Boomerang/Chakram Soldiers CLOSED
Posted: Sat Apr 29, 2017 3:17 pm
Boomerangs were ancient weapons used for hunting, it could inflict brutal damage on the target. These units are the bridge between archer and infantry. They are close quarter units that only have 3 range, and could stand somewhat of a fighting chance against swordsmen. This unit can be produced at the archery range.
Stats:
Hp: 12
Attack:6
Armor: 0
Armor pierce: 0
Range: 3
Cost: 2
Movement: 3
Sight: 6
The chakram is a throwing weapon made in India. They could be used well in hand to hand combat. It will be the step up from the boomerang soldier. The tech will take 6 turns to complete, and can only be researched at the archery range.
Stats:
Cost:2
Hp: 16
Attack: 8
Armor: 0
Armor pierce: 0
Range: 4
Sight: 6
Movement: 3
Tech: Ricochet, this tech takes 6 turns to research It will give the boomerang unit a 30% chance to hit a unit adjacent to the targeted unit. It must be researched in the center of technology (Not a commonly built production building).
Sadly, I have no experience, nor knowledge for graphic designs(at all). Here are some suggestions for how it should look:
-Same guy as the archer
-Faces left
-Holds a boomerang or chakram on his left hand too
-His left arm at his waist
His right arm rests on his waist bended only slightly up, and his hand is below it.
-Each has a tiny bonus on cavalry (like 25%)
-Small bonus on infantry.
-Huge bonus on aviation.
Or maybe there are some graphic design programs you can suggest, and I can learn how to do this along the way?
Stats:
Hp: 12
Attack:6
Armor: 0
Armor pierce: 0
Range: 3
Cost: 2
Movement: 3
Sight: 6
The chakram is a throwing weapon made in India. They could be used well in hand to hand combat. It will be the step up from the boomerang soldier. The tech will take 6 turns to complete, and can only be researched at the archery range.
Stats:
Cost:2
Hp: 16
Attack: 8
Armor: 0
Armor pierce: 0
Range: 4
Sight: 6
Movement: 3
Tech: Ricochet, this tech takes 6 turns to research It will give the boomerang unit a 30% chance to hit a unit adjacent to the targeted unit. It must be researched in the center of technology (Not a commonly built production building).
Sadly, I have no experience, nor knowledge for graphic designs(at all). Here are some suggestions for how it should look:
-Same guy as the archer
-Faces left
-Holds a boomerang or chakram on his left hand too
-His left arm at his waist
His right arm rests on his waist bended only slightly up, and his hand is below it.
-Each has a tiny bonus on cavalry (like 25%)
-Small bonus on infantry.
-Huge bonus on aviation.
Or maybe there are some graphic design programs you can suggest, and I can learn how to do this along the way?