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Rune smith
Posted: Sat Dec 03, 2016 8:37 am
by Hardeep
Classification: DUI unit
A unit trained from the rune mason. Rather costly. Gem unit.
Low personal combat stats but good armour.
Can 'inscribe' runes on units according to their type/equipment. Runes would be long lasting and have a moderate effect.
Ex.
Dwarven Defender: +1 to armour/pierce armour
Abus gun: 20% more accurate
Dwarven axe warrior: +5 max hp
Doomdabad war machine: +1 Speed
Dwarven priest: +7 heal rate
Etc. Etc.
These inscription runes will also be bought for gems. They can come in bundles of 3 or so.
What do you think? I think this adds to the durability vibe of the Dwarven race
Re: Rune smith
Posted: Sun Dec 04, 2016 4:13 am
by Alpha
Agree.
Re: Rune smith
Posted: Sun Dec 04, 2016 12:12 pm
by MightyGuy
Sounds Good!
Re: Rune smith
Posted: Sat Nov 11, 2017 4:20 pm
by Menselot
Re: Rune smith
Posted: Sat Nov 11, 2017 4:20 pm
by Menselot
I started making an image from this picture do you like it ?
Re: Rune smith
Posted: Sat Nov 11, 2017 4:29 pm
by Menselot
I think runesmiths and runecasters are almost the same why not merge the posts ?
viewtopic.php?f=118&t=3531
Re: Rune smith
Posted: Fri Jul 13, 2018 3:06 pm
by makazuwr32
Complete rework:
All Runes are immovable buildable only by Rune Smith units with health, 0/0 armor, -93% construction and -93% mend rates that consume themself to give effect to target non-mechanical unit. Their effects can't be disenchanted. (also you can speed up construction with help of normal workers)
All runes can't affect Rune Battle Priest.
Unique unit - Can be trained only 1 per player. Can't get Double Strike buff. Can't be affected by his own runes (or affect other Rune Smith with them)
Cost - 12 turns, trainable at Kingdom Under Mountain.
Hp - 50
Armor - 4/4
Attack - 10
Actions/turn - 2
Range - 1
Speed - 3
Sight - 7
Mend Rate - 10
Builds:
Rune of Diamond Sharpness - gives +1 attack to target unit near rune at cost of rune itself. Has 5 hp (so it will take 5 worker actions with normal workers to make it).
Rune of Fire Lord's Rage - gives +1 Action/turn to target unit near rune at cost of rune itself. Has 20 hp (so it will take 20 worker actions with normal workers to make it). Doesn't stack with itself but stacks with Double Strike spell.
Rune of Mithril Toughness - gives +1/+1 armors to target unit near rune at cost of rune itself.Has 10 hp (so it will take 10 worker actions with normal workers to make it).
Rune of Mountain King's Might - gives +1 Power Range to target unit near rune at cost of rune itself. Has 15 hp (so it will take 15 worker actions with normal workers to make it). Doesn't stack with itself but stacks with Trample spell.
Rune of Gryphon's Speed - gives +1 Speed to target unit near rune at cost of rune itself. Has 12 hp (so it will take 12 worker actions with normal workers to make it). Doesn't stack with itself.
Rune of Ancentor's Regeneration - gives +10%/turn hp regen to target unit near rune at cost of rune itself. Has 18 hp (so it will take 18 worker actions with normal workers to make it). Doesn't stack with itself.
Re: Rune smith
Posted: Fri Jul 13, 2018 3:11 pm
by Menselot
Less "ancectors" please
He is not a spirit guide
Re: Rune smith
Posted: Fri Jul 13, 2018 3:14 pm
by makazuwr32
Is this better?
Have no ideas for Regeneration -with what word change "Ancestor's".
Re: Rune smith
Posted: Fri Jul 13, 2018 8:38 pm
by Menselot
Rune of greater regeneration?
