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Trigger help

Posted: Sun May 21, 2017 10:02 pm
by scottieblueeyes
I've looked at a lot of help and tutorials on the subject, but I'm having trouble trying to make a trigger for a map I've designed. What I'm trying to do is around turn 50 create a trigger that enables all buildables in a game that starts out with no upgrades allowed, or one that enables just a couple of buildables like castles and heavy catapults. It seems that once no upgrades are chosen at the start menu that there's no way to make a trigger that allows blocked buildables and research.

Re: Trigger help

Posted: Sun May 21, 2017 10:49 pm
by Puss_in_Boots
I believe I have read a post about this trigger. I remember COOLGuy saying you are supposed use an effect to clear all buildables first, and then you put all those "Enable Buildables effects" as favored in the same trigger. :|

Re: Trigger help

Posted: Mon May 22, 2017 2:32 pm
by tamtam12345
Sorry.I don't know how to use that trigger in this situation.
I also want to know how to do that. :)

Re: Trigger help

Posted: Mon May 22, 2017 6:42 pm
by Stratego (dev)
Puss_in_Boots wrote:I believe I have read a post about this trigger. I remember COOLGuy saying you are supposed use an effect to clear all buildables first, and then you put all those "Enable Buildables effects" as favored in the same trigger. :|
yes this is the good way to do

Re: Trigger help

Posted: Wed May 24, 2017 8:30 pm
by scottieblueeyes
That's how I ended up doing it. Kind of a pain, but it's doable.