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Cthulu ANSWERED
Posted: Wed Aug 02, 2017 7:06 pm
by Puss_in_Boots
Surprised it got no mentions yet...
A very fearsome and evil unit which suffers no speed loss when it walks on water, and has some demonic abilities.
Cost: 10
Hp: 140
Attack: 20
Speed: 4
Sight: 8
Range:1
Armor: 2-3
Builder: Dark Alter
Has immunity to dark spells.
Can use:
Pain and hit
Sacrifice
Curse
Strikes fear into all basic units and upgrades.
Re: Cthulu
Posted: Wed Aug 02, 2017 8:33 pm
by Sunrise Samurai
....... please no. Let's not turn undead into a writhing mass of tentacles...... please
Re: Cthulu
Posted: Wed Aug 02, 2017 8:43 pm
by Puss_in_Boots
Kraken
Cost:6
Hp: 66
Atack:13
Speed:3
Armor: 4-20
Range:1

Re: Cthulu
Posted: Wed Aug 02, 2017 8:46 pm
by Puss_in_Boots
Back to the topic itself...
Why not for the undead? Should it be for Scale folks instead?
I still don't understand why you detest our Lord and Savior cthulhu.

Re: Cthulu
Posted: Wed Aug 02, 2017 10:01 pm
by Sunrise Samurai
Because Cthulhu. That's why. Though kraken seems like an orcish thing.
Re: Cthulu
Posted: Wed Aug 02, 2017 11:18 pm
by Typhoon
I would put him into Mythical race
because let's say he's from H.P. Lovercraft mythology
Re: Cthulu
Posted: Thu Aug 03, 2017 12:54 am
by Sunrise Samurai
First, I'm not sure the mythical race is on the table right now. The next 2 raced I'm aware of are dwarves and scalefolk. Now, seriously speaking, I would say Cthulhu is fine for scalefolk, but make it a hero unit, for individuality's sake. We don't need multiple of him. One is creepy enough.
As a hero unit, try these stats
Hp: 140 (original sounded good.)
Attack:10
Actions: 4 (yes, it's stronger. Hero unit, so op is ok. And tentacles accounts for the number of hits.)
Range: 2, melee (long reach, but still isn't ranged proper)
Speed: 3 (slower just to let the fear sink in)
Armor: 0 (Cthulhu doesn't need armor to slow it down.)
Magic resistance: 100%
Spells: curse, toxic breath.
Auras: fear (radius 4, all living, non demon units get -1 movement, -3/-3 armor, and -3 attack.) And chaos (radius 2, everything that starts it's turn under this aura is attacked with 'convert' spell, with the same chance as if a lich were making the attempt.)
Yes, it is very much OP. It's probably going to be the boss at the end of player designed skirmish maps, but anything less would never do justice to the horror. Anything it doesn't kill has a good chance to go mad and turn against it's companions. Curse is a great way to make them hold still until it happens too.
Re: Cthulu
Posted: Thu Aug 03, 2017 1:32 am
by Puss_in_Boots
I plan to make a campaign of it.

Re: Cthulu
Posted: Thu Aug 03, 2017 1:51 am
by Sunrise Samurai
I bet you do. Put a warning up not to play at night. Any suggestions on the stats, or is it a good boss unit as it stands? It's *almost* worth suggesting a 2x2 size, to make it both imposing and to give a map designer a way to control his movement while still letting players reach him. One bonus would be an expansion of the auras, since he would project from 4 squares instead of one.
Re: Cthulu
Posted: Thu Aug 03, 2017 10:09 pm
by Alexander82
I think it is copyrighted so we should avoid that kind of things (but we might still make something inspired)