(You can leave it as it is. I do not know how to name it)
Re: Rune smith
Posted: Sat Jul 14, 2018 8:58 pm
by Menselot
The next image i will start making is for this unit.
(the helicopter have to wait)
Also i plan to remake the image of the hammerer, engineer and war smith. (i will use their current images as a base and then try to make them look better)
Re: Rune smith
Posted: Sat Jul 14, 2018 9:36 pm
by General Brave
Menselot wrote: ↑Sat Jul 14, 2018 8:58 pm
The next image i will start making is for this unit.
(the helicopter have to wait)
Also i plan to remake the image of the hammerer, engineer and war smith. (i will use their current images as a base and then try to make them look better)

- Smith.png (22.86 KiB) Viewed 6315 times
Actually here is a picture of it, might be out date.
Re: Rune smith
Posted: Sat Jul 14, 2018 9:45 pm
by Menselot
I like your concept but he looks more like a rune mage rather than a rune smith.
Also i propose to add less shadow bellow his feet (just circle his feet with a bit of dark).
The hands are too big and his feet are too small.
Try work more on his robe to make it look more random upon his feet.
We can add an animation for the cube to look cool.
The staff he caries needs complete rework (it is bigger than his head and too square).
Last but not least: you can make his hood look more pointed or remove it ?
Re: Rune smith
Posted: Sat Jul 14, 2018 10:01 pm
by General Brave
Pretty sure Alexander made this, I think I just found this after image hunting through the forms past.
Re: Rune smith
Posted: Sun Jul 15, 2018 6:47 am
by makazuwr32
If it had less team colour that that image can be good.
Re: Rune smith
Posted: Sun Jul 15, 2018 9:07 am
by Menselot
i will fix it later
Re: Rune smith
Posted: Thu Aug 23, 2018 8:07 am
by makazuwr32
Needs update to image and is ready.
Re: Rune smith
Posted: Fri Oct 12, 2018 2:18 am
by Tankhead
@Savra since the Orginal person forgot about this can you update image
Re: Rune smith
Posted: Fri Oct 12, 2018 3:59 am
by Savra
Alrighty.
Re: Rune smith
Posted: Fri Oct 12, 2018 4:07 am
by Savra
This good?
Re: Rune smith
Posted: Fri Oct 12, 2018 4:25 am
by makazuwr32
Could you change that staff into hammer with team colored runes as well?
Re: Rune smith
Posted: Fri Oct 12, 2018 4:55 am
by Savra
Alright.
Just supply me with some choice images for your ruins too so we get those done as well.
Re: Rune smith
Posted: Fri Oct 12, 2018 5:17 am
by makazuwr32
I mean something like on that stone in right hand.
Re: Rune smith
Posted: Fri Oct 12, 2018 5:18 am
by Savra
I know, I was asking for images on the rune spells you suggested. Some seem quit obvious though.
Re: Rune smith
Posted: Fri Oct 12, 2018 5:20 am
by makazuwr32
Ah. For spells i will search examples.
Re: Rune smith
Posted: Fri Oct 12, 2018 5:22 am
by Savra
I think we have some on the magic topic of ours remember?
Re: Rune smith
Posted: Fri Oct 12, 2018 5:38 am
by Savra
makazuwr32 wrote: ↑Fri Oct 12, 2018 5:20 am
Ah. For spells i will search examples.
you don't have to search any more we pretty much have what we need here just pick the ones you think suit best.
Re: Rune smith
Posted: Fri Oct 12, 2018 7:38 am
by makazuwr32
That exactly what i wanted to do. I already saved these images to myself.
Re: Rune smith
Posted: Fri Oct 12, 2018 10:16 pm
by Savra
Might as well put that gold circle to use.
Re: Rune smith
Posted: Fri Oct 12, 2018 10:17 pm
by Savra
makazuwr32 wrote: ↑Fri Oct 12, 2018 7:38 am
That exactly what i wanted to do. I already saved these images to myself.
Btw, just pick the names of the ones you want modeled after.