Hostile world player
- Sunrise Samurai
- Posts: 2678
- Joined: Thu Jun 18, 2015 11:21 pm
- Location: Florida, U.S.
Hostile world player
For map building purposes, can we get a hostile (black) version of "John" that is hostile towards everyone but the existing (white) world player. This would let, at minimum, alligators or giant spider be a bit more influential than just as eyes for the elves. Taken a step further, it could be used to make towers and troops beholden to no one, that can capture tcs but not use them, only making troops if given factory buildings. An example would be a nest of bandits with 2 towers, an archery range, and a handful of archers in the middle of a random map to cause trouble.
The glorious sun rises again
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Stratego (dev)
- Site Admin
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Re: Hostile world player
it seems close to be normal AI player that called "hostile neutrals", istn it?
- Sunrise Samurai
- Posts: 2678
- Joined: Thu Jun 18, 2015 11:21 pm
- Location: Florida, U.S.
Re: Hostile world player
Something like that. Just a way for neutral units to attack player units, but some control over what neutrals attack. We don't need cows attacking unless someone decides to make an outbreak of mad cow disease.
The glorious sun rises again
- LordOfAles
- Posts: 3694
- Joined: Tue Jul 18, 2017 12:27 pm
- Location: Balkans, Montenegro
Re: Hostile world player
Please implement this, its so great and would bring a lot of fun in game,knowing that enemy player isnt your only enemy 
I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
Re: Hostile world player
Units idea: barbarian, thug, marauder (bring fire to burn your buildings), spiders, giant rats, raptor (without orc on it), dragon, hostile gryphon, kraken, mighty dragon, giant spiders, troll, etc.
Buildings idea: bandit camp (barbarian and thug), cave (spiders, dragon, raptor).
It would be cool to get reward if you kill dangerous beasts (kraken, giant spiders, mighty dragon) or hostile buildings (bandit camp and cave).
Buildings idea: bandit camp (barbarian and thug), cave (spiders, dragon, raptor).
It would be cool to get reward if you kill dangerous beasts (kraken, giant spiders, mighty dragon) or hostile buildings (bandit camp and cave).
- Sunrise Samurai
- Posts: 2678
- Joined: Thu Jun 18, 2015 11:21 pm
- Location: Florida, U.S.
Re: Hostile world player
I was more thinking it could start with existing unit for the most part
The glorious sun rises again
Re: Hostile world player
That's ok.Sunrise Samurai wrote:I was more thinking it could start with existing unit for the most part
Bandit camp: Axe thrower, longbowman, light cavalry (from AoS), skirmisher. (all units here can be paid with money lender to convert it)
Cave: All spiders, dragon (from one of the races).
Goblin Camp: Goblin piker, goblin spearman, goblin archer (upgraded included), fooder cannon.
- LordOfAles
- Posts: 3694
- Joined: Tue Jul 18, 2017 12:27 pm
- Location: Balkans, Montenegro
Re: Hostile world player
For cave we could use my "Din Pirith" cave
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I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.
Re: Hostile world player
Nice.
- LordOfAles
- Posts: 3694
- Joined: Tue Jul 18, 2017 12:27 pm
- Location: Balkans, Montenegro
Re: Hostile world player
Removed team color
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I am, indeed, a big Witch King and Middle Earth fan if you didn't notice.