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obstacle + line of sight = surprise attack

Posted: Thu Mar 02, 2017 3:06 am
by Dagravian
Map obstacles could break the line of sight of the ground units, for example montains, buildings, bushes...(Everything that doesn't allow to you move to that tile, except water) Could not allow to your ground units see through them...

Recently, i had noticed that doesn't matter if you change that option of visibility since now, almost every unit, do have a high line of sight (with bonuses, buffs, techs...), on the smaller maps, few units could see the entire map, so i tought it will be better if some objects and structures could halve that a bit... Air units still would be able to have a full range of its line of sight (but i think that most of these units should have their line of sight decreased a bit also to balance with this...) what do you think about?

Re: obstacle + line of sight = surprise attack

Posted: Thu Mar 02, 2017 6:24 am
by Alexander82
I like the idea. I think it should be like that too but daniel some time ago told me that it was too coding-intensive and he would have needed much time.

Re: obstacle + line of sight = surprise attack

Posted: Thu Mar 02, 2017 9:45 pm
by Dagravian
But that's possible right?

Re: obstacle + line of sight = surprise attack

Posted: Thu Mar 02, 2017 10:06 pm
by Alexander82
Everything should be, it's all depending on how long will it take to make.

Re: obstacle + line of sight = surprise attack

Posted: Thu Mar 02, 2017 10:27 pm
by Dagravian
Well, if it is viable, he can take as much time he's need to make it work... So far, visibility isn't the top priority as far as i know, when and if he got spare time, he could take a look on it for us :)

But is there anything we could do to speed up the things for him? Or this is all-coded-based stuff?

Re: obstacle + line of sight = surprise attack

Posted: Thu Mar 02, 2017 10:34 pm
by Alexander82
I fear that the line os sight is strictly coding-related but for other purposes we can help (for example in making new maps or units)