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Ghost Vessel IMPLEMENTED
Posted: Sun Nov 27, 2016 4:46 pm
by Alexander82
A pirate ghost vessel that can assault enemy ships. When a ghost destroy an enemy ship in melee range it steal his cargo and will spawn a boat that act as a money courier
Re: Ghost Vessel
Posted: Sun Nov 27, 2016 6:41 pm
by Alpha
Nioce
Re: Ghost Vessel
Posted: Sun Nov 27, 2016 7:55 pm
by MightyGuy
Very Cool Idea! I Like It!
Re: Ghost Vessel
Posted: Thu Dec 08, 2016 5:21 am
by DoomCarrot
Interesting idea. Could this money courier boat go over land, or only to naval town centers?
Re: Ghost Vessel
Posted: Thu Dec 08, 2016 8:16 am
by Alexander82
I'd say on water only, but being a small boat we might allow it to enter a transport
Re: Ghost Vessel
Posted: Sun Dec 11, 2016 3:38 am
by MightyGuy
I Agree
Re: Ghost Vessel
Posted: Sun Dec 11, 2016 5:48 pm
by Alpha
Agree
Re: Ghost Vessel
Posted: Sat Feb 18, 2017 11:54 am
by Alexander82
Do you like that image?
Re: Ghost Vessel
Posted: Sat Feb 18, 2017 12:25 pm
by Alexander82
This should be the treasure ship
Re: Ghost Vessel
Posted: Sat Feb 18, 2017 1:43 pm
by Midonik
Look good
Re: Ghost Vessel
Posted: Sun Feb 19, 2017 10:42 pm
by Alexander82
Stats:
Ghost ship
Cost: 8
HP: 70
Attack: 20
Range: 1
Armor: 6
Pierce: 6
Speed: 6
sight: 8
Action: 1
spell resistance: 20%
Special: cannonball (normal damage at range 5), Raid ship (if you kill a ship with a melee attack you spawn a treasure ship in place of that ship that act as a money courier)
Bonus: 100% against all ships
Treasure ship
Cost: 0
HP: 10
Attack: 1
Range: 1
Armor: 0
Pierce: 0
Speed: 5
sight: 7
Action: 1
spell resistance: 20%
Special: act as a money courier
Re: Ghost Vessel
Posted: Tue Feb 21, 2017 4:14 pm
by Alpha
They look awesome!
Re: Ghost Vessel
Posted: Wed Jul 26, 2017 11:38 am
by Sunrise Samurai
Little less piratey, but try a land capable upgrade to the undead transport ship. Bonus points if it can phase through unwalkable terrain, though that might break some maps.
Re: Ghost Vessel
Posted: Wed Jul 26, 2017 2:21 pm
by Dan301002
Why not make it fly if its a ghost ship, ghost aren't restrained by gravity anyway (the good speed is approximately 3 tiles), and i don't know about becoming a money courier, a transport seems good, a ghost ship transporting undeads in the sky.

Re: Ghost Vessel
Posted: Thu Jul 27, 2017 11:51 am
by Alexander82
Generally ghost ships have a physical part (the ship is real)
Re: Ghost Vessel IMPLEMENTED
Posted: Wed Sep 20, 2017 11:00 pm
by Sunrise Samurai
Can we have this buildable by workers? Just to keep in comparison to humans. Great job with cannon by the way. That pretty well fits what I'm thinking for dwarves, just with a cooldown....as a gunpowder weapon, maybe this should have cooldown 2 for a decent simulation of reloading as it is.
Re: Ghost Vessel IMPLEMENTED
Posted: Thu Sep 21, 2017 11:19 am
by Alexander82
Yeah, i intended a cooldown that makes you attack once in 2 rounds. Also I agree with buildable.
Re: Ghost Vessel IMPLEMENTED
Posted: Thu Sep 21, 2017 3:18 pm
by Sunrise Samurai
Great minds think alike

Re: Ghost Vessel IMPLEMENTED
Posted: Thu Sep 21, 2017 8:55 pm
by Alexander82
Btw i edited the jsons so it should act as we defined in the next dev version.
Re: Ghost Vessel IMPLEMENTED
Posted: Sat Sep 23, 2017 5:11 pm
by Sunrise Samurai
Could you post the json here please? And for all future json updates, so that everyone can see, compare, and learn.
Re: Ghost Vessel IMPLEMENTED
Posted: Sat Sep 23, 2017 5:20 pm
by Stratego (dev)
it takes valuable time posting a json, if alexander can promise you than that is ok - i can not promise anything

Re: Ghost Vessel IMPLEMENTED
Posted: Sat Sep 23, 2017 5:23 pm
by Stratego (dev)
but i have posted a in FAQ all current.
Re: Ghost Vessel IMPLEMENTED
Posted: Sat Sep 23, 2017 5:53 pm
by Sunrise Samurai
Yeah I just noticed that. Thanks.