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Faramir
Posted: Thu Jan 05, 2017 4:48 pm
by Alexander82
this is the first image for hardeep's request
It wields both sword and bow.
His stats will be lower in melee than other melee heroes and the ranged attack will be less strong than the one that legolas has, I was thinking about a 2 action (he seems to be an agile guy) with 10-15 attack and the bow attack would be like 5 or 6 withing a 5 or 6 range
Re: Faramir
Posted: Thu Jan 12, 2017 2:28 am
by Alexander82
Ok Faramir is in (we put him in as a transforming unit instead than a unit with a skill)
Re: Faramir
Posted: Thu Jan 12, 2017 3:00 am
by Hardeep
Re: Faramir
Posted: Thu Jan 12, 2017 10:00 am
by Alexander82
Hardeep can you check how stats bonus works on trasforming units?
For example if you want to give it a armor bonus would he keep it in both form?
Also if you give him a strenght bonus and go from melee to ranged and then from ranged to melee is the bonus still there?
If you can give it a try it would be good
Re: Faramir
Posted: Fri Jan 13, 2017 7:31 am
by Hardeep
Hmmm, if you mean by triggers, then I'm pretty sure the unit will lose the bonus. As for status effects, I'm not sure.
Fun fact, if you transform a unit triggers will act as if that unit was destroyed.
Therefore the cond. obj. Destroyed + declare victory isn't possible.
Re: Faramir
Posted: Fri Jan 13, 2017 7:33 am
by Alexander82
I see. That might be a problem, so the game should be modified to "remember" the unit id when you transform it.