Caste Trigger ANSWERED
Posted: Fri Aug 04, 2017 10:54 am
Say I have a trigger I want to make.
When a castle is destroyed, player 1 loses.
If by the time 25 turns have past, it is not destroyed, player 2 loses.
How can I make that work?
When a castle is destroyed, player 1 loses.
If by the time 25 turns have past, it is not destroyed, player 2 loses.
How can I make that work?