obstacle + line of sight = surprise attack
Posted: Thu Mar 02, 2017 3:06 am
Map obstacles could break the line of sight of the ground units, for example montains, buildings, bushes...(Everything that doesn't allow to you move to that tile, except water) Could not allow to your ground units see through them...
Recently, i had noticed that doesn't matter if you change that option of visibility since now, almost every unit, do have a high line of sight (with bonuses, buffs, techs...), on the smaller maps, few units could see the entire map, so i tought it will be better if some objects and structures could halve that a bit... Air units still would be able to have a full range of its line of sight (but i think that most of these units should have their line of sight decreased a bit also to balance with this...) what do you think about?
Recently, i had noticed that doesn't matter if you change that option of visibility since now, almost every unit, do have a high line of sight (with bonuses, buffs, techs...), on the smaller maps, few units could see the entire map, so i tought it will be better if some objects and structures could halve that a bit... Air units still would be able to have a full range of its line of sight (but i think that most of these units should have their line of sight decreased a bit also to balance with this...) what do you think about?