History of Hungary campaign
Posted: Sun Dec 18, 2016 11:50 am
No thread about "History of Hungary" yet? Really? If it is hiding from my searches somewhere please point me in the right way.
Map 1, Conquer of the Carpathian Basin
- Good to not have to build much for once
- Even with wagons, the infantry is too slow. I loaded them in and went around the mountains to the SE with them: this way I managed to get them in like 2 fights at the SWmost town but everywhere else cavalry already cleared the path. Maybe crossing the starting mountains with workers and building few wagons on the other side can see infantry be actually used here. Though, I went really fast with cavalry so enemy didn't often have enough time to build proper defences so I guess if you go bit slower and then are slowed more with more enemies then the infantry may finally catch up and see some use, too.
- On one hand, I am concerned bit with the locked units, if you didn't unlock few of the starting upgrades (Horse archer, Light cavalry) you both can't build them here and _even don't clearly know what you can and can't build from Upgrades_. On the other hand, as said, starting army was big enough to just sweep through the countryside. Still, maybe when there is "this map is limiting the unit types you can build" there should be also a list of these cut out/allowed units.
Map 1, Conquer of the Carpathian Basin
- Good to not have to build much for once
- Even with wagons, the infantry is too slow. I loaded them in and went around the mountains to the SE with them: this way I managed to get them in like 2 fights at the SWmost town but everywhere else cavalry already cleared the path. Maybe crossing the starting mountains with workers and building few wagons on the other side can see infantry be actually used here. Though, I went really fast with cavalry so enemy didn't often have enough time to build proper defences so I guess if you go bit slower and then are slowed more with more enemies then the infantry may finally catch up and see some use, too.
- On one hand, I am concerned bit with the locked units, if you didn't unlock few of the starting upgrades (Horse archer, Light cavalry) you both can't build them here and _even don't clearly know what you can and can't build from Upgrades_. On the other hand, as said, starting army was big enough to just sweep through the countryside. Still, maybe when there is "this map is limiting the unit types you can build" there should be also a list of these cut out/allowed units.