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Water world

Posted: Thu Aug 03, 2017 7:13 pm
by LordOfAles
Yesterday i wanted to make a sea map(for my campaign)and needed something more than dolphins(they cant be in river right? :lol: )so i made some images for a bit of water world!I know my art is terrible but it could serve the cause! :P

Re: Water world

Posted: Thu Aug 03, 2017 7:13 pm
by LordOfAles
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Re: Water world

Posted: Thu Aug 03, 2017 7:26 pm
by Puss_in_Boots
This sharks could use a lot of work, it's way too flat at its tail, and the fins look more antennae than a curved right triangle.

The clownfish needs more orange and can use more fins as well.

Re: Water world

Posted: Thu Aug 03, 2017 9:01 pm
by Stratego (dev)
i suggest make them a little more natural, see current sea units, also i have posted the sources of the images, there are other fishes to select/start from.
also i suggest ANIMATING fish! they need to be smaller, even a few pixels, but as they animating the will look nice!

just an idea.

Re: Water world

Posted: Sat Nov 25, 2017 4:09 am
by samuelch
How about a fish herd instead of one fish per tile?

Re: Water world

Posted: Sat Nov 25, 2017 9:16 am
by LordOfAles
Nice idea

Re: Water world

Posted: Sat Nov 25, 2017 9:22 am
by Stratego (dev)
yes, a run of fish was that i thought too

Re: Water world

Posted: Thu Nov 15, 2018 4:22 pm
by Savra
Found this while looking through, here's some of your images.

Re: Water world

Posted: Thu Nov 15, 2018 6:56 pm
by Lynx Shafir
Those are great :D 👍

Re: Water world

Posted: Thu Nov 15, 2018 7:39 pm
by Savra
Those were in the Introduction on AOF.

Re: Water world

Posted: Thu Nov 15, 2018 8:36 pm
by Lynx Shafir
Let's give some stats before Brave comes with his :roll:

Re: Water world

Posted: Thu Nov 15, 2018 9:16 pm
by Savra
Alright let's see, judging by how most neutral animals stats are maybe:
Shark: hostile
Image
Hp:15
Atk:5
Rng:1
Sight:4
Spd:3
Arm:0
P.arm:0
Res:100%

Hammerhead shark: hostile
Image
Hp:15
Atk:5
Rng:1
Sight:4
Spd:3
Arm:0
P.arm:0
Res:100%

Mantaray: passive
Image
Hp:8
Atk:3
Rng:1
Sight:5
Spd:4
Arm:0
P.arm:0
Res:100%

Swordfish: passive till provoked
Image
HP:12
Atk:8
Rng:1
Sight:5
Spd:4
Arm:0
P.arm:0
Res:100%

Octopus: Passive till provoked
Image
Hp:18
Atk:4
Act:2
Rng:1
Sight:4
Spd:3
Arm:0
P.arm:0
Res:100%

Squid: Passive till provoked
Image
Hp:12
Atk:3
Act:2
Rng:1
Sight:5
Spd:4
Arm:0
P.arm:0
Res:100%

Re: Water world

Posted: Fri Nov 16, 2018 8:13 am
by Lynx Shafir
Well,.
I think add
+5 hp to sharks and +2 Attak.
Seems too weak..

Ray can have 12 hp.


Swordfish
20 hp
And 8 atk
1/0 arm


This stats for AOF too.


Now we need an animated fish shoal.

Re: Water world

Posted: Fri Nov 16, 2018 12:33 pm
by godOfKings
how about a shoal of fish?

Re: Water world

Posted: Sat Nov 17, 2018 4:53 am
by samuelch
But shark won't attack big ships. Will it look strange seeing ships getting attacked by fishes?

Re: Water world

Posted: Sat Nov 17, 2018 6:08 am
by Savra
Fishes would be passive.

If you think about it, why would a wolf attack a dragon or a battering ram if it's not going to do much?
Why would the animals attack buildings?

Shark should be fine being hostile.

Btw, updated stats.

Re: Water world

Posted: Sat Nov 17, 2018 6:15 am
by Savra
Lynx Shafir wrote: Fri Nov 16, 2018 8:13 am Well,.
I think add
+5 hp to sharks and +2 Attak.
Seems too weak..

Ray can have 12 hp.


Swordfish
20 hp
And 8 atk
1/0 arm


This stats for AOF too.


Now we need an animated fish shoal.
Lynx, the land animals don't even have that high of stats. Max hp is probably 18, the wolfs attack is 2 and grizzly has 5.

Btw, could we make the crocodile have water walk 2?

Re: Water world

Posted: Sat Nov 17, 2018 7:34 am
by Lynx Shafir
I know they are weak as hell..

For fantasy we can allow higher stats to be some treat at least.

And the Swordfish is a tough fish, believe me, so 16 hp 8 Attak for both version ;)

Also crocodiles are a bit weak..

Re: Water world

Posted: Sat Nov 17, 2018 5:04 pm
by Savra
In game or in reality?
Because their are different styles of crocodiles and one of which is the salt water ones which can go both in fresh water and salt water and are the biggest crocodiles. Crocodiles are more dangerous then basic alligators which flee usually, and can get their mouths held shut with your hands, crocs on the other hand can't, Because they have a different jaw system.

I'm Aof and Aos yes they are weak.

Re: Water world

Posted: Mon May 27, 2019 12:40 pm
by Puss_in_Boots
Why are manta rays passive? They get crazy deadly (especially if in water) when provoked.

Also sharks are nearly never hostile towards humans (the majority of them) that's why vending machines have higher kill counts.
Hey let's add hostile vending machine instead!

Re: Water world

Posted: Mon May 27, 2019 1:19 pm
by Stratego (dev)
oh i see here many nice animals, which we dont have in game? i would like to put all in that is not in yet

Re: Water world

Posted: Mon May 27, 2019 2:21 pm
by Puss_in_Boots
We only have dolphin.

Re: Water world

Posted: Mon May 27, 2019 7:05 pm
by Moh556
Ships dont have enemies like ground units and air units
Adding a pack of sea animals will be nice for game nature ... make their jsons one by one
I think sharks atck most be more ... because its a shark you know :shock: :lol:

Re: Water world

Posted: Mon May 27, 2019 7:20 pm
by Stratego (dev)
they wont attack :) these are only decorative animals :)

Re: Water world

Posted: Mon May 27, 2019 8:56 pm
by Puss_in_Boots
Sharks and mantas should be hostile in AoF since waterwalking exists for units there.

Re: Water world

Posted: Mon Jun 24, 2019 7:28 pm
by Stratego (dev)
i would put in some of these if someone could make them look good on water - they currenly very nice but they are not like swimming animals (like i did on current water units)

so please someone try eg. sharks, manaray, octopuses and so on maybe some little fish.