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version 1.012

Posted: Tue Apr 11, 2017 3:47 pm
by Stratego (dev)
version 1.011 is published

Re: version 1.012

Posted: Tue May 09, 2017 5:45 am
by Stratego (dev)
doomcarrot-orange.

Re: version 1.012

Posted: Wed May 10, 2017 6:39 am
by Stratego (dev)
excorcism (100% ready)
poisonous bite (70% ready)

Re: version 1.012

Posted: Sat May 13, 2017 5:27 am
by Stratego (dev)
poisonous byte 100%

IMPORTANT! : delete all games you have with the previous poisonous byte invented, because those games will crash.
(the mechanism changed, no new unit type will be when zombies has poisoning, it will remain zombie.


UNIT designers!: NEW thing: there were already "property changing" techs (like cavalry armor giving + 1 armor to all cavalry units), from now such tech can add "weapon effect" to the weapon too, like "poisoned weapon", "flaming weapon" and so on. So if you want to make some units have flaming weapon by inventing a tech, you can define it in a simple "property changing" tech.

Re: version 1.012

Posted: Sun May 14, 2017 10:57 am
by Alexander82
You did a great job!