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Tar Trap
Posted: Fri Jun 16, 2017 7:02 pm
by Aregor
Tar trap. Worker would create a "tar trap" on the ground that could trigger an archer that shoots fire arrows, and a trapped fire (or several trapped traps) would burn through the fire that would pass and lose 15 HP. W

- Tar trap. (I quickly built it)
- Image_1.png (3.08 KiB) Viewed 4640 times
hat do you think about this ?
Re: Tar Trap
Posted: Fri Jan 18, 2019 7:19 pm
by Lynx Shafir
Seems fine,
I gonna make a pic.
Should be costlier(3) and high dmg
Tar is very toxicant
May applies a special poison with slowing too.
I think better than fire dmg
Plain/grass tiles only.
2.we have a idea for towers/fortifications
attacks tipe
"
"OIL Couldron", "hot oil of death"~
May put tech research together..
Re: Tar Trap
Posted: Sat Jan 19, 2019 6:37 am
by Lynx Shafir
L.
Re: Tar Trap
Posted: Sat Jan 19, 2019 10:54 am
by godOfKings
we can make it that if a unit is effected by tar, atks with burning effect will deal extra damage, may b 200% (12) damage, tar can effect both mechanical and infantry with slowing for 2 turns, can b mended, so if a catapult or trebuchet falls into this trap they will b stuck for 2 truns