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Weather
Posted: Sat Mar 25, 2017 1:07 am
by tamtam12345
I have an idea.
The game can create a weather mod.
Every 5 turns will randomly change weather(sunny, cloud, raining, heavy rain,lightning......)
Each of them may have a buff/debuff.
Eg. Heavy rain→sight-2,speed-1
Lightning→(animals such as elephant,cavalry)Atk-1
Re: Weather
Posted: Sat Mar 25, 2017 9:42 pm
by DoomCarrot
That is actually a cool idea. As much as some might disagree, I think a little bit of randomness can be a huge addition to a strategy game, (so long as it isn't totally game changing).
This could give one of two equal armies an edge for a few turns, and force the players to quickly alter their strategies to make the most of the weather and such. I like this idea a lot, good job.

Re: Weather
Posted: Thu Nov 09, 2017 8:29 pm
by godOfKings
Got some other ideas
Sunny: sight+1
Frost: armour -1/-1 (for infantry and mounts only since they use metal armours which makes chilly frost unbearable and may be they change to leather or furry coats and armour cannot be less than 0)
Flood: speed +1 (for all water body units)
Cyclone: speed reduced to 1 for ALL units
Tsunami: ALL ground units and structures that are situated beside any water body (even a single water tile surrounded by grounds) will suffer 5 damage and in tc the first unit shall suffer the damage, units in bridges don't suffer any damage but the bridge itself will get 1 damage (this damage will apply only first turn)
Raining: burning effects on any structure will reduce by 1 stack and if there is only one stack then it will disappear (this effect will apply only first turn)
Gale: range -1 for all ranged units (even sieges)
Fog: sight -1
Spring: heal rate/mend rate: +3
A player can see both the current weather condition and also may be a tech research will allow them to see (like predict) the weather condition next turn
Re: Weather
Posted: Thu Nov 09, 2017 8:54 pm
by godOfKings
Famine: speed-1 and atk-1 for all flesh and blood type units, workers and labourers mend rate: -3
Hailstorm : atk-3 for sieges
Snowing: speed-1 (for All ground units)
Re: Weather
Posted: Fri Dec 15, 2017 9:21 pm
by Belfry777
Good but it sound to complected like the food post.

Re: Weather
Posted: Sat Dec 16, 2017 2:55 am
by DoomCarrot
Not really. Every turn have a 15% chance of changing weather. If true, then pick a new weather type from list, and apply to all units. Maybe have an icon or something on screen to display what weather is going on as well.
This would actually not be too complicated to implement I don't think, compared to other game modes at least
Re: Weather
Posted: Sat Dec 16, 2017 8:43 am
by godOfKings
List of Buffs:
Sunny
Flood
Raining
Spring
Harvest day
New Equipment
List of debuffs:
Heavy rain
Lightning
Frost
Cyclone
Tsunami
Gale
Famine
Hailstorm
Fog
Snowing
Maelstrom
Forest fire
Will b edited as new ideas r added
Re: Weather
Posted: Sat Dec 16, 2017 10:25 pm
by Belfry777
Good I always wanted storms for the Navy to deal with!
Re: Weather
Posted: Sun Dec 17, 2017 4:41 am
by General Brave
That sounds nice, could it be used as triggers?
Re: Weather
Posted: Sun Dec 17, 2017 10:17 am
by godOfKings
Some buffs
Harvest day: (On this day new crops are harvested and every unit gets fresh foods to eat, healing faster)All flesh and blood type units HP +5 ( wounded units will keep on healing 5 HP each turn until weather changes)
New Equipments: (On this day a new batch of weapons and armours are made in blacksmiths and distributed throughout the kingdom to Ur units)All flesh and blood type units Atk +1, Armour +1/+1
Re: Weather
Posted: Sun Dec 17, 2017 10:22 am
by godOfKings
Belfry good idea!
Maelstrom:All water body units speed -2, atk -4, mendship mend rate -3
Re: Weather
Posted: Sun Dec 17, 2017 10:31 am
by godOfKings
I think weather should randomly change every 3 turns, or 5, if weather change depending on chance, it might b that a weather that is bad for a player is not changing for a long time, and the player is at a disadvantage because of that
Forest fire: any structure or siege unit near a forest tile catches fire (effect only occurs first turn)
Re: Weather
Posted: Sun Dec 17, 2017 7:38 pm
by Belfry777
yes.
Re: Weather
Posted: Fri Feb 23, 2018 2:27 pm
by General Brave

- Rain.png (319 Bytes) Viewed 7525 times
I will make it animated, or perhaps someone will.
Re: Weather
Posted: Fri Feb 23, 2018 4:26 pm
by Belfry777
It looks good all it need's is animation, which I can do.
Re: Weather
Posted: Fri Feb 23, 2018 9:15 pm
by General Brave
Ok, do it.
Re: Weather
Posted: Fri Feb 23, 2018 9:17 pm
by Belfry777
You have the tank factory to do.
Re: Weather
Posted: Sat Feb 24, 2018 3:42 am
by General Brave

- Rain.2png.gif (1015 Bytes) Viewed 7496 times

- Rain.3png.gif (1015 Bytes) Viewed 7496 times

- Rain.4png.gif (1015 Bytes) Viewed 7496 times
Re: Weather
Posted: Sat Feb 24, 2018 3:42 am
by General Brave

- Rain.5png.gif (1015 Bytes) Viewed 7496 times
Re: Weather
Posted: Sat Feb 24, 2018 3:47 am
by General Brave
If it doesn't look good, will you help finishing the loop.
Re: Weather
Posted: Sun Feb 25, 2018 3:17 am
by Belfry777
Sure I will.
Re: Weather
Posted: Tue Feb 27, 2018 3:07 am
by Belfry777
What do you think of this!
Re: Weather
Posted: Tue Feb 27, 2018 7:55 am
by godOfKings
wow not bad
Re: Weather
Posted: Tue Feb 27, 2018 8:44 pm
by Belfry777
Wow! I never thought that you would like it! I thought every one would be like,"That sucks!"
Re: Weather
Posted: Tue Feb 27, 2018 9:24 pm
by makazuwr32
Well because i'm really bad at drawing from scrap i must say this is good. Much better than i can draw.
Re: Weather
Posted: Wed Feb 28, 2018 3:21 am
by Belfry777
I could make it a bit longer if you would like.
Re: Weather
Posted: Wed Feb 28, 2018 6:53 pm
by General Brave

- Rain.gif (652 Bytes) Viewed 7430 times
Re: Weather
Posted: Wed Feb 28, 2018 7:16 pm
by Belfry777
Yep, we'll go with yours!

Re: Weather
Posted: Thu Mar 01, 2018 4:01 am
by KingslyTheGreat
Maybe this as well?
Elf/Human/Orc/Undead Seer
Cost: 8
HP: 5
Attack: 6 (spear)
Range: 1
Armor: 2 (smaller shield)
P.Armor: 2 (smaller shield)
Speed: 6
Sight: 7
Dodge Counter: 50%
Spell Resistance: 40%
Action: 1
Bonus: 50% against cavalry, 50% against giants
Special actions: Change weather-50% chance to trigger weather Change
Re: Weather
Posted: Sun Mar 04, 2018 3:10 am
by Belfry777
What dose this have to do with weather?