Game balancing problems and issues ANSWERED
Posted: Sun Nov 20, 2016 7:35 am
Hello Team,
gratulations for you fantastic game - I am playing it for months now and checked nearly every map. In my opinion most of the maps are fantastic, but I think these future maps:
Village Defense
Elf Rescue
Betrayal of Thelos
Ambushed patrol
are far too hard. I don´t think, they are winable. The same with some of the campaign-maps, I will post my remarks to this matter in the according threats.
But beside that I noticed some small issues:
1. Its not possible any more to summon units, when yourself have to place them on the map. For example the ork shamans and the undead shamans can´t summon drakes any more. Few months ago, this error didn´t occur.
2. When I place a waypoint, sometimes the units walk on top of a wall where they get stucked and can´t come down again.
3. My Age of Fantasy Desktop Icon has got an axe symbol, but still got the Name "Age of Strategy". Thats a bit irritating, cause I also got your game Age of Strategy (which is great).
4.The human crusade healer can only heal himself, few months ago he could also heal friendly units (think so)
5. Some map-descriptions lack the information, that you will loose, when a special unit dies. And it is a real pain in the..., when you got an ally, who has to be protected and your units are automatically attacking him, when ending the turn.
6. Just my opinion: I think nobody will spent two of the very valuable gems, just to reveal a spot on a map or to heal one of the unites just for one time - and 3 gems for strenghten one unit just for one time is even more ridiculous. Noone will invest so much for so little. Think you should change that very radical and make it far cheaper. Maybe 1 gem for healing ten units - or investing one time five gems unlocks a feature that you can heal/reveal one unit/spot in every turn of one map - or heal/reveal just one time in a map, but in every map you will start.
Beside that keep up the very, very, very good work - and thx for all the users-maps.
Wormtongue
gratulations for you fantastic game - I am playing it for months now and checked nearly every map. In my opinion most of the maps are fantastic, but I think these future maps:
Village Defense
Elf Rescue
Betrayal of Thelos
Ambushed patrol
are far too hard. I don´t think, they are winable. The same with some of the campaign-maps, I will post my remarks to this matter in the according threats.
But beside that I noticed some small issues:
1. Its not possible any more to summon units, when yourself have to place them on the map. For example the ork shamans and the undead shamans can´t summon drakes any more. Few months ago, this error didn´t occur.
2. When I place a waypoint, sometimes the units walk on top of a wall where they get stucked and can´t come down again.
3. My Age of Fantasy Desktop Icon has got an axe symbol, but still got the Name "Age of Strategy". Thats a bit irritating, cause I also got your game Age of Strategy (which is great).
4.The human crusade healer can only heal himself, few months ago he could also heal friendly units (think so)
5. Some map-descriptions lack the information, that you will loose, when a special unit dies. And it is a real pain in the..., when you got an ally, who has to be protected and your units are automatically attacking him, when ending the turn.
6. Just my opinion: I think nobody will spent two of the very valuable gems, just to reveal a spot on a map or to heal one of the unites just for one time - and 3 gems for strenghten one unit just for one time is even more ridiculous. Noone will invest so much for so little. Think you should change that very radical and make it far cheaper. Maybe 1 gem for healing ten units - or investing one time five gems unlocks a feature that you can heal/reveal one unit/spot in every turn of one map - or heal/reveal just one time in a map, but in every map you will start.
Beside that keep up the very, very, very good work - and thx for all the users-maps.
Wormtongue