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Units Can Turn CLOSED
Posted: Thu Apr 27, 2017 2:59 am
by Puss_in_Boots
As I played the game, I thought it was kinda strange that the units don't turn to attack their enemy/moved backwards

. I think it would be a little cool to have the units facing different directions. It could produce some variety in aesthetic too.

Re: Units Can Turn
Posted: Thu Apr 27, 2017 6:27 pm
by DoomCarrot
The problem is we would need to make 4 images for every unit, and the game engine itself would have to be modified as well.
Not impossible, but a lot of work for such a feature.

Re: Units Can Turn
Posted: Thu Apr 27, 2017 7:44 pm
by Puss_in_Boots
I thought we could just have the units turn left or right.
The image of the unit would flip to its left if it moves 1 tile left. The left facing units could flip to their rights if it moves one right.
This idea isn't a very important one, and could be low priority if it takes too much time.
Re: Units Can Turn
Posted: Mon Jul 03, 2017 7:15 pm
by Alexander82
I agree with the left/right thing. It would be much bettet for campaigns (for example if you want to make two army of knights where one is facing the other)
Re: Units Can Turn
Posted: Mon Jul 03, 2017 7:34 pm
by Puss_in_Boots
Yeah, I thought image flipping was a very easy solution, but it might require some engine upgrades in order for it to flip actively while the game is going on. I really do want the units to face each other while they fight because it looks more cool.
Re: Units Can Turn
Posted: Mon Jul 03, 2017 8:29 pm
by Detros
For that it would be best if all images were facing one way and the flipping was done only in engine so that there is no need to make pile of images, similarly to faction colour coding.
Re: Units Can Turn
Posted: Mon Jul 03, 2017 8:33 pm
by Puss_in_Boots
My app can flip images, should I flip them all to face to the right for this to work?
Re: Units Can Turn
Posted: Sun Jul 09, 2017 9:33 am
by Alexander82
Detros wrote:For that it would be best if all images were facing one way and the flipping was done only in engine so that there is no need to make pile of images, similarly to faction colour coding.
I agree