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New trigger effects.
Posted: Tue Dec 06, 2016 1:39 am
by Hardeep
Alright I remember this was suggested before but I'm not sure where it is.
1. Apply effect to obj(s) for x amount of time
Basically uses obj1 for single unit
Areaxy1 and Areaxy2 for multiple (optional)
Object type (optional)
Effect: the box used for unit type normally. Has every effect in the game listed (burning, morale, double strike, curse)
In nr 1 you specify how long the effect lasts.
Re: New trigger effects.
Posted: Tue Dec 06, 2016 2:07 am
by Alpha
Agree, can make maps more intresting.
Re: New trigger effects.
Posted: Tue Dec 06, 2016 2:39 pm
by Midonik
Yes,if its passible,add it.
Re: New trigger effects.
Posted: Wed Dec 07, 2016 8:40 pm
by Stratego (dev)
ok, if there are lots of need i will make it somehow.
Re: New trigger effects.
Posted: Fri Dec 09, 2016 3:46 pm
by COOLguy
Sounds like a good idea
Re: New trigger effects.
Posted: Fri Dec 09, 2016 6:09 pm
by DoomCarrot
This would be a very useful trigger for many maps.
Re: New trigger effects.
Posted: Sat Dec 10, 2016 6:53 pm
by Elvenprincess
Yeah, it would be cool for storylines.
Re: New trigger effects.
Posted: Sat Dec 10, 2016 9:41 pm
by Constantin
Hardeep wrote:Effect: the box used for unit type normally. Has every effect in the game listed (burning, morale, double strike, curse)
In nr 1 you specify how long the effect lasts.
Yes indeed Triger effects is very necessary, as in LOTR campaign in the first mission Weathertop had to use poison archer to poison Frodo.
Re: New trigger effects.
Posted: Sat Dec 10, 2016 10:01 pm
by Hardeep
Lol, I remember trying to introduce this same trigger when I made that map
Re: New trigger effects.
Posted: Sat Dec 31, 2016 7:25 pm
by Hardeep
Daniel (the dev) wrote:ok, if there are lots of need i will make it somehow.
Is this enough support Daniel?
