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Ballista Ship IMPLEMENTED
Posted: Sun Jan 29, 2017 1:50 pm
by samuelch
Ship that can shoot grappling hook to freeze the enemy or fire arrow to burn. Cost=5 turns. Speed=4.
Re: Ballista Ship
Posted: Mon Jan 30, 2017 3:25 pm
by DoomCarrot
It is a good idea! Should be used like an expensive, heavy warship probably.
Re: Ballista Ship
Posted: Thu Feb 01, 2018 9:58 pm
by Belfry777
We have a catapult ship why not a ballista ship!!
Re: Ballista Ship
Posted: Thu Feb 01, 2018 11:39 pm
by General Brave
I don't know about this?
Re: Ballista Ship
Posted: Fri Feb 02, 2018 12:50 am
by Patrol3110
the idea is good but i think it would be overuses for water maps if the cost is too low and not used at all if too high. Also the grapling hoot idea is a bit weird since it would be useless against ground units, what would it do, hold them in place?

. I dont like the idea it would be op or underpowered
Re: Ballista Ship
Posted: Fri Feb 02, 2018 3:59 am
by Puss_in_Boots
Fire arrows? Not something I would like to see this thing fire. The grappling hooks are fine. As long as the ship can't move while the target is grappled. It's cost should be a resounding 6. It can be a support ship. Working with other ships together to keep important places relatively safe from naval attack.
Re: Ballista Ship
Posted: Fri Feb 02, 2018 4:45 am
by Sunrise Samurai
Harpoon ship
Cost 6
Same stats as warship, except: entangling weapon. (Lightning weapon, but reduces speed by only 2 and stacks)
Slows down enemy ships and troops, for 2 cost above warship
Re: Ballista Ship
Posted: Fri Feb 02, 2018 10:32 am
by makazuwr32
I think that this
Sunrise Samurai wrote:Harpoon ship
Cost 6
Same stats as warship, except: entangling weapon. (Lightning weapon, but reduces speed by only 2 and stacks)
Slows down enemy ships and troops, for 2 cost above warship
is better idea than ballista ship.
Re: Ballista Ship
Posted: Fri Feb 02, 2018 12:57 pm
by Sunrise Samurai
It's a lot like poison archer compared to archer. 1.5x price and no upgrade, for a useful ability.
Yes, this would probably influence ground units too, like a battering ram​ being immobilized.
Re: Ballista Ship
Posted: Fri Feb 02, 2018 3:30 pm
by General Brave
Harpoon ship sounds much better, stats?
Re: Ballista Ship
Posted: Fri Feb 02, 2018 5:49 pm
by makazuwr32
Sunrise Samurai wrote:It's a lot like poison archer compared to archer. 1.5x price and no upgrade, for a useful ability.
Yes, this would probably influence ground units too, like a battering ram​ being immobilized.
I think that harpoon must immobilize only mechanical units (ships, siege units, wagons...) and can't influence on movement of living units.
General Brave wrote:Harpoon ship sounds much better, stats?
Sunrise Samurai wrote:Harpoon ship
Cost 6
Same stats as warship, except: entangling weapon. (Lightning weapon, but reduces speed by only 2 and stacks)
Slows down enemy ships and troops, for 2 cost above warship
Re: Ballista Ship
Posted: Fri Feb 02, 2018 5:58 pm
by Sunrise Samurai
Yeah, probably best if it only hits mechanical units.
Re: Ballista Ship
Posted: Fri Feb 02, 2018 8:33 pm
by Puss_in_Boots
Why not? It's not as if a living person would go far when a harpoon pierces into his body. The original harpoon thrower idea was supposed to influence flesh only. I don't see how a larger weapon cannot do the same.

Re: Ballista Ship
Posted: Fri Feb 02, 2018 8:36 pm
by General Brave
He would probably bleed out slowly, but the only thing we have is poison.
Re: Ballista Ship
Posted: Sat Feb 03, 2018 12:37 am
by Belfry777
what if we raise the cost of the ballista ship and make it so a player would have to research a tech to build it. I think we should ceep the Idea.
Re: Ballista Ship
Posted: Wed Feb 13, 2019 5:47 pm
by StormSaint373
By the sounds of it... It seems interesting, I like the idea.
Re: Ballista Ship
Posted: Mon Jul 08, 2019 5:26 pm
by Stratego (dev)
i would like to improve the water fleet in AOS, anyone try to make image+json for this?