alpha
Yay!

Re: Light Cavalry ACCEPTED(1st level)

Posted: Tue Oct 03, 2017 7:43 pm
by Stratego (dev)
putting in, only 1st level for now.

Re: Light Cavalry ACCEPTED(1st level)

Posted: Wed Oct 04, 2017 5:07 pm
by Sunrise Samurai
Seems good enough. Even​ a fully upgraded light cavalry doesn't compare to heavy cavalry, except in speed for capturing tcs. I doubt the upgrades would ever be used much.

Re: Light Cavalry ACCEPTED(1st level)

Posted: Wed Oct 04, 2017 7:00 pm
by Alexander82
I still think that upgrades should be made. That might be a useful unit used against archers and mages

Re: Light Cavalry upgrades - FINALIZED

Posted: Wed Oct 25, 2017 3:37 pm
by Alexander82
set as finalized for voting upgrades

Re: Light Cavalry upgrades - FINALIZED

Posted: Thu Oct 26, 2017 7:04 pm
by Stratego (dev)
i would keep it for later

Re: Light Cavalry upgrades - IMPLEMENTED

Posted: Tue Feb 12, 2019 11:32 am
by Alexander82
- IMPLEMENTED