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Improved shields (level 1 and 2) ACCEPTED
Posted: Mon Jul 31, 2017 12:51 pm
by Alexander82
Improved shields
Smith techs that affect every unit equipped with shields
Level 1

Cost: 4
Effect: +1 armor +1 p.armor
Level 2

Cost: 7
Effect: +1 armor +1 p.armor
Re: Improved shields (level 1 and 2)
Posted: Mon Jul 31, 2017 1:08 pm
by Sunrise Samurai
Extra armor for shielded units... sounds good. Helps a few melee tanks, plus skirmisher.
Re: Improved shields (level 1 and 2)
Posted: Mon Jul 31, 2017 2:53 pm
by Alexander82
Yes. strenght of humans should be also in their techs.
I think that adding some extra armor to units might help to fight hard hitting units. I'm also planning to add some evasion with shield block but with a different tech.
Re: Improved shields (level 1 and 2)
Posted: Sat Aug 05, 2017 12:13 pm
by LordOfAles
I support the idea!

Re: Improved shields (level 1 and 2)
Posted: Wed Sep 06, 2017 5:21 pm
by Alexander82
A first try for the images
Re: Improved shields (level 1 and 2)
Posted: Wed Sep 06, 2017 5:43 pm
by Sunrise Samurai
Looks nice, but I wonder if we can't use some of the shields from the multiplayer activity ratings? Some of them are pretty cool.
Re: Improved shields (level 1 and 2)
Posted: Fri Sep 08, 2017 12:25 pm
by Alexander82
Images apart can we consider this accepted Daniel?
Re: Improved shields (level 1 and 2) ACCEPTED
Posted: Mon Sep 11, 2017 1:10 pm
by Alexander82
New images
Re: Improved shields (level 1 and 2) ACCEPTED
Posted: Mon Sep 11, 2017 1:49 pm
by Sunrise Samurai
Much better images
Re: Improved shields (level 1 and 2) ACCEPTED
Posted: Mon Sep 11, 2017 3:00 pm
by Alexander82
As you may imagine i started from existing shields