Page 1 of 1

Undeads

Posted: Sat Mar 11, 2017 12:40 am
by Alexander82
Undead units


Lesser Demon
Image
Image
Cost:3
Hp:25
Attack Power:10
Range:1
Armor:1
Pierce Armor:1
Speed:3
Sight:5
Burning effect
Small bonus against both cavalry, buildings and wooden units (smaller bonus compared to specific units)

Forest corpse
Image

Basic
Image
Stats:
Cost: 3
HP:15
Attack:6 (in a regular tile) 8(In a forest Tile)
Range:1
Armor:0
Pierce:2
Speed:3
Sight:4
Action:1
Has a bonus against all units in a forest tile.
first upgrade
Image
stats:
Cost: 3
HP:18
Attack:8 (in a regular tile) 10(In a forest Tile)
Range:1
Armor:1
Pierce:3
Speed:3
Sight:4
Action:1
Has a bonus against all units in a forest tile.
second upgrade
Image
stats:
Cost: 3
HP:21
Attack:10 (in a regular tile) 12(In a forest Tile)
Range:1
Armor:2
Pierce:4
Speed:3
Sight:4
Action:1
Has a bonus against all units in a forest tile.

Undead Techs


Corpse Guardian
Image

Cost=4
Corpses vanishing increase by 1

Wrath
Image

Cost=6 turns in Crypt
Golems gain 20% chance to inflict fear with their attacks

Lich's promise
Image
Skeleton workers have +1 speed,+2 Mend rate
Builders:TC
Cost:4
Desc:Lich promises undead workers a brand new life if undead win the battle,but they dont know whats in store for them...

Re: Undeads

Posted: Tue Sep 05, 2017 12:19 pm
by Prof_GamerARCHIVED
Yo, all these units look great.

Re: Undeads

Posted: Thu Jun 21, 2018 2:30 pm
by LordOfAles
This is set as accepted too. I didn't set accepted btw.
Necrophage
http://ageofstrategy.net/viewtopic.php? ... c5c#p40267

Re: Undeads

Posted: Thu Jun 21, 2018 3:01 pm
by General Brave
Completely forgot about that guy.

Re: Undeads

Posted: Thu Aug 09, 2018 4:07 pm
by Keshanius
It is a little bit complicated, but I think water corpse should appear only near coast, and orcs big unit should waterwalk only near coast. They should be able to cross a river without a bridge but not walk through deep sea, and corpses should sink in a sea and don't sink at shallows. Also I think the game needs swamp with bonuses for kobolds

Re: Undeads

Posted: Thu Aug 09, 2018 6:59 pm
by Keshanius
There could be deep water terrain, shallow water terrain and swamp

Re: Undeads

Posted: Tue Feb 12, 2019 2:24 am
by General Brave
About almost all of these can be done, if needed so.

Re: Undeads

Posted: Tue Feb 12, 2019 7:49 am
by Lynx Shafir
Now what would be useful is


1.Lesser demon(? not sure we want call so)-yet we need a global tech for demon summon"- for future usage


2.And lich promise - definitely great

3.The Wrath thing - idk if possible a chance based hit, but I don't like it
Also we may rebalanced ghouls better stars and bonus so won't need it.
(Ghoul lord -I'll the initial concemp with area dmg for him)

4.we need water corpses -

5.We have few more ideas for them (almost) ready and implementable -
To say some :
Witch
Flesh tower
Nechrophage
Sceletlal thoughness
Animated statues..

Re: Undeads

Posted: Sat Feb 16, 2019 8:19 pm
by General Brave
Wait for answer.

Re: Undeads

Posted: Tue Feb 19, 2019 7:43 am
by Alexander82
Since we are directly working on what we are discussing I'm not upgrading these posts unless we reach a stalemate in developement.

I hope we don't tough

Re: Undeads

Posted: Fri Aug 02, 2019 8:12 pm
by ethanking5
I like the forest corpse idea. Question was this topic forgotten completely or just thrown aside for later

Re: Undeads

Posted: Sat Aug 03, 2019 5:08 am
by Dagravian
Actually none, just read the commentary above... We reached a point that there is need to vote these things anymore, unless a "mexican standoff" happens to justify this event...

Re: Undeads

Posted: Sun Aug 04, 2019 7:18 pm
by Alexander82
We are basically implementing everything when possible because after the introduction of modded version we haven't to rely only on Daniel's work to make everything work.