Undead Naval Army! - ANSWERED
Posted: Tue Feb 28, 2017 10:51 pm
Hey guys, recently i see a post about Naval units here and i would like to share some that i think it would be cool in game! i'm goin to suggest these units bellow... I did put the name, description, possible skills and some base/reference stats for them for what they could be so we could discuss about them... I know that this post is a bit big, but i really don't like to spam a lot of posts to make one for each unit... (Sorry if i had mispelled something, I'm not that good with english)
Pirate ship
"A decrept ship that still able to navigate"
(A basic Ranged ship, max 4 range) (should be slow: 3~4 speed)
Producion cost: 4
Can be produced in the town or docks
Good vs transport units, flesh units
Ghost Fluyt
"Spirit of a ship that refuses to sink"
(Its a heavy transport ship, up to 4 units)
Good def and Hp, but no attack
Must be slow (around 3 speed)
Can only be produced in the docks
Undead pirate
"Armed with a sword, this guy loves to sing that yo-ho song."
(Can receive group attack in large groups), (uses a rusty sword as main weapon)
Similar stats to unarmored skeleton
Must be faster in the water than on ground (1 on ground, 3 on the water for example)
Upgrades can only be made in the docks
Can be produced in the town or docks
Ghost Pirate - Upgrade for the Undead Pirate
"Death against all ground walkers!"
Improved stats
Research cost: 4 turns
Can be produced in the town or docks
Pirate Buccaneer
"A pirate that don't carry a gun isn't a real pirate"
(This unit uses a sword as main weapon, but also have a handgun), (The handgun acts like a skill, up to 3 range)
(The handgun cooldown is 3 rounds), (his handgun also deals "disarmor" for 2 turns)
A bit more stats than the Ghoul
Must be faster in the water than on ground (1 on ground, 3 on the water for example)
Upgrades can only be made in the docks
Can only be produced in the docks
Good vs flesh units
Ghost Buccaneer - Upgrade for the Pirate Buccaneer
"He roars like the cannons of his ship"
Improved stats
Research cost: 4 turns
Can only be produced in the docks
Pirate Captain
"A leader that never shares his treasure"
(This unit gives inspiration to nearby crew), (can summon an undead shark), (can throw his trident)
Good amont of hp, atk and defense
Range: 1 (throwing: 3)
Producion cost: ~7 turns
Must be faster in the water than on ground (1 on ground, 3 on the water)
Can only be produced on the docks
Researches can only be made in the docks
Good vs big units.
Pirate king - Upgrade for the Pirate Captain
"Self proclaimed king of the seas"
Improved stats
Research cost: 6 rounds
Can only be produced on the docks
Whale Hunter - Upgrade for the Pirate King
"This captain still searches for the biggest prey in the ocean"
Improved stats
Research cost: 6 turns
Can only be produced on the docks
Undead Shark
"Best companion while fishing"
(Can only be summoned by the Pirate captain and his upgrades), (Can only be summoned in the water)
(Can't go on terrain) (lasts 3 rounds)
Around 20HP
Good atk and high def
Should be fast (3~5 speed)
Good vs ships
Flying Dutchman
"A spirit doomed to navigate forever"
(can fly), (can cast spells on the enemy), (can summon kraken), (kraken cooldown: around 8 turns)
Relative low Hp, atk and defense.
Produce cost: 8 turns
Can only be produced on the docks
Good vs nothing
Kraken (There are 3 current creatures that could fit here, Kraken, Megalodon or Leviathan but i think kraken do have a better synergy with Dutchman...)
"Just an ordinary legend... Nothing to worry about"
(Can only be summoned by the Flying Dutch), (Can only be spawned in the water), (Can't go in terrain)
(Last 3 rounds)
Tons of hp, atk and def
Relative slow (2 or 3 speed)
Weak against spearmans, throwing spearmans, flying units.
Pirate ship
"A decrept ship that still able to navigate"
(A basic Ranged ship, max 4 range) (should be slow: 3~4 speed)
Producion cost: 4
Can be produced in the town or docks
Good vs transport units, flesh units
Ghost Fluyt
"Spirit of a ship that refuses to sink"
(Its a heavy transport ship, up to 4 units)
Good def and Hp, but no attack
Must be slow (around 3 speed)
Can only be produced in the docks
Undead pirate
"Armed with a sword, this guy loves to sing that yo-ho song."
(Can receive group attack in large groups), (uses a rusty sword as main weapon)
Similar stats to unarmored skeleton
Must be faster in the water than on ground (1 on ground, 3 on the water for example)
Upgrades can only be made in the docks
Can be produced in the town or docks
Ghost Pirate - Upgrade for the Undead Pirate
"Death against all ground walkers!"
Improved stats
Research cost: 4 turns
Can be produced in the town or docks
Pirate Buccaneer
"A pirate that don't carry a gun isn't a real pirate"
(This unit uses a sword as main weapon, but also have a handgun), (The handgun acts like a skill, up to 3 range)
(The handgun cooldown is 3 rounds), (his handgun also deals "disarmor" for 2 turns)
A bit more stats than the Ghoul
Must be faster in the water than on ground (1 on ground, 3 on the water for example)
Upgrades can only be made in the docks
Can only be produced in the docks
Good vs flesh units
Ghost Buccaneer - Upgrade for the Pirate Buccaneer
"He roars like the cannons of his ship"
Improved stats
Research cost: 4 turns
Can only be produced in the docks
Pirate Captain
"A leader that never shares his treasure"
(This unit gives inspiration to nearby crew), (can summon an undead shark), (can throw his trident)
Good amont of hp, atk and defense
Range: 1 (throwing: 3)
Producion cost: ~7 turns
Must be faster in the water than on ground (1 on ground, 3 on the water)
Can only be produced on the docks
Researches can only be made in the docks
Good vs big units.
Pirate king - Upgrade for the Pirate Captain
"Self proclaimed king of the seas"
Improved stats
Research cost: 6 rounds
Can only be produced on the docks
Whale Hunter - Upgrade for the Pirate King
"This captain still searches for the biggest prey in the ocean"
Improved stats
Research cost: 6 turns
Can only be produced on the docks
Undead Shark
"Best companion while fishing"
(Can only be summoned by the Pirate captain and his upgrades), (Can only be summoned in the water)
(Can't go on terrain) (lasts 3 rounds)
Around 20HP
Good atk and high def
Should be fast (3~5 speed)
Good vs ships
Flying Dutchman
"A spirit doomed to navigate forever"
(can fly), (can cast spells on the enemy), (can summon kraken), (kraken cooldown: around 8 turns)
Relative low Hp, atk and defense.
Produce cost: 8 turns
Can only be produced on the docks
Good vs nothing
Kraken (There are 3 current creatures that could fit here, Kraken, Megalodon or Leviathan but i think kraken do have a better synergy with Dutchman...)
"Just an ordinary legend... Nothing to worry about"
(Can only be summoned by the Flying Dutch), (Can only be spawned in the water), (Can't go in terrain)
(Last 3 rounds)
Tons of hp, atk and def
Relative slow (2 or 3 speed)
Weak against spearmans, throwing spearmans, flying units.