Rune Caster — ARCHIVED
Posted: Sat Dec 03, 2016 8:43 am
Classification: DUI unit
Trained in the rune mason. Costly. Non gem unit
Can cast powerful runes that must be researched first.
Runes:
Ice Rune: stuns the Enemy for some time but increases its defense while lowering sight to 1

Abundance: speeds up a FACTORY production by 1 turn not a TCs

Thorn: Counter attacks deal full damage without reduction

Stone: A temporary moving stone blockade (controlled by player)

Laguz/healing: does area healing +7 hp in a 3x3 area

Blinding: lowers sight to two for an enemy and its adjacent units(same as elephant splash damage)

Strength: +1 attack in a 3x3 area

Rage: +1 action for a single unit

Breeze: +1 movement for a unit and its adjacent units

Boulder: hits a unit for 10 damage,(he is concussed so) lowers that units sight by 2, attack by 3, and movement by 1, adjacent units take 5 damage.

Sap: Deals structural damage, not sure on how much, maybe 50% of its max hp (its risky to send your rune master that close)

We need an image and stats....
Trained in the rune mason. Costly. Non gem unit
Can cast powerful runes that must be researched first.
Runes:
Ice Rune: stuns the Enemy for some time but increases its defense while lowering sight to 1

Abundance: speeds up a FACTORY production by 1 turn not a TCs

Thorn: Counter attacks deal full damage without reduction

Stone: A temporary moving stone blockade (controlled by player)

Laguz/healing: does area healing +7 hp in a 3x3 area

Blinding: lowers sight to two for an enemy and its adjacent units(same as elephant splash damage)

Strength: +1 attack in a 3x3 area

Rage: +1 action for a single unit

Breeze: +1 movement for a unit and its adjacent units

Boulder: hits a unit for 10 damage,(he is concussed so) lowers that units sight by 2, attack by 3, and movement by 1, adjacent units take 5 damage.

Sap: Deals structural damage, not sure on how much, maybe 50% of its max hp (its risky to send your rune master that close)

We need an image and stats....
