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TO-BE-JSONED Russian Cavalry +IMG

Posted: Mon Dec 26, 2016 7:09 pm
by samuelch
Russian cavarly. Can pass rough terrain (like forest tile) easily and capture tcs (must be dismounted). Can be mounted and dismounted.
Cost:3 turns
Hp:18
Speed:5 (3 while dismounted)
Attack:9
Armor/P.armor=0/1(can dodge tank with it's speed)
Ability:Mount, Dismount
Can capture Tcs while dismounted.

Re: Russian Cavalry

Posted: Mon Dec 26, 2016 7:31 pm
by Midonik
Sounds good. Mayby small bonus aganist infantry?

Re: Russian Cavalry

Posted: Mon Dec 26, 2016 9:40 pm
by Stratego (dev)
nice, but i suggest only 2 horsemen on image

Re: Russian Cavalry

Posted: Tue Dec 27, 2016 4:31 pm
by samuelch
Russian red cavalry mounted and dismounted.

Re: Russian Cavalry

Posted: Tue Dec 27, 2016 4:39 pm
by samuelch
Mount/dismount ability.

Re: Russian Cavalry

Posted: Thu Mar 09, 2017 9:54 am
by AESrus
Soviet cavarly had only "cold" weapon

Re: Russian Cavalry

Posted: Tue Jan 23, 2018 8:39 am
by makazuwr32
Nope. They had both types of weapons.
But they often prefer "cold" weapons than fire ones - it's true.

Re: Russian Cavalry

Posted: Fri Feb 09, 2018 9:33 pm
by Belfry777
This sounds a lot like ww1 not ww2, but hey, maybe in some remote places it was useful, should they not have the moment penalty for snow?

Re: Russian Cavalry

Posted: Sat Feb 10, 2018 3:31 am
by samuelch
No movement penalty on snow. Soviet uses cavalry quite a lot since lack of vehicles.

Re: Russian Cavalry

Posted: Sat Feb 10, 2018 11:09 am
by patroid
Hi,
There were some Cossack tribes in russia that fought with and against russia over the course of history.
Those also fought in the big world wars for russia. So pls name them cossacks.

And btw the image comes pretty close to what cossacks actual looked in ww. Except that they had capes and swords in addition to firearms.

Patroid

Re: Russian Cavalry

Posted: Sat Feb 10, 2018 1:14 pm
by Puss_in_Boots
I don't like much the image for the dismount ability.
I think we can settle for the original transformation icon.

Re: Russian Cavalry

Posted: Sat Feb 10, 2018 1:17 pm
by LordOfAles
Agreed

Re: Russian Cavalry

Posted: Sat Feb 10, 2018 2:25 pm
by samuelch
Ok

Re: Russian Cavalry

Posted: Sat Feb 10, 2018 6:43 pm
by Belfry777
patroid wrote:Hi,
There were some Cossack tribes in russia that fought with and against russia over the course of history.
Those also fought in the big world wars for russia. So pls name them cossacks.

And btw the image comes pretty close to what cossacks actual looked in ww. Except that they had capes and swords in addition to firearms.

Patroid
This might be put into an the "uprising units" area for now.

Re: Russian Cavalry

Posted: Wed Apr 04, 2018 12:44 pm
by samuelch
Cost:3 turns
Hp: 42
Speed:5 (3 while dismounted)
Attack:9
Armor/P.armor=0/0
Ability:Mount, Dismount
Can capture Tcs while dismounted.
Can't climb mountains.
Can move on forest tiles without penalty.
New stats.

Re: Russian Cavalry

Posted: Wed Apr 04, 2018 1:21 pm
by makazuwr32
Looks good.
They must have bonus against infantries still i think in mounted form.
Because they were fighting mainly with inafntries.
Also light tanks i think must not have bonus to them but to compensate medium and heavy tanks do full damage to them when they are mounted (only).
Also infantries must have bonus as well to them in mounted form.

This way dismounted form will be valuable as well.

Re: Russian Cavalry

Posted: Wed Apr 04, 2018 10:52 pm
by Belfry777
samuelch wrote:Cost:3 turns
Hp: 42
Speed:5 (3 while dismounted)
Attack:9
Armor/P.armor=0/0
Ability:Mount, Dismount
Can capture Tcs while dismounted.
Can't climb mountains.
Can move on forest tiles without penalty.
New stats.
the stats are a bit high for HP and they must have slowness in forests, we need not having someones head knocked off! :lol:

Re: Russian Cavalry

Posted: Thu Apr 05, 2018 10:18 am
by LordOfAles
They use horses not tanks. It seems reasonable to me

Re: Russian Cavalry

Posted: Thu Apr 05, 2018 6:29 pm
by Belfry777
but the Hp is though the roof!

Re: Russian Cavalry

Posted: Thu Apr 05, 2018 6:36 pm
by Midonik
Hp is same as normal Soviet infantry,I see no problem here.

Re: Russian Cavalry

Posted: Thu Apr 05, 2018 6:42 pm
by makazuwr32
A bit higher actually. Just a bit.

Re: Russian Cavalry

Posted: Thu Apr 05, 2018 6:49 pm
by Belfry777
lets lower it like 35.

Re: Russian Cavalry

Posted: Thu Apr 05, 2018 7:41 pm
by makazuwr32
Why? Normal russian infantry must have 42 hp as well.
Why cavalry must WEAKER than infantry?!

Here quote
samuelch wrote: Soviet infantry
Attack: 8
Hp: 42
Speed: 3
And they can hide (normal infantries) for 2 turns with cooldown.

Cavalry can't hide or see invincible units.
And i think for bonus speed and a bit of bonus damage as well as bonus against infantries they are fine.

Re: Russian Cavalry

Posted: Thu Apr 05, 2018 10:18 pm
by Belfry777
Okay I can do with lower power (8) with Hp of 42, and yes they should be lower than infantry because the came move faster.

Re: Russian Cavalry

Posted: Fri Apr 06, 2018 7:07 am
by makazuwr32
No way.
In AoS cavalry has higher health and damage. NOT lower. And this cavalry must have same.
Remember that most infantries must have invisibility ability while this unit will not have one as well as it can't see them.
Also we can limit where you can train them (barracks only), remove veteraning effect.

Re: Russian Cavalry

Posted: Fri Apr 06, 2018 7:23 am
by Midonik
I don't think that cavalry should have higer hp/attack than normal infantry.
Also,infantries have no such albitly,at least yet. I'm not sure if something like that doesn't require coding,dont speak about it like it already exists.
Cavalry units in ww2 fought mostly like dragoons-using horses to get on place,and fighting on foot.
Belry might have a point-raider,on high horse with out way to cover,is definitely easier to shoot target than a covering-everywhere-he-can infantrymen. It might little harder to use the ralfies top.
I suggest little less hp while in cavalry form,but normal on ground.
If we won't give them grenades,and they will have penalty on forest,then we can even make them cost 2.

Re: Russian Cavalry

Posted: Fri Apr 06, 2018 8:07 am
by makazuwr32
They hadn't grenades. They i think must have penalty on snow and in swamps in cavalry firm because for horses it is way harder to move through snow and swamps.
As for forests it was main place where they attacked from and hide then so historically accurate it wouldn't be good.

For attack and hp in cav form as well as shooting from the horse - they were mostly ex-cossacks or just veterans of civil war 1917-1922 and they could even hsot into your eye from 200 meters while moving on horse. They WERE veterans. So they must have a bit higher attack (with veteraning power 3 infantry will get +15 hp and +3 attack and they have 30% chance in total to get some veteraning power) and same hp. Think about them as elite gun infantry who hasn't any grenades (it is really hard to throw grenade on horse and if they even would have it then they must have 40-50% miss chance)

They also can't do serious damage to tanks.

Re: Russian Cavalry

Posted: Fri Apr 06, 2018 10:16 am
by samuelch
So what need to be change?

Re: Russian Cavalry

Posted: Fri Apr 06, 2018 11:49 am
by makazuwr32
1. In mounted version they must have bonus against infantries and this way we can lower their damage by 1.
2. Light tanks must NOT have bonus to them in mounted version but instead all tanks must do full damage and infantries must have bonus as well.
3. penalty in snow and swamp tiles.
4. can't get bonus armor from hiding in capturable buildings.

Re: Russian Cavalry

Posted: Fri Apr 06, 2018 12:39 pm
by samuelch
So the cavalry will get bonus on infantries and infantries get bonus on this mounted version?