Dummy unit slots for testing new unit ideas CANCELLED
Posted: Thu Apr 27, 2017 5:47 pm
You can buy a dummy character in upgrades.
That can only be used in local random games.
You have an inputform to set all properties for the dummy (Even special ones in new and new input forms.)
The engine is capable to handle more dummy units, all can be purchased in upgrades.
Form:
- there could be a simple text format showing all current properties.
- And on the top there is an input field where input data is chosen by name and the input field changes to receive character / numeric / or other inputs like special button to call out to a open new sub-form eg. on spells.
- There is an option to set an image in gallery to be unit image and clipping
- Sounds also can be set.
Sending to dev: one can send the ready/tested/blanced unit specification to DEV for implementing (eg. vote winners)
(maybe this input form can also be used in mapeditor to set individual units on designed map (to change stats or something))
That can only be used in local random games.
You have an inputform to set all properties for the dummy (Even special ones in new and new input forms.)
The engine is capable to handle more dummy units, all can be purchased in upgrades.
Form:
- there could be a simple text format showing all current properties.
- And on the top there is an input field where input data is chosen by name and the input field changes to receive character / numeric / or other inputs like special button to call out to a open new sub-form eg. on spells.
- There is an option to set an image in gallery to be unit image and clipping
- Sounds also can be set.
Sending to dev: one can send the ready/tested/blanced unit specification to DEV for implementing (eg. vote winners)
(maybe this input form can also be used in mapeditor to set individual units on designed map (to change stats or something))