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Trigger help
Posted: Sun May 21, 2017 10:02 pm
by scottieblueeyes
I've looked at a lot of help and tutorials on the subject, but I'm having trouble trying to make a trigger for a map I've designed. What I'm trying to do is around turn 50 create a trigger that enables all buildables in a game that starts out with no upgrades allowed, or one that enables just a couple of buildables like castles and heavy catapults. It seems that once no upgrades are chosen at the start menu that there's no way to make a trigger that allows blocked buildables and research.
Re: Trigger help
Posted: Sun May 21, 2017 10:49 pm
by Puss_in_Boots
I believe I have read a post about this trigger. I remember COOLGuy saying you are supposed use an effect to clear all buildables first, and then you put all those "Enable Buildables effects" as favored in the same trigger.

Re: Trigger help
Posted: Mon May 22, 2017 2:32 pm
by tamtam12345
Sorry.I don't know how to use that trigger in this situation.
I also want to know how to do that.

Re: Trigger help
Posted: Mon May 22, 2017 6:42 pm
by Stratego (dev)
Puss_in_Boots wrote:I believe I have read a post about this trigger. I remember COOLGuy saying you are supposed use an effect to clear all buildables first, and then you put all those "Enable Buildables effects" as favored in the same trigger.

yes this is the good way to do
Re: Trigger help
Posted: Wed May 24, 2017 8:30 pm
by scottieblueeyes
That's how I ended up doing it. Kind of a pain, but it's doable.