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Thorn Elemental - IMPLEMENTED

Posted: Sat Mar 25, 2017 9:23 pm
by Alexander82
It comes from the card game "Magic, the gathering"
Image

Re: Thorn Elemental

Posted: Sun Mar 26, 2017 5:08 am
by Dagravian
That looks cool man! MTG could be really inspirational source of units don't it?

Btw, anyone did already suggested the battle wurms here?? i think they could be a nice add to the game too!

Re: Thorn Elemental

Posted: Sun Mar 26, 2017 5:52 am
by Constantin
Good idea! But what kind he will have stats and skills?

Re: Thorn Elemental

Posted: Sun Mar 26, 2017 6:01 pm
by Alexander82
I've sent a mail to Daniel. Let's see what he prefer (since it has to be coded) and let's make some stats after that.

Re: Thorn Elemental

Posted: Mon Jul 31, 2017 8:22 pm
by Alexander82
Slightly edited the shading of the legs

Also the unit will have trample and a decent damage

I would make it cost 7 (the card costs originally 7 mana) and balance it accordingly

Re: Thorn Elemental

Posted: Tue Aug 01, 2017 12:07 am
by Sunrise Samurai
Looks big. From the bypass ability I'd say range 2 melee, trample for sure. Add a new ability, "thorns" that hurts melee attackers for half the damage they dealt.

Re: Thorn Elemental

Posted: Sat Aug 05, 2017 3:30 pm
by LordOfAles
Ability:When counter attacks,counter isnt 50% of base attack power,but 75%

Re: Thorn Elemental

Posted: Thu Oct 26, 2017 1:29 pm
by Alexander82
So should it be a unit with full damage on counter?

Re: Thorn Elemental

Posted: Thu Oct 26, 2017 1:47 pm
by LordOfAles
Yep

Re: Thorn Elemental

Posted: Sun Nov 05, 2017 7:50 pm
by Alexander82
Daniel can you do this? I want to set this unit as finalized

Re: Thorn Elemental - FINALIZED

Posted: Sun Nov 05, 2017 7:54 pm
by Stratego (dev)
full damage on counter? yes, not that hard to code, it would be a "specunitaction" thing.

Re: Thorn Elemental - FINALIZED

Posted: Mon Nov 06, 2017 11:31 am
by Alexander82
Stats:
Cost 7 (5 + 2green mana :lol: )
HP: 70
Attack 20 (trample)
range: 1
Armor: 6
Pierce: 6
Speed: 3
Action: 1
Spell resistance: 50%
Special: Full damage on counter
I've made it to be a more offensive version of the ent warrior
Less hp, higher attack, trample, faster and with a special attack.

Re: Thorn Elemental - FINALIZED

Posted: Sat Nov 11, 2017 6:33 am
by Alexander82
Should we set this unit as a ent?

Re: Thorn Elemental - FINALIZED

Posted: Sat Nov 11, 2017 6:45 am
by Stratego (dev)
i think no, we can open a category of "elemental"-s, we might have more.

Re: Thorn Elemental - ACCEPTED

Posted: Sat Nov 11, 2017 7:16 am
by Alexander82
ok. since I was thinking to made it at the ent factory

So should i leave it only at TC/great tree?

Re: Thorn Elemental - ACCEPTED

Posted: Sat Nov 11, 2017 8:53 am
by Stratego (dev)
ok for me

Re: Thorn Elemental - IMPLEMENTED

Posted: Tue Feb 12, 2019 12:00 pm
by Alexander82
- IMPLEMENTED