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Magic Tree (structure) — ARCHIVED

Posted: Fri Jul 07, 2017 4:10 pm
by samuelch
A tree that can give faster spell cool down for elves magician.

Re: Magic Tree (structure)

Posted: Fri Jul 07, 2017 5:22 pm
by Puss_in_Boots
Maybe it should be able to spawn them too?

Re: Magic Tree (structure)

Posted: Tue Oct 02, 2018 9:43 pm
by Savra
How about we settle this as:
Turn/build:8
Hp:60
S.rng:3
Sight:6
Cap:1
Heal:6
Arm:3
P.arm:6
Abilities:
Rejuvenate -mend:2, heals all ally wooden units and walls/ towers. In a radius.

Re: Magic Tree (structure)

Posted: Tue Oct 02, 2018 10:24 pm
by Tankhead
Even more heals for elves?
Terrific. :geek:

Re: Magic Tree (structure)

Posted: Tue Oct 02, 2018 10:53 pm
by Savra
Actually I thought of these stats because of their walls. It would make them less weaker. Think of it as a guard house for the humans walls only it effects the walls around it. Just remove its healing of nets I guess and let it be a defense support structure. Besides, it's mend isn't that great so it doesn't have that much of strength.

Re: Magic Tree (structure)

Posted: Wed Oct 03, 2018 7:10 am
by Lynx Shafir
I would like to make it a moon elf structure,
with a bit different ability.
I'll think about stat/ skills. ;)

Elfs have 3 diff units for Heal Aura.
And most of spells have no / low/ CD.
And weak defence structure what don't do anything is NOT needed - we have 2!

Re: Magic Tree (structure)

Posted: Wed Oct 03, 2018 1:41 pm
by Savra
The alternative was the ability to put enemies to sleep.

Re: Magic Tree (structure)

Posted: Thu Aug 05, 2021 8:58 am
by makazuwr32
Archived.