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Tomb crawlers — Mummies sub
Posted: Wed Apr 05, 2017 8:15 pm
by Typhoon
They were ancient rulers of the desert Now those mummified corpses will take what's their
Tomb:building for training mummies
Basic units:
Mummy Skirmisher
3 turn skirmisher unit
Mummy Khopesh Swordman
3 turn melee unit

- Mummy Warrior Teamcolor.png (726 Bytes) Viewed 8985 times
Mummy archer
3 turn ranged unit 0% miss chance

- Mummy Archer.Teamcolor.png (646 Bytes) Viewed 8985 times
Mummy healer
3 turn healing unit

- Mummy.Healer.Teamcolor.png (676 Bytes) Viewed 8985 times
Special
Pharaoh
6 turn unit that gives morale to every mummy unit in range
Stone Jackal
8 turn fireproof stone giant
Re: New Mummies Units
Posted: Fri Jun 16, 2017 8:06 pm
by Aregor
I think it's good idea !
And mummy can have bonus defence against Bowman's.
Maybe: Faraon can be have a special skill (convert and summon mummy from corpse)
What do you think of my development , your idea?
Re: New Mummies Units
Posted: Tue Mar 06, 2018 10:48 pm
by Ravancloak
That healing mummy would be really great, as there is a lack of healers in the undead. I can't say the skirmisher makes much sense, as the undead already excel against archer units. Besides that, great ideas!
Re: New Mummies Units
Posted: Tue Mar 06, 2018 11:13 pm
by General Brave
Instead of stone guardian, how about jackals?
Or that could be something else.
Re: New Mummies Units
Posted: Wed Mar 07, 2018 2:24 pm
by Typhoon
General Brave wrote:Instead of stone guardian, how about jackals?
Or that could be something else.
That's good idea
Re: New Mummies Units
Posted: Wed Mar 07, 2018 3:48 pm
by StormSaint373
I like this one. +1
Re: Mummies
Posted: Fri Apr 27, 2018 5:07 pm
by Typhoon
Updated images in first post
Also how to add more than 3 images?
Bonus skirmisher

- Skirmisher.Teamcolor.png (670 Bytes) Viewed 8985 times
Re: Mummies
Posted: Sat Apr 28, 2018 2:52 pm
by Puss_in_Boots
Use the img attachment right here:
(img)(/img)
Paste the image's URL inside.
Re: Mummies
Posted: Sun Aug 05, 2018 9:25 pm
by Savra
Mummy pack? Hmmm.... Do that have any specialties like invisible in desert or bonus in desert or would it be something else?
Re: Mummies
Posted: Mon Aug 06, 2018 1:53 am
by General Brave
It should be.
Re: Mummies
Posted: Mon Aug 06, 2018 4:46 am
by Tankhead
Well we gotta wait until terrain bonus are implemented
Btw they should be immune to fire but have a weakness to water
Re: Mummies
Posted: Mon Aug 06, 2018 5:13 am
by Lynx Shafir
They are dry corpses so burn well.
Re: Mummies
Posted: Mon Aug 06, 2018 6:02 am
by Tankhead
Oh, i was thinking something else then. Lets go with that
Re: Mummies
Posted: Mon Aug 06, 2018 8:07 am
by Lynx Shafir
I'd like to see a Golden Skarabeus as amummy's support or guard - immune to elemental dmgs.
Or a statue. - what transforms in guard.
Built by workers.
Also have in mind some skills for pharaoh and healer/high priest
Re: Mummies
Posted: Wed Aug 08, 2018 5:49 pm
by Dagravian
Does that will replace the current mummy we do have atm? Also would nice to see a sphinx in this pack!
Re: Mummies
Posted: Wed Aug 08, 2018 6:03 pm
by General Brave
I don't know about a sphinx but what other thinks.
Re: Mummies
Posted: Wed Aug 08, 2018 6:19 pm
by makazuwr32
Sphinxes are usually alive beings sometimes completely irrevelant to mummies so i want to save sphinx unit for later either as undead unit, constructs or beastclans.
Re: Mummies
Posted: Wed Aug 08, 2018 7:14 pm
by Dagravian
Nop, they definelly belong to undeads... It is both represented as living and as statue, also it is related to the Egyptians as well like the mummies. So i can't see why not they should not be together.
Re: Mummies
Posted: Wed Aug 08, 2018 10:27 pm
by makazuwr32
In MTG for example sphinxes are form of living units (ofc they can be zombies, soldiers... similar to humans).
So as i see solution here is to make 2-3 sphinxes: for undeads, formed from obsidian statue, "destroyer", and normal sphinx.
Re: Mummies
Posted: Wed Aug 08, 2018 10:35 pm
by LordOfAles
We really should stop following other game examples and let us decide. This is OUR fantasy. Warcraft is BLIZZARD's fantasy, LOTR is TOLKIEN's fantasy. There really isn't any setting in general we should follow.
Re: Mummies
Posted: Wed Aug 08, 2018 10:44 pm
by makazuwr32
I took idea from MTG, not from warcraft..
Re: Mummies
Posted: Wed Aug 08, 2018 10:52 pm
by LordOfAles
Im not talking about whatever this is, im talking about in general
Re: Mummies
Posted: Thu Aug 09, 2018 12:20 am
by General Brave
That's what I've been saying.
Re: Mummies
Posted: Thu Aug 09, 2018 6:52 am
by Lynx Shafir
Let be a simple golden statue or skarabeus what become alive.
And the Shakal is good too.
Re: Mummies
Posted: Thu Aug 09, 2018 7:03 am
by Lynx Shafir
And Typhoon the images need sagging old lint.
Also think skirmisher unit is not needed.
(archers Not issue for undeads)
Re: Mummies
Posted: Thu Aug 09, 2018 10:35 am
by Typhoon
Actually sphinx is interesting idea and "following other games examples"
Tomb kings race of undying Egyptian like empire are using sphinx specifically warsphinx in their warfare

- Royal_Khemrian_Warsphinx_Tomb_Kings_8th_Edition_Miniature.jpg (69.13 KiB) Viewed 8683 times
Lynx Shafir wrote: ↑Thu Aug 09, 2018 7:03 am
And Typhoon the images need sagging old lint.
Also think skirmisher unit is not needed.
(archers Not issue for undeads)
I might redraw and base them on skeletons and add just add bandages edit bows and swords but unfortunately I would need pure non armored skeleton image
Re: Mummies
Posted: Fri Aug 10, 2018 4:26 am
by Savra
Here's a mummy you could work with.
Re: Mummies
Posted: Fri Aug 10, 2018 4:37 am
by General Brave
I could perhaps provide you the skeleton if you're asked.
Re: Mummies
Posted: Fri Aug 10, 2018 6:36 am
by Savra
Who? I can get a skelloton. This mummy though just seemed more appropriate to use since they all are mummy's.
Re: Mummies
Posted: Fri Aug 10, 2018 7:35 am
by Savra
Here's some I done from skeleton modifications I just need the archer skelloton